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Forums - Sales Discussion - Something To Ponder How Much Will MK8 Sell?

   

    Ive been reading alot of threads lately stuff about MK8s graphics and how PS360 wouldnt be able to run it, other sales related topics for Infamous SS and Titanfall, and how good watchdogs looks on PS4.  What i havent been reading about is how much MK8 will sell and its impact if any on WiiUs HW sales since its about to release less than 2 months from now WW 

 

TIPS

MK Wii

FW 2M+

LT 34M

 

MK DD

LT 7M

 

MK 64

LT 10M

 

Post what you think it'll do FW end of 2014 and even LT also if there will be any impact on HW like WiiU wont go below X amount WW after release ect.



                                                             

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For lifetime sales I'm only expecting 5 mil.



8 Million im going to go with.



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fatslob-:O said:
For lifetime sales I'm only expecting 5 mil.

 

 

Only 5mil is a hell of a lot for a game on a Terrible selling  Console!

OT: Wayyy to early to say but no less than 4mil, and can reach as high as 8mil (this honestly depends on wiiu's performance)


If Nintendo can up the momentum of the Wii U with key titles coming after each other (for example Smash in July/August, another heavy hitter in September and a huge hit game in November), plus ADVERTISING, it may very well sell 10-15 million lifetime. But it looks like that's not going to happen right now so I'll say between 4 and 7 million lifetime.



Yep.

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Hoping for 9 million but in reality will probably be 6 million



                  

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I say by the end of the year, it will have easyly reached 3mil. Lifetime, between 8 and 10mil.



 

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If Wii U picks up the pace, then 5 to 8 million, if not, then 2 to 4 million.



I think it can sell three million this year. No clue about LT sales though. First week sale will probably be 500-750k.



Depends how much time till its bundle with it.



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Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

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