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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
ZyroXZ2 said:

You fell right into that trap, I almost predicted you'd say exactly what you said about there being more than just the numbers, of which I'm well aware of.

There was no trap because you didn't lay any of it ...

However, the reason I laid this trap is because, for some reason, everything you say to defend the PS4 gets thrown out the window with the Wii U.  All that negativity about it being underpowered?  Apparently, no one cares about what it does other than calculating its GPU GFLOPs, which is somehow an abysmal 152 GFLOPS just based on some die shots.  OH, but RIGHT, you just said that it's not just about the numbers.  So the Wii U deserves to be called underpowered based on some die shots and basic math?!  But the PS4, with nothing other than PR statements that say it's 10 times as powerful as the PS3 is FACT.  Some part of you recognizes what I'm saying, but probably will never admit it.

Nobody's trying to defend the PS4. I'm asking you to back up your silly claims. 

@underlined That's because almost everyone in this community is ignorant about hardware and those who only bring up floating point performance as the whole story is clueless. LOL you still don't know what I'm talking about. 

It would be a waste of time in trying to explain to you seeing as how you don't have the basics down according to your response ...

Ya know, if I had to type everything out in detail to answer for every possible crevice that a Sony fanboy would try to wiggle into, I'd just write a blog article.  Then again, I just might do that, it seems some leveling is needed when it comes to this console war crap.  It will be hard to write it in a way that will be read by people without goggles on simply because I have a Wii U talk show, but the double standards are getting to be a joke.

Amazing how your still instigating the console wars when you could be better like the other PC brethrens around here ...





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ZyroXZ2 said:
starworld said:

using Sony’s claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 ?” 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360′s 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

I'm going to assume this was an attempt to ARGUE with me, not prove my point...

I said the GPU was 200 GFLOPS, and I was lowballing it.  You just did my homework for me and showed that the GPU is 228.8 GFLOPS.  I was right to lowball at 200 GFLOPS after all.

we all know by now ps3/360 are HD twins, they very close to each other interms of power, the whole generation most ports ran better on 360, while sony exclusives looked better  even though forza horzone and halo 4 looked almost as good, if you wanna compare the ps4 to something, compare it to the 360, which has a more common architecture.



curl-6 said:

Which "very near future" project are you referring to? If it's Watch Dogs, we both know that's going to be another PS360 copy+paste job, like AC3, AC4, and Blacklist before it.

You sound very sour about ubisoft LOL. You may think that it's just gonna be another PS360 port job but there will be no excuses as to why it will perform worse since it has a new engine and the WII U version will have more time to polish up.

Or were you talking about Project CARS? That has potential I grant you, since PS3/360 production has been dropped, (hopefully before they had the chance to make assets to reuse on Wii U) but its still built for other consoles (PS4/Xbone) then ported to Wii U. You need ground-up exclusives to see the true power of a system.

LOLOL The engine that they are using is 4 years old and they probably don't have the money to do big updates likes unreal engine 4, 4th generation cryengine, and frostbite 3. 

About the only Wii U engine being worked on right now, that we know of, is Shin'en's second-gen engine, which FAST Racing Neo will showcase. And that's a low budget game made by 5 guys.



fatslob-:O said:
curl-6 said:

Which "very near future" project are you referring to? If it's Watch Dogs, we both know that's going to be another PS360 copy+paste job, like AC3, AC4, and Blacklist before it.

You sound very sour about ubisoft LOL. You may think that it's just gonna be another PS360 port job but there will be no excuses as to why it will perform worse since it has a new engine and the WII U version will have more time to polish up.

Or were you talking about Project CARS? That has potential I grant you, since PS3/360 production has been dropped, (hopefully before they had the chance to make assets to reuse on Wii U) but its still built for other consoles (PS4/Xbone) then ported to Wii U. You need ground-up exclusives to see the true power of a system.

LOLOL The engine that they are using is 4 years old and they probably don't have the money to do big updates likes unreal engine 4, 4th generation cryengine, and frostbite 3. 

About the only Wii U engine being worked on right now, that we know of, is Shin'en's second-gen engine, which FAST Racing Neo will showcase. And that's a low budget game made by 5 guys.

You're right; there will be no excuses. Just legitimate reasons, like copy+pasting PS360 assets and doing bugger all optimization, just like they did with Blacklist, AC3, and AC4. And I'm hardly sour; I didn't buy any of Ubisoft's Wii U games.



curl-6 said:
fatslob-:O said:
curl-6 said:

Which "very near future" project are you referring to? If it's Watch Dogs, we both know that's going to be another PS360 copy+paste job, like AC3, AC4, and Blacklist before it.

You sound very sour about ubisoft LOL. You may think that it's just gonna be another PS360 port job but there will be no excuses as to why it will perform worse since it has a new engine and the WII U version will have more time to polish up.

Or were you talking about Project CARS? That has potential I grant you, since PS3/360 production has been dropped, (hopefully before they had the chance to make assets to reuse on Wii U) but its still built for other consoles (PS4/Xbone) then ported to Wii U. You need ground-up exclusives to see the true power of a system.

LOLOL The engine that they are using is 4 years old and they probably don't have the money to do big updates likes unreal engine 4, 4th generation cryengine, and frostbite 3. 

About the only Wii U engine being worked on right now, that we know of, is Shin'en's second-gen engine, which FAST Racing Neo will showcase. And that's a low budget game made by 5 guys.

You're right; there will be no excuses. Just legitimate reasons, like copy+pasting PS360 assets and doing bugger all optimization, just like they did with Blacklist, AC3, and AC4. And I'm hardly sour; I didn't buy any of Ubisoft's Wii U games because I don't support their laziness.

@Bold That sounds more like an excuse seeing as how you don't know if they are using EVERY PS360 assets.



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fatslob-:O said:
curl-6 said:

You're right; there will be no excuses. Just legitimate reasons, like copy+pasting PS360 assets and doing bugger all optimization, just like they did with Blacklist, AC3, and AC4. And I'm hardly sour; I didn't buy any of Ubisoft's Wii U games because I don't support their laziness.

@Bold That sounds more like an excuse seeing as how you don't know if they are using EVERY PS360 assets.

Seems like a safe bet looking at their past ports. I don't expect them to change their habits now.



curl-6 said:
fatslob-:O said:
curl-6 said:

You're right; there will be no excuses. Just legitimate reasons, like copy+pasting PS360 assets and doing bugger all optimization, just like they did with Blacklist, AC3, and AC4. And I'm hardly sour; I didn't buy any of Ubisoft's Wii U games because I don't support their laziness.

@Bold That sounds more like an excuse seeing as how you don't know if they are using EVERY PS360 assets.

Seems like a safe bet looking at their past ports. I don't expect them to change their habits now.

And who says that the WII U should be able to handle any assets above PS360 with EASE ? 

Past ports mean NOTHING when a new engine is being created with the game. 

Anything that ubisoft attempts to make to make it easier to run on the PS4/X1 will also mean a benefit for the WII U version.



fatslob-:O said:
ZyroXZ2 said:

You fell right into that trap, I almost predicted you'd say exactly what you said about there being more than just the numbers, of which I'm well aware of.

There was no trap because you didn't lay any of it ...

However, the reason I laid this trap is because, for some reason, everything you say to defend the PS4 gets thrown out the window with the Wii U.  All that negativity about it being underpowered?  Apparently, no one cares about what it does other than calculating its GPU GFLOPs, which is somehow an abysmal 152 GFLOPS just based on some die shots.  OH, but RIGHT, you just said that it's not just about the numbers.  So the Wii U deserves to be called underpowered based on some die shots and basic math?!  But the PS4, with nothing other than PR statements that say it's 10 times as powerful as the PS3 is FACT.  Some part of you recognizes what I'm saying, but probably will never admit it.

Nobody's trying to defend the PS4. I'm asking you to back up your silly claims. 

@underlined That's because almost everyone in this community is ignorant about hardware and those who only bring up floating point performance as the whole story is clueless. LOL you still don't know what I'm talking about. 

It would be a waste of time in trying to explain to you seeing as how you don't have the basics down according to your response ...

Ya know, if I had to type everything out in detail to answer for every possible crevice that a Sony fanboy would try to wiggle into, I'd just write a blog article.  Then again, I just might do that, it seems some leveling is needed when it comes to this console war crap.  It will be hard to write it in a way that will be read by people without goggles on simply because I have a Wii U talk show, but the double standards are getting to be a joke.

Amazing how your still instigating the console wars when you could be better like the other PC brethrens around here ...



You make PC gamers look pretty bad, seriously.  I backed up my claims by analyzing the PS4 using the same standards the Wii U is analyzed with, nothing more, nothing less.  Besides, by your claims with ZERO back up so far, you really could have made up any number you wanted: "The PS4 is 100 times more powerful than the PS3, it'll just take time to get there and use it!".  You look far worse than I do at this point, because I actually brought some numbers and basic logic to the table, even if they aren't wholly representative.  They paint a PS4 more powerful than the PS3, but show that being TEN times more powerful is an obvious stretch, something that has been a proven behavior of Sony with their home consoles.  I mean, you can't seriously tell me you believe that the raw computational power being only 4.5 times as powerful as the PS3 will be MORE THAN DOUBLED TO ACHIEVE 10 by way of higher efficiency memory and greater bandwidth/latency offered by an MCM tapping into 4.5GB of GDDR5!?  Where does all that magical power you're assuming I somehow don't "understand" come from!?  This logic is the SAME logic I argued with Nintendo fanboys about, who also believed that the Wii U had magical power hidden away (hence my joke in that episode about "secret power sauce").  You are doing the same damned thing, except with the PS4.  My ownership of a Wii U is why your goggles aren't very good, because they filter out the words of anyone who owns a Wii U for some reason.

Now you know why I started this whole thread in the first place: somehow people have it in their heads that the PS4 is more powerful than it really is and that the Wii U is less powerful than it really is.  Neither side is backed by anything solid.  This is why you don't see me praising the Wii U's graphics, but also why you don't see me praising the PS4's graphics, either.  Read the original post again, I clearly said that what I'm seeing of the Wii U in near-future games is not placing the PS4 on game-changing levels of power above it.  I stand by this statement.

Something to think about: ACIV was claimed to be 1080p@60 on the PS4 prior to launch: http://www.vg247.com/2013/09/10/assassins-creed-4-bridging-the-next-gen-divide/

...But after releasing and receiving a patch, is 1080p@30 up from 900p@30.  If the PS4 is so powerful, why did the game get scaled to HALF the framerate of the original claim?  I'm sure there's ALL kinds of excuses, but this is the kind of thing that Sony fanboys sweep under the rug.  If this was a Nintendo game: "HAH, Wii U is underpowered, weak, can't even do 60 fps, it's going to get blown away by the PS4/XBox1!!!".  This is the double standard that the console wars need to stop.  If people are going to fight over consoles, fight about it consistently, and honestly.  If anything, fight over the games...

The only people who say "I won't bother explaining because you wouldn't understand" are people with nothing to explain, and are generally losing the argument they began.  You are losing this one.  At this point, I will stop, not because you make any sense at all, but because I would be kicking a dead horse at this point.



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fatslob-:O said:

And who says that the WII U should be able to handle any assets above PS360 with EASE ? 

Past ports mean NOTHING when a new engine is being created with the game. 

Anything that ubisoft attempts to make to make it easier to run on the PS4/X1 will also mean a benefit for the WII U version.

1GB of RAM says so. And Frozenbyte. And Shin'en.

Past ports are indicative of Ubisoft's business practices when it comes to Wii U; I am not convinced a new engine will change this behaviour.



just a question

do you really think these game cant be done on ps360?