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Forums - Gaming Discussion - Dark Souls II "Cursed" Trailer

Awesome trailer and that old lady, soundes like it at least, is still narrating! I have it pre-ordered on Amazon.co.uk for 35 pounds. Great price for a great game. I even delayed getting the PS4 because of this :D

I CAN'T WAITTTTTTTTTTTT



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Really wish this was coming to XBO/PS4 as well. maybe a port later on.

Ill prob buy it for PC at the moment though.




       

hypehypehypehypehypehypehypehypehypehype!!



*pre orders*



I am extremely hyped! The video doesn;t play though... Says "private video".



This, I stole from grandpa...It's called soap.

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As expected, epic.

 



KylieDog said:
Are they going to use a proper co-op system and include voice chat or are people still going to get annoyed trying awkwardly to play with friends and seek an a out of game method to chat anyway?


I understand your frustration. Trying to have a co-op experience with your friends, brave the challenges of the game with them and develop strategies via chat methods.

But this is not what the game experience is about. If you'd played Demon's Souls, you would have seen that your "helpers" are faceless, nameless ghosts - or phantoms if you prefer. One or two out of millions striving to survive in the most unfriendly world, some of them managing to do so only with the help of others of their kind.

Thus, the multiplayer experience is altered compared to the standards of most games. Their is some unnatural sense of understanding, when a white phantom appears, runs by your side silently, knowing exactly what to do and how to do it. You can't tell a person how to defeat a boss better than his own experience dictates. Experience built upon death after death after death - a hundred times over.

You simply accept that this person (whoever hir or she is) decided to help you. Again, if you'd played Artorias of the Abyss you would have witnessed an arena like place, set for players who want a more... traditional form of multiplayer experience.

The current form of multiplayer action is one of the many innovation this franchise ushered into our age, not a flaw.



This, I stole from grandpa...It's called soap.

Wut, Red Phantom invaders can be attacked by Red Phantom NPCs now? If so, that's so damn amazing. *starts plans to fuck up so many invasions* .



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KylieDog said:
kabamarutr said:
KylieDog said:
Are they going to use a proper co-op system and include voice chat or are people still going to get annoyed trying awkwardly to play with friends and seek an a out of game method to chat anyway?


I understand your frustration. Trying to have a co-op experience with your friends, brave the challenges of the game with them and develop strategies via chat methods.

But this is not what the game experience is about. If you'd played Demon's Souls, you would have seen that your "helpers" are faceless, nameless ghosts - or phantoms if you prefer. One or two out of millions striving to survive in the most unfriendly world, some of them managing to do so only with the help of others of their kind.

Thus, the multiplayer experience is altered compared to the standards of most games. Their is some unnatural sense of understanding, when a white phantom appears, runs by your side silently, knowing exactly what to do and how to do it. You can't tell a person how to defeat a boss better than his own experience dictates. Experience built upon death after death after death - a hundred times over.

You simply accept that this person (whoever hir or she is) decided to help you. Again, if you'd played Artorias of the Abyss you would have witnessed an arena like place, set for players who want a more... traditional form of multiplayer experience.

The current form of multiplayer action is one of the many innovation this franchise ushered into our age, not a flaw.


 Except it isn't, it is bad design and simply saying "We want it this way" does not change that.  Players co-op with friends and voice chat anyway so any intention of the dev is meaningless because of this, the game design is just poor because it is not simple and forces the players to use out of game methods.  As I said before, players will do what players want to, needing resort to out of game methods is a failure on the developers part.


What they also need do is an option to turn off invasions, and before the "It is part of the game" excuse, doesn't matter, most players just disconnect when invaded anyway so the invasion system is again a failure by the dev.  Players stop invasions their own way, game design failure for not letting them do in a menu.

"I own Demon's Souls and Dark Souls PTDE btw."

Very good. We can discuss in depth.

"Except it isn't, it is bad design and simply saying "We want it this way" does not change that.  Players co-op with friends and voice chat anyway"

First, you express an opinion, not a fact. In my opinion the multiplayer part is finely tuned and thoroughly prepared. Second, you speak for yourself. I never chat with co-players in any DS game. I summon whoever is available and he does as he is supposed to do. Such is the nature of the game, that these silent "pacts" among player offer an experience rarely seen before.

"As I said before, players will do what players want to"

Of course they do. It's a thing that happens in every game, as long as games exist. Should a gamer decides that what he or she does in a game is "against his will", he can very well opt no to do it. Or, rather, he can resort to not playing the game again. Bearing that in mind, all those players that continue to enjoy the franchise, obviously find the feature agreable and that it troubles them not.

"What they also need do is an option to turn off invasions, and before the "It is part of the game" excuse, doesn't matter, most players just disconnect when invaded anyway so the invasion system is again a failure by the dev.  Players stop invasions their own way, game design failure for not letting them do in a menu."

Again, you speak for yourself. I don't disconnect when invaded and I trust the devs when they suggest that this is part of the game and the general Souls experience. Axiomatically it is! Take all those things out and you don't have a Souls game. You have a slightly more difficult hack'n'slash/RPG/whatever. Souls are all about player interaction. Interaction that is offered through hardships, actions, toil and general game experience. If all these manage to subtitute spoken words, we should call it a success and an achievement, not a flaw. Really scarce, are the occasions where human communication - as we know it - can be substituted by something else. To actually witness one of them is a personal gain, in my opinion.



This, I stole from grandpa...It's called soap.

KylieDog said:
kabamarutr said:

"I own Demon's Souls and Dark Souls PTDE btw."

Very good. We can discuss in depth.

"Except it isn't, it is bad design and simply saying "We want it this way" does not change that.  Players co-op with friends and voice chat anyway"

First, you express an opinion, not a fact. In my opinion the multiplayer part is finely tuned and thoroughly prepared. Second, you speak for yourself. I never chat with co-players in any DS game. I summon whoever is available and he does as he is supposed to do. Such is the nature of the game, that these silent "pacts" among player offer an experience rarely seen before.

"As I said before, players will do what players want to"

Of course they do. It's a thing that happens in every game, as long as games exist. Should a gamer decides that what he or she does in a game is "against his will", he can very well opt no to do it. Or, rather, he can resort to not playing the game again. Bearing that in mind, all those players that continue to enjoy the franchise, obviously find the feature agreable and that it troubles them not.

"What they also need do is an option to turn off invasions, and before the "It is part of the game" excuse, doesn't matter, most players just disconnect when invaded anyway so the invasion system is again a failure by the dev.  Players stop invasions their own way, game design failure for not letting them do in a menu."

Again, you speak for yourself. I don't disconnect when invaded and I trust the devs when they suggest that this is part of the game and the general Souls experience. Axiomatically it is! Take all those things out and you don't have a Souls game. You have a slightly more difficult hack'n'slash/RPG/whatever. Souls are all about player interaction. Interaction that is offered through hardships, actions, toil and general game experience. If all these manage to subtitute spoken words, we should call it a success and an achievement, not a flaw. Really scarce, are the occasions where human communication - as we know it - can be substituted by something else. To actually witness one of them is a personal gain, in my opinion.


I don't speak for myself, there are countless threads about co-op being awkward, no voice chat etc on forums, and complaints about people disconnecting when invaded are even more common.  It doesn't just detract from the experience of the invaded player who has no interest in PVP, but also wastes the time of the invader.  So you have 2 players who come away disatisfied because the dev will not let players turn off invasions, everyone loses.  Not good design.

Disconnections are a total different thing and - I agree with you - none can claim it's a choice of multiplayer gameplay. It's a fault and must be accounted for. I totally agree that the game lacks in that area (I have no recent experience as I haven't played for months, but I take your word at it).

"No voice chat" is there by design. It is supposed to serve a creation of pessimistic ambience, loneliness and hope in moments of despair. Whether it is accepted by the players can be estimated by the reception the titles have and - of course - via forum feedback. So, I take your word again, that many players find it unpleasant. But it is supposed to serve a purpose. A developper's vision.

Consider it an experiment, rather than a design flaw. Why couldn't it be possible to add a "normal" multiplayer lobby, having chat available, hosting parties etc? I believe they could if they would, make it happen. I also take their word that it happens on purpose. To form and ambience and bring dark "colours" in the game.

I will ask you this, now: Would the game seem so dark and despairing to you, if you had your buddies with you, talked to each other while facing terrors in gloomy settings and developping a clan strategy? Even if it would, doesn't it seem darker, having to face all those terrors with the help of speechless strangers? I believe it's all about ambience and finding the optimum amalgamation of that and multiplayer experience.   



This, I stole from grandpa...It's called soap.