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KylieDog said:
kabamarutr said:
KylieDog said:
Are they going to use a proper co-op system and include voice chat or are people still going to get annoyed trying awkwardly to play with friends and seek an a out of game method to chat anyway?


I understand your frustration. Trying to have a co-op experience with your friends, brave the challenges of the game with them and develop strategies via chat methods.

But this is not what the game experience is about. If you'd played Demon's Souls, you would have seen that your "helpers" are faceless, nameless ghosts - or phantoms if you prefer. One or two out of millions striving to survive in the most unfriendly world, some of them managing to do so only with the help of others of their kind.

Thus, the multiplayer experience is altered compared to the standards of most games. Their is some unnatural sense of understanding, when a white phantom appears, runs by your side silently, knowing exactly what to do and how to do it. You can't tell a person how to defeat a boss better than his own experience dictates. Experience built upon death after death after death - a hundred times over.

You simply accept that this person (whoever hir or she is) decided to help you. Again, if you'd played Artorias of the Abyss you would have witnessed an arena like place, set for players who want a more... traditional form of multiplayer experience.

The current form of multiplayer action is one of the many innovation this franchise ushered into our age, not a flaw.


 Except it isn't, it is bad design and simply saying "We want it this way" does not change that.  Players co-op with friends and voice chat anyway so any intention of the dev is meaningless because of this, the game design is just poor because it is not simple and forces the players to use out of game methods.  As I said before, players will do what players want to, needing resort to out of game methods is a failure on the developers part.


What they also need do is an option to turn off invasions, and before the "It is part of the game" excuse, doesn't matter, most players just disconnect when invaded anyway so the invasion system is again a failure by the dev.  Players stop invasions their own way, game design failure for not letting them do in a menu.

"I own Demon's Souls and Dark Souls PTDE btw."

Very good. We can discuss in depth.

"Except it isn't, it is bad design and simply saying "We want it this way" does not change that.  Players co-op with friends and voice chat anyway"

First, you express an opinion, not a fact. In my opinion the multiplayer part is finely tuned and thoroughly prepared. Second, you speak for yourself. I never chat with co-players in any DS game. I summon whoever is available and he does as he is supposed to do. Such is the nature of the game, that these silent "pacts" among player offer an experience rarely seen before.

"As I said before, players will do what players want to"

Of course they do. It's a thing that happens in every game, as long as games exist. Should a gamer decides that what he or she does in a game is "against his will", he can very well opt no to do it. Or, rather, he can resort to not playing the game again. Bearing that in mind, all those players that continue to enjoy the franchise, obviously find the feature agreable and that it troubles them not.

"What they also need do is an option to turn off invasions, and before the "It is part of the game" excuse, doesn't matter, most players just disconnect when invaded anyway so the invasion system is again a failure by the dev.  Players stop invasions their own way, game design failure for not letting them do in a menu."

Again, you speak for yourself. I don't disconnect when invaded and I trust the devs when they suggest that this is part of the game and the general Souls experience. Axiomatically it is! Take all those things out and you don't have a Souls game. You have a slightly more difficult hack'n'slash/RPG/whatever. Souls are all about player interaction. Interaction that is offered through hardships, actions, toil and general game experience. If all these manage to subtitute spoken words, we should call it a success and an achievement, not a flaw. Really scarce, are the occasions where human communication - as we know it - can be substituted by something else. To actually witness one of them is a personal gain, in my opinion.



This, I stole from grandpa...It's called soap.