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RolStoppable said:
Soleron said:

That TP matches my description.

Also, I'm very happy about that because you have successfully confused me hundreds of times as to which level of irony you are operating on. So I consider that an achievement.

Hundreds of times, huh? Although that doesn't mean anything anymore now that I've learned that you have Asperger.

Anyway, OoT as a blueprint is the way to go for 3D Zelda. It's what most people want. No wolves or other gimmicky gameplay, need to improve the core gameplay though. Since one-on-one combat works better in the chosen perspective, there should be more emphasis on the shield. Blocking and stunning for both Link and the enemy, so not just holding up the shield with a button press, but an additional bash move for the shield. Twilight Princess sort of had that already, but it wasn't used much. The implementation in Skyward Sword was questionable, because some idiot decided that shields had to break.

Overworld needs to be filled with more areas of interest. Bosses should be more like an actual fight, rather than a puzzle. Overall, there need to be more enemies that put up a fight, because that in turn makes upgrades valuable.

These changes would be so obvious to a Western dev asked to make Zelda.