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Forums - Gaming Discussion - Assassin's Creed Unity, new mechanics include horizontal wall-running?

How about you give me a new Prince of Persia instead?



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Prince approves.

 



VanceIX said:
shikamaru317 said:
I've heard rumors that Unity will have some revised stealth mechanics and a renewed focus on stealth as well, so this could turn out to be an excellent game.

I just hope this dosen't mean more tailing missions where "stealth" is just hiding in the grass.

God I hated those missions. 

This. Move the left stick forward slightly for 10-15 minutes, slowly following some dude and if you are caught. Do it all over again. Less of this please. 

Also it seems parkour is the other big thing this gen. 



shikamaru317 said:
adriane23 said:
I'm surprised it was put in with the first game since Prince of Persia had it.

Side note: I'm dreading the fast approaching day when some ignorant kid is going to claim that AC is ripping off TitanFall with wall running.

Unfortunately it'll happen, just like when people accused Thief of ripping off Dishonored when it was actually Dishonored that borrowed from the original Thief games. Newer gamers aren't familiar with Prince of Persia so they will think that Titanfall did wallrunning first.

I just hope they do wall-running as well as Titanfall does. It's really the first game I've played that has wall-running (only having briefly played the most recent Prince of Persia at a friend's house several years ago and not remembering much wall-running) and I must say it's insanely fun. Though an Assasssin won't be able to wallrun as fast or as long as the pilots in Titanfall can though, since Pilots have their wallruns boosted by thruster boots.

Yeah, it just reinforces the fact that I'm getting older.

In terms of parkour and wall running specifically, TitanFall does a decent job, but it's exactly like Brink. Mirror's Edge implmeneted it the best in my opinion, but that game was garbage.



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