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Forums - Nintendo Discussion - What would you LIKE to see in Zelda U?

ToxicJosh said:

...

You play as Link, a young woman...

...

What?



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Mr Khan said:
Pavolink said:
Futuristic Zelda.
Link in a motorcycle called Epona
Master Sword is a lightsaber blue and black
Zelda looks like the sexy Princess Leia
Evil guy is a dark serious guy


Nope. This.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Playing as Zelda for once? Her name is in the title :/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Cheebee said:
ToxicJosh said:

...

You play as Link, a young woman...

...

What?

If you read on it gets explained.

Basically, I'd like to play a female Link. Boys are overrated.



I dont have any expectation besides the look of the game. I'm expecting something similar to the graphic demo shown. The rest i place in their hands. I'm sure they will come up with something appealing. The idea of open ended from a link between worlds might be the right direction though.



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I'm not really concerned with the specifics about the story and will like anything they come up with, but I would like to see them fleshing out the story about the 'Dark Interlopers' and their quest for the Triforce.

A time where the people of Hyrule become divided, where different factions each try to gain power all under the influence of these Dark Interlopers whom are secretly turning people against each other. It was touched upon in the backstory of Twilight Princess during what was probably the coolest cutscene ever, in a video game. Naturally, Ganon should be easy to write into this story and maybe actions could lead to his 'execution' as it happened in Twilight Princess.

As such, the game should be the prequel to Twilight Princess. Set sometime after Ocarina of Time/Majora's Mask. In fact, the Link in my scenario can maybe be the Hero of Time himself, in later years, so we could finally get a satisfying closure on his story. He could have been involved in those backstories of Twilight Princess. Of course, if so, the end of the game should be kind of tragic, or at least imply it, because the Hero of Time ends up as the 'Hero's Shade' in Twilight Princess.

The game would have an art-style somewhere in between Ocarina/Majora and Twilight. So semi-realistic. A little whimsical, yet very detailed. Hyrule should be enormous, where Epona is a must. There should be more villages and landmarks and places to visit. I hope there's still some structure though, and a story progressing like Ocarina or A Link to the Past which are both semi-linear would be good. We wouldn't want the game to be aimless like an Elder Scrolls game. I'd like a ton of dungeons, both major and minor, but all important and unique. Finally I hope they build further on the more intuitive combat system they developed for Skyward Sword.



Lol at people who want a "good story with character development," but then cite Oot.

What I want from Zelda U is for Aonuma to piss off every fan that was pissed off or would have been pissed off at the Wind Waker reveal, because from that sprouted gaming's greatest treasure.



S.Peelman said:
I'm not really concerned with the specifics about the story and will like anything they come up with, but I would like to see them fleshing out the story about the 'Dark Interlopers' and their quest for the Triforce.

A time where the people of Hyrule become divided, where different factions each try to gain power all under the influence of these Dark Interlopers whom are secretly turning people against each other. It was touched upon in the backstory of Twilight Princess during what was probably the coolest cutscene ever, in a video game. Naturally, Ganon should be easy to write into this story and maybe actions could lead to his 'execution' as it happened in Twilight Princess.

As such, the game should be the prequel to Twilight Princess. Set sometime after Ocarina of Time/Majora's Mask. In fact, the Link in my scenario can maybe be the Hero of Time himself, in later years, so we could finally get a satisfying closure on his story. He could have been involved in those backstories of Twilight Princess. Of course, if so, the end of the game should be kind of tragic, or at least imply it, because the Hero of Time ends up as the 'Hero's Shade' in Twilight Princess.

The would have an art-style somewhere in between Ocarina/Majora and Twilight. So semi-realistic. A little whimsical, yet very detailed. Hyrule should be enormous, where Epona is a must. There should be more villages and landmarks and places to visit. I hope there's still some structure though, and a story progressing like Ocarina or A Link to the Past which are both semi-linear would be good. We wouldn't want the game to be aimless like an Elder Scrolls game. I'd like a ton of dungeons, both major and minor, but all important and unique. Finally I hope they build further on the more intuitive combat system they developed for Skyward Sword.

I'd like to play this.



Jizz_Beard_thePirate said:
Playing as Zelda for once? Her name is in the title :/


That already happened, twice.



- Voice acting
- NO BOW/ BOMB/ BOOMERANG
- No Princess to save.......... An all new story