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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558

I don't care about Bayonetta 2 and X anymore... after playing the crazy fun, buttery smooth HD-fest that is DKC Tropical Freeze, I am convinced that Wii U has tons of power! Dat fur! :3



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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curl-6 said:
Wright said:
curl-6 said:

And what exclusives would those be?


Why did you cherry-picked from what Hynad said?

 

Also.

...seriously? You're using a fucking LEGO game as a measurement of a system's capability?


A lego open world game that isn't even able to run nearly as smooth as a GTA IV, with much less content and stuff going on on screen. How comes is the Wii U not able to handle similar yet simpler games than GTA IV as better image quality? The dev are lazy? Launch game? Yeah sure. But even PS4 launch games manage to outmatch PC games in many regards (Tomb Raider, for exemple), despite being very new consoles. "oh, but they're so similar to PC!!!" Yeah, sure. But the Wii U is also familiar to any who developed for the last two Nintendo consoles because it uses the same kind of architecture as those.



fatslob-:O said:

Depends on what you mean by "higher IPC". There maybe some cpu instructions in the espresso that are not "capped" so that will help it in workloads where there are alot of esoteric instructions required but for HPC workloads the cell processor will easily take the crown due to having a much higher theoretical performance. IPC is ALSO determined by theoretical performance too so in a sense it's the PS3 that has the higher IPC. Out of order exexcution helps but it is high clocks that prove serialized performance. Can't argue about having a shorter pipeline but that limites it's potential to have higher clocks. Having more cache definitely helps and as for sound processing hasn't been very intensive over the past years.

Criterion said of Espresso that: "while it is a lower clock speed, it punches above its weight in a lot of other areas."

 



curl-6 said:

Other LEGO games weren't open world. And they've always had jaggies.


I remember playing the massive-scale attack missions on Lego The Complete Saga that featured a huuuge map with tons (TONS) of enemies on-screen on the Wii. And that skipped a frame or two if playing splitscreen, but no jaggies.

 

And yet again, suddenly because "open-world" means no big deal with the loading times and the jaggies? Or is it because Lego? Or is it because WiiU?



Hynad said:


A lego open world game that isn't even able to run nearly as smooth as a GTA IV, with much less content and stuff going on on screen. How comes is the Wii U not able to handle similar yet simpler games than GTA IV as better image quality? The dev are lazy? Launch game? Yeah sure. But even PS4 launch games manage to outmatch PC games in many regards (Tomb Raider, for exemple), despite being very new consoles. "oh, but they're so similar to PC!!!" Yeah, sure. But the Wii U is also familiar to any who developed for the last two Nintendo consoles because it uses the same kind of architecture as those.

Not to get involved here (I don't mean to), but did you honestly just compare Lego City to GTAIV?

Just stop and think about it for ten seconds.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Wright said:
curl-6 said:

Very, very poor example. It's a series that has never pushed the technical envelope on any system its been on.

 

Don't remember the jaggies or the long loading time on the other systems though. Maybe Indiana skipped a frame when playing in splitscreen, but...

Yeah I've been playing Lego Marval, open-world, and haven't had any issues with framerate and I'm always in co-op.

 

No jaggies either. 1080p ftw.



curl-6 said:
Hynad said:
curl-6 said:

And what exclusives would those be?


Lego City Undercover
Pikmin 3
Wonderful 101

- See my reponse to Wright

- Does not struggle with framerate, started as a Wii game, and was one of their first clumsy steps in the HD/programmable shader realm.

- Doesn't prioritise high end graphics, just aims to look stylish. Also Platinum are hardly a dev with a history of pushing tech.


You're seriously impersonating everything that's wrong with the Nintendo fanbase. It's always the fault of the developers. Always the same spin. Always that denial...

What will you say when X comes out and it's not as technically impressive as you thought it'd be? Will it be the developer's fault again?



JoeTheBro said:
Wright said:
curl-6 said:

Very, very poor example. It's a series that has never pushed the technical envelope on any system its been on.

 

Don't remember the jaggies or the long loading time on the other systems though. Maybe Indiana skipped a frame when playing in splitscreen, but...

Yeah I've been playing Lego Marval, open-world, and haven't had any issues with framerate and I'm always in co-op.

 

No jaggies either. 1080p ftw.


Are you being ironic with me Joe, or this is reliable source? :)



Hynad said:
curl-6 said:
Wright said:
curl-6 said:

And what exclusives would those be?


Why did you cherry-picked from what Hynad said?

 

Also.

...seriously? You're using a fucking LEGO game as a measurement of a system's capability?


A lego open world game that isn't even able to run nearly as smooth as a GTA IV, with much less content and stuff going on on screen. How comes is the Wii U not able to handle similar yet simpler games than GTA IV as better image quality? The dev are lazy? Launch game? Yeah sure. But even PS4 launch games manage to outmatch PC games in many regards (Tomb Raider, for exemple), despite being very new consoles. "oh, but they're so similar to PC!!!" Yeah, sure. But the Wii U is also familiar to any who developed for the last two Nintendo consoles because it uses the same kind of architecture as those.

You're comparing a multi-million dollar AAA production to a LEGO game? Really?

And LOL @ Wii U's architecture being similar to Wii. The Wii didn't even have programmable shaders, much less a GPGPU with DX10/11 functionality.



Hynad said:
curl-6 said:
Hynad said:
curl-6 said:

And what exclusives would those be?


Lego City Undercover
Pikmin 3
Wonderful 101

- See my reponse to Wright

- Does not struggle with framerate, started as a Wii game, and was one of their first clumsy steps in the HD/programmable shader realm.

- Doesn't prioritise high end graphics, just aims to look stylish. Also Platinum are hardly a dev with a history of pushing tech.


You're seriously impersonating everything that's wrong with the Nintendo fanbase. It's always the fault of the developers. Always the same spin. Always that denial...

Not when the devs actually try, like Criterion, Frozenbyte, and Shin'en.