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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
curl-6 said:
Hynad said:
curl-6 said:
Wright said:
curl-6 said:

And what exclusives would those be?


Why did you cherry-picked from what Hynad said?

 

Also.

...seriously? You're using a fucking LEGO game as a measurement of a system's capability?


A lego open world game that isn't even able to run nearly as smooth as a GTA IV, with much less content and stuff going on on screen. How comes is the Wii U not able to handle similar yet simpler games than GTA IV as better image quality? The dev are lazy? Launch game? Yeah sure. But even PS4 launch games manage to outmatch PC games in many regards (Tomb Raider, for exemple), despite being very new consoles. "oh, but they're so similar to PC!!!" Yeah, sure. But the Wii U is also familiar to any who developed for the last two Nintendo consoles because it uses the same kind of architecture as those.

You're comparing a multi-million dollar AAA production to a LEGO game? Really?

And LOL @ Wii U's architecture being similar to Wii. The Wii didn't even have programmable shaders, much less a GPGPU with DX10/11 functionality.

Yeah! And the WIi's architecture was also an update from the Gamecube's. Keep on spinning. 

It will hurt when reality finally hits your face. =(



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Wright said:
curl-6 said:

Other LEGO games weren't open world. And they've always had jaggies.


I remember playing the massive-scale attack missions on Lego The Complete Saga that featured a huuuge map with tons (TONS) of enemies on-screen on the Wii. And that skipped a frame or two if playing splitscreen, but no jaggies.

You're saying it had no jaggies... on Wii?



curl-6 said:

You're saying it had no jaggies... on Wii?


Indeed. I implore you to go and try it :)

 

Don't forget to put splitscreen, to push it to the max!



Hynad said:

Yeah! And the WIi's architecture was also an update from the Gamecube's. Keep on spinning. 

It will hurt when reality finally hits your face. =(

Apparently common sense is spin to you. You have no idea what you're talking about if you think Wii U's hardware is similar to the Wii.



curl-6 said:
fatslob-:O said:

Depends on what you mean by "higher IPC". There maybe some cpu instructions in the espresso that are not "capped" so that will help it in workloads where there are alot of esoteric instructions required but for HPC workloads the cell processor will easily take the crown due to having a much higher theoretical performance. IPC is ALSO determined by theoretical performance too so in a sense it's the PS3 that has the higher IPC. Out of order exexcution helps but it is high clocks that prove serialized performance. Can't argue about having a shorter pipeline but that limites it's potential to have higher clocks. Having more cache definitely helps and as for sound processing hasn't been very intensive over the past years.

Criterion said of Espresso that: "while it is a lower clock speed, it punches above its weight in a lot of other areas."

 

I'd still say that both xenon and cell are better than the espresso. 



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Wright said:
curl-6 said:

You're saying it had no jaggies... on Wii?


Indeed. I implore you to go and try it :)

Don't forget to put splitscreen, to push it to the max!

Are you playing on a magical Wii prototype that runs in HD? XD



curl-6 said:

Are you playing on a magical Wii prototype that runs in HD? XD


I played it on a Wii that saw The Last Story running under 5 fps when things got too crowded.



fatslob-:O said:
curl-6 said:
fatslob-:O said:

Depends on what you mean by "higher IPC". There maybe some cpu instructions in the espresso that are not "capped" so that will help it in workloads where there are alot of esoteric instructions required but for HPC workloads the cell processor will easily take the crown due to having a much higher theoretical performance. IPC is ALSO determined by theoretical performance too so in a sense it's the PS3 that has the higher IPC. Out of order exexcution helps but it is high clocks that prove serialized performance. Can't argue about having a shorter pipeline but that limites it's potential to have higher clocks. Having more cache definitely helps and as for sound processing hasn't been very intensive over the past years.

Criterion said of Espresso that: "while it is a lower clock speed, it punches above its weight in a lot of other areas."

 

I'd still say that both xenon and cell are better than the espresso. 

At some tasks, they probably are. But Xenon and Cell didn't have a GPGPU to lean on, and modern games are more GPU and memory bound than CPU bound.



curl-6 said:
Hynad said:
curl-6 said:
Hynad said:

Lego City Undercover
Pikmin 3
Wonderful 101

- See my reponse to Wright

- Does not struggle with framerate, started as a Wii game, and was one of their first clumsy steps in the HD/programmable shader realm.

- Doesn't prioritise high end graphics, just aims to look stylish. Also Platinum are hardly a dev with a history of pushing tech.


You're seriously impersonating everything that's wrong with the Nintendo fanbase. It's always the fault of the developers. Always the same spin. Always that denial...

Not when the devs actually try, like Criterion, Frozenbyte, and Shin'en.


Shin'en makes 2 hours iPhone quality games. That fit on a 2GB SD card... It's not difficult to make good looking games that runs smoothly with many effects on screen when the levels are nothing more than big spheric rocks over a painted background.



Wright said:
curl-6 said:

Are you playing on a magical Wii prototype that runs in HD? XD


I played it on a Wii that saw The Last Story running under 5 fps when things got too crowded.

Dat HD comes at a price. ;)