padib said:
zorg1000 said:
I dont get why support almost completely dried up after 2010, it would be kinda understandable if Wii U had an excellent release schedule but it doesnt so I dont get it. 2010 was a stacked year for Wii, hardcore gamers had No More Heroes 2, Red Steel 2, Monster Hunter Tri, Metroid: Other M, GoldenEye 007, Black Ops. Kids/families/casuals had Just Dance 2, Zumba Fitness, Wii Party, Kirby Epic Yarn, Epic Mickey, Micheal Jackson Experience. Plus big games that appealed to both casuals and core like Mario Galaxy 2 and Donkey Kong Country Returns. Nintendo knowing that 2011 was a dry year should have been a bit more strategic. Switch the release dates of Galaxy 2 and Epic Yarn so Kirby release Q2 2010 and Mario is the big holiday title. After that push back DKC a few months so its the big game for the first half of 2011. Wii U should have been delayed a year and the release schedule for Wii in 2011-13 could look something like this. Jan-June 2011 Wii Play Motion, Conduit 2, Xenoblade Chronicles, Donkey Kong Country Returns July-Dec 2011 Kirby Return to Dreamland, Zelda Skyward Sword, Skylanders, Just Dance, Modern Warfare 3 Jan-June 2012 Fortune Street, Last Story, Pandora's Tower July-Dec 2012 Pikmin 3, New Super Mario Bros Wii 2, Skylanders, Just Dance, Black Ops 2 Jan-June 2013 Lego City Undercover, Rayman Legends, Game & Wario July-Dec 2013 Disney Infinity, Skylanders, Just Dance That would have helped keep the Wii relevent until Wii U released in holiday 2013. Launch price $299 and launch exclusives include Nintendo Land, Wind Waker HD, Wii Party U, Super Mario 3D World, ZombiU, Mario & Sonic Olympics. Multiplats include Batman, Assassins Creed, Call of Duty, Battlefield, Madden, FIFA, Need for Speed, Skylanders, Just Dance. 2014 line up would be pretty much the same but add Wii Fit U, Wonderful 101, and Sonic Lost World as Q1 titles. By doing all this Nintendo keeps Wii relevent for a few more years and Wii U doesnt get the huge drought that it recieved all while keeping the workload the same.
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Indeed, not to mention that all those games could have been cross-platform (Wii, WiiU), with advanced features on WiiU for early adopters, kind of like TP.
@Soundwave. Even without a delay, say the same launch scheme for the U, those 3DS and Wii games could have been made cross-plat with the U, in BOTH cases.
oniyide said:
softcoregamer82 said:
They killed it because the Wii U is struggling hard. When popular games like Just Dance are released on the Wii, it prevents people from wanting to "upgrade" (as they call it) to a Wii U and it hurts sales. If Just Dance, Skylanders, Disney Infinity, etc. weren't released on the Wii, it would have helped the Wii U sell more units, maybe not tons, but still.
Edit: I don't think that Nintendo should have killed the Wii as early as they did (around the beginning of 2011), but now that the Wii U is out, they should have.
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Nope, thats not what would have happened, people simply would have bought those games on 360 or even PS3 long before they got it on Wii U, hell the sales prove that. i actually thingk Disney infinity sells best ON 360.
OT please lets not paint Ubi as some lover of the WIi and they love the fanbase, they dont, its buisness and they are not done. The only reason you see JD on WIi is because that is the only version putting up any kind of numbers that are respectable. The kinect bubble burst on 360, PS3 owners never gave a damn and like most 3rd party games on Wii U JD games sell like crap their as well. The series is on a declind anyway so i dont see them not puttting it on WIi anytime soon. Besides its nto Uib's responsibilty to get people to upgrade to Wii U.
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@bold. I never said either of that. But let's admit that Ubisoft has much more good faith than other 3rd parties towards Nintendo, though that really wasn't the point of OP. The point was that Nintendo needs to step up in support for its current console when transitioning to a successor. I think you agree with me on that.
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