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Forums - Nintendo Discussion - Eiji Aonuma wants the next Zelda to provide “a unique experience that is beyond your expectations”

I wonder if he even knows what people's expectations are...



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RolStoppable said:
Soleron said:

Granted, but it still had the wolf gimmick and whatever the hell the first hour was (certainly wasn't hitting things with a sword)

Granted, what? You are confusing the hell out of me.

That TP matches my description.

Also, I'm very happy about that because you have successfully confused me hundreds of times as to which level of irony you are operating on. So I consider that an achievement.



Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.



RolStoppable said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

He already made that. It was called Twilight Princess and look how that sold. It's a dead end, not worth pursuing.

Wait, what? Twilight Princess sold nearly as well as Ocarina, and that's if you ignore the GC version. Including the GC version, it outsold Ocarina by more than a million copies. The Wii version was the second-best-selling Zelda of all time, and the best-selling in Europe.

I don't want a by-the-numbers Ocarina clone, but there's no doubting that Twilight Princess performed very well by the Zelda standard.



Aielyn said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.



On the nose. The day Nintendo follows exactly what its loudest fans ask for is the day Nintendo dies.

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RolStoppable said:
Soleron said:

That TP matches my description.

Also, I'm very happy about that because you have successfully confused me hundreds of times as to which level of irony you are operating on. So I consider that an achievement.

Hundreds of times, huh? Although that doesn't mean anything anymore now that I've learned that you have Asperger.

Anyway, OoT as a blueprint is the way to go for 3D Zelda. It's what most people want. No wolves or other gimmicky gameplay, need to improve the core gameplay though. Since one-on-one combat works better in the chosen perspective, there should be more emphasis on the shield. Blocking and stunning for both Link and the enemy, so not just holding up the shield with a button press, but an additional bash move for the shield. Twilight Princess sort of had that already, but it wasn't used much. The implementation in Skyward Sword was questionable, because some idiot decided that shields had to break.

Overworld needs to be filled with more areas of interest. Bosses should be more like an actual fight, rather than a puzzle. Overall, there need to be more enemies that put up a fight, because that in turn makes upgrades valuable.

These changes would be so obvious to a Western dev asked to make Zelda.



Aielyn said:
RolStoppable said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

He already made that. It was called Twilight Princess and look how that sold. It's a dead end, not worth pursuing.

Wait, what? Twilight Princess sold nearly as well as Ocarina, and that's if you ignore the GC version. Including the GC version, it outsold Ocarina by more than a million copies. The Wii version was the second-best-selling Zelda of all time, and the best-selling in Europe.

Have you met Rol.



KingdomHeartsFan said:

Doubt he can go beyond my expectations, which atm is the E3 demo, and I don't think they will top that.

Well the E3 demo was literally a movie... so you don't think they can make a game that can actually be played?



How about open-worldish TWP Aonuma? After all, according to sales numbers, that is what people want from Zelda...



Mensrea said:

ALBW from what I've played so far, is a big step in the right direction for the series. I'm pretty pumped for the next Zelda after being moderately disappointed in skyward sword.

 

 

EDIT: Honestly though, if Eiji screws up this one, I think the series should be given to someone else. He's had his fun experimenting, but he has made some poor games by Zelda standards. Time to return to form.


...Screws up this one? Had his fun experimenting? Poor by Zelda standards?

You do realize that he's only once made a mainline Zelda game with a lower score than a 90 on Metacritic, right? (If you consider Spirit Tracks - 87 - as mainline)

Skyward Sword is a 93.

Twilight Princess is a 95.

A Link Between Worlds is a 91.

Wind Waker (My favorite) is a flipping 96!

Need more?

Majora's Mask - 95.

Phantom Hourglass - 90

...And let's not forget the one that started his legacy - Ocarina of Time at an astounding 99.

Everything the guy touches is gold. Shigeru Miyamoto? No, Aonuma deserves way more credit. He had his fun experimenting!? HA! Experiment the hell away.

His newest games may not be your cup of tea, but they sure as hell are everyone elses.

And for the record, I personally think Skyward Sword and Wind Waker are better games than Ocarina of Time. Get at me.