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Forums - Nintendo Discussion - Iwata: Our next system will “absorb the Wii U architecture adequately”

 

Iwata on integrating handheld/console teams, next system will “absorb the Wii U architecture adequately”, more

Posted under News, Wii U
1 hour ago by Brian (@NE_Brian)
Tagged: Satoru Iwata, top

Satoru Iwata delivered some incredibly insightful comments as to what Nintendo has planned for its future hardware during an investor briefing Q&A last week.

As many of you know, Nintendo combined its console and handheld teams in 2013. Thanks to “vast technological advances, it became possible to achieve a fair degree of architectural integration.”

Iwata says that the integration of the two teams can help overcome some technical difficulties. He mentioned, as an example, that it currently takes “a huge amount of effort” to port Wii games to 3DS, and 3DS titles to Wii U. “If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms,” he said.

Integrating the console and handheld teams will also allow Nintendo to avoid situations in which it previously “ended up developing a system that was completely different from its predecessor.” Aside from the transition from GameCube to Wii, “all the other systems required ground-up effort.”

Iwata left a tease as for what’s to come, stating:

In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Be sure to head past the break for Iwata’s comments in full, as there’s quite a bit more he shared that would be silly to summarize further.

 

Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.

For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.

Source: http://nintendoeverything.com/iwata-on-integrating-handheldconsole-teams-next-system-will-absorb-the-wii-u-architecture-adequately-more/



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Yup this is exactly what I think -- the next Nintendo handheld (tablet form factor) will be able to run Wii U engines "reasonably" well. Much closer than the Vita can with PS3 engines. Say 540p resolution at maybe a slightly lower frame rate or something.

This will let them port/or "retool" games like DKC: TF, Mario Kart 8, Smash U, Zelda U, etc. which probably isn't going to make as much profit as they want on Wii U to their new portable platform which will be able to play Nintendo games all the way up from the NES to Zelda U.

There will be a "home dock" that lets you play on your TV if you have the handheld model, and could bump the resolution to 720/1080p too I think. 



Soundwave said:

Yup this is exactly what I think -- the next Nintendo handheld (tablet form factor) will be able to run Wii U engines "reasonably" well. Much closer than the Vita can with PS3 engines. Say 540p resolution at maybe a slightly lower frame rate or something.

This will let them port/or "retool" games like DKC: TF, Mario Kart 8, Smash U, Zelda U, etc. which probably isn't going to make as much profit as they want on Wii U to their new portable platform which will be able to play Nintendo games all the way up from the NES to Zelda U.

There will be a "home dock" that lets you play on your TV if you have the handheld model, and could bump the resolution to 720/1080p too I think. 

Then what are they going to do about the next console? Keep it at WiiU graphics? 



Sigs are dumb. And so are you!

I hate this talk about future consoles. Very uncomfortable.



Fusioncode said:
Soundwave said:

Yup this is exactly what I think -- the next Nintendo handheld (tablet form factor) will be able to run Wii U engines "reasonably" well. Much closer than the Vita can with PS3 engines. Say 540p resolution at maybe a slightly lower frame rate or something.

This will let them port/or "retool" games like DKC: TF, Mario Kart 8, Smash U, Zelda U, etc. which probably isn't going to make as much profit as they want on Wii U to their new portable platform which will be able to play Nintendo games all the way up from the NES to Zelda U.

There will be a "home dock" that lets you play on your TV if you have the handheld model, and could bump the resolution to 720/1080p too I think. 

Then what are they going to do about the next console? Keep it at WiiU graphics? 

Maybe bring those visuals up to 1080p, but realistically there's not a lot of the Nintendo games that require any higher fidelity than that Zelda U demo. When a handheld can acheive those visuals at 480/540 resolution, and that day is approaching quickly ... Nintendo bails on the "shoebox sized dedicated console" concept entirely IMO. 

It's over for that concept and Nintendo. 

Even for Sony/MS ... I think there will be a Playstation 5 ... but a Playstation 6? I'm skeptical about that, I think things will change where you don't have to have a giant console sitting under your TV any more. 



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Fusioncode said:
Soundwave said:

Yup this is exactly what I think -- the next Nintendo handheld (tablet form factor) will be able to run Wii U engines "reasonably" well. Much closer than the Vita can with PS3 engines. Say 540p resolution at maybe a slightly lower frame rate or something.

This will let them port/or "retool" games like DKC: TF, Mario Kart 8, Smash U, Zelda U, etc. which probably isn't going to make as much profit as they want on Wii U to their new portable platform which will be able to play Nintendo games all the way up from the NES to Zelda U.

There will be a "home dock" that lets you play on your TV if you have the handheld model, and could bump the resolution to 720/1080p too I think. 

Then what are they going to do about the next console? Keep it at WiiU graphics? 

well if you haven't been keeping up with Soundwave's posts, he thinks Nintendo will fuse their next handheld and console together, to a tablet form-factor handheld that runs WiiU-level stuff, and connects to the TV for console gaming needs.



MohammadBadir said:
Fusioncode said:
Soundwave said:

Yup this is exactly what I think -- the next Nintendo handheld (tablet form factor) will be able to run Wii U engines "reasonably" well. Much closer than the Vita can with PS3 engines. Say 540p resolution at maybe a slightly lower frame rate or something.

This will let them port/or "retool" games like DKC: TF, Mario Kart 8, Smash U, Zelda U, etc. which probably isn't going to make as much profit as they want on Wii U to their new portable platform which will be able to play Nintendo games all the way up from the NES to Zelda U.

There will be a "home dock" that lets you play on your TV if you have the handheld model, and could bump the resolution to 720/1080p too I think. 

Then what are they going to do about the next console? Keep it at WiiU graphics? 

well if you haven't been keeping up with Soundwave's posts, he thinks Nintendo will fuse their next handheld and console together, to a tablet form-factor handheld that runs WiiU-level stuff, and connects to the TV for console gaming needs.

What like a tablet/set-top box? 



Sigs are dumb. And so are you!

padib said:
Yes! Nintendo, you fucking win.

This is exactly what I was saying. Now, with an integrated API and a scalable OS, Nintendo will be able to do what Google achieved with Android (multi-platform development) and apple with the iOS (again, multi-platform development), and this will begin with the WII U!!!

In other words, when the next system comes out, they will only need to make 1 game, and it will be playable on both the next system and the Wii U, alleviating from Nintendo all the stress that comes with breaking development on one platform to support the next.

Nintendo, you now win.


Sony will still sell their 100-150 million consoles. Nintendo will just better integrate their 3DS and Wii audiences into one and perhaps pick up a few more people, but the iOS/Android assualt on casuals will likely only get worse. 



Fusioncode said:
MohammadBadir said:
Fusioncode said:
Soundwave said:

Yup this is exactly what I think -- the next Nintendo handheld (tablet form factor) will be able to run Wii U engines "reasonably" well. Much closer than the Vita can with PS3 engines. Say 540p resolution at maybe a slightly lower frame rate or something.

This will let them port/or "retool" games like DKC: TF, Mario Kart 8, Smash U, Zelda U, etc. which probably isn't going to make as much profit as they want on Wii U to their new portable platform which will be able to play Nintendo games all the way up from the NES to Zelda U.

There will be a "home dock" that lets you play on your TV if you have the handheld model, and could bump the resolution to 720/1080p too I think. 

Then what are they going to do about the next console? Keep it at WiiU graphics? 

well if you haven't been keeping up with Soundwave's posts, he thinks Nintendo will fuse their next handheld and console together, to a tablet form-factor handheld that runs WiiU-level stuff, and connects to the TV for console gaming needs.

What like a tablet/set-top box? 

yea



Absorb the Wii U you say... seems like it will be a lot like the PS3

The power of Cell processing =P