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Forums - Sony - Things that Gran Turismo has to change to become relevant in the next generation

I'm the biggest GT fan in the world, but I'm also honest about its shortcomings. With GT6 coming this weekend, I'm rather anxious to see what changes have been implemented. I'm pretty sure though that very little has been changed and the system will still work in the exact same way. That's fine, and it's probably the reason why the series has been followed by millions of people for so long. However, the next generation offers a lot of new tools and if Polyphony doesn't adapt, it will get left behind by the competition. The brand name alone will continue to sell, but quality-wise, it won't be king any longer.

Graphics has always been the staple of the GT franchise and they probably will always have the best looking cars for GT7 and onwards. However, other teams are becoming better at modeling and it's hard to see the difference now. This means that racing games are about to hit a graphics plateau and very few upgrades can really be made from here on. Forza 5 and Drive Club are proving to be monstrous graphical powerhouses so GT can't simply rely on its visuals anymore.

Gameplay and realism, of course, will still be there as well, but competitors are also getting close to that level wherein you can't tell the difference anymore. GT5 and Forza 4 were still a ways apart, but I'm certain that future iterations won't be so distant anymore in terms of driving mechanics and AI. One of the things that GT can really separate itself with is racing AI, which has been one of the worst components of the franchise ever since the first game. If they can create more intelligent and adaptive AI racers that actually evolve depending on a person's driving style, then they'll have something unique that the others can't replicate easily.

Campaign play in GT is probably the most important detail that they could improve. Currently, the system is just built around purchasing and collecting cars, which doesn't really have room to grow beyond that. It's not bad, but it has definitely gotten old. The same old cups and challenges feel empty when there are other racing games that are introducing RPG elements in their systems. Why can't GT make the game more 'human'? They could easily make the progression more about the driver and less about the cars. They could make winning races actually mean more than just collecting money and meaningless trophies. They could give players the chance to actually notice their improvement through a story wherein they get to race against rivals and make the race events meaningful and interesting.

At the moment, all you can do is collect cars. This needs to change so that GT can compete with the next generation of racers.

Anyway... I just typed this out due to the excitement and frustration I'm experiencing. All my support to Polyphony :) just sayin...



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less than 8 hours to go =D



What does it need to do be relevant??? LOL, there is no other more relevant racing game on console. I agree some things need to be approved, but that statement is ridiculous. GT as about the realistic driving physics, which no other console racer comes close to. lets wait and see what 6 does first before claiming it needs to be relevant.

AI, qualifying, non rolling starts is where it needs to improve,



bugrimmar said:

 If they can create more intelligent and adaptive AI racers that actually evolve depending on a person's driving style, then they'll have something unique that the others can't replicate easily.

Didn't Forza on ONE already do this? Doesn't it have some sort of online system where the AI replicates players from the real world? I'm not sure if they removed it when they removed the always online though, neither do I know if it works if it's still there.

 

Also, as long as they don't start milking the franchise, I don't see it become any less relevant than it is.



i just wish they would add some sort of damage model for the cars, other than cosmetic wear...



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psn id: rychussnik

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GT? Become relevant? As much as I love Forza I think GT has close to nothing to envy to other racers. IT'll always be relevant. But I agree anything that can make the game better is a good thing and if they can borrow features from other racers then they definitely should. Better adaptive AI would be a great addition.



"Biggest GT fan in the world"

*And somewhere Ethomaz is racing to this thread*

OT: I'm not a GT fan, but yes an interesting campaign might sway me to play it. Also get rid of micro transactions. PD seems like their money-grabbing this time around.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

A better menu and over-world. That's the only place where GT5 lacked, in my opinion. It's not intuitive or easy to navigate.

Also, the music menu gave me a headache.



pokoko said:
A better menu and over-world. That's the only place where GT5 lacked, in my opinion. It's not intuitive or easy to navigate.

Also, the music menu gave me a headache.


GT6 already has rectified that.



There is really nothing to add to this series
GT is the definitive Racing Simulator on Consoles
They only can add in the graphics and sound department which is an obvious upgrade with each new game.

What i wish for GT7 is that they look over to DriveClub and push the weather effects and things even more.