This will be an OVERLY SIMPLISTIC comparison. I am in no way trying to be scientific here, just trying to give a ROUGH IDEA about the UNOPTIMIZED power of PS4, which is quite relevant with the FIRST GEN THIRD PARTY TITLES.
Now, theoretically PS4 is 10x PS3 in terms of theoretical horse power. Let's take an average 3rd party PS3 game running at 640p & 30fps.
Bump up the resolution to 1080p : 3x theoretical performance cost
Bump up the frame rate to 60fps : 2x theoretical performance cost
Enable Anti-aliasing : about 1.3X - 1.5X theoretical performance cost
That totals to 8X theoretical performance cost
You are still left with 20-30% performance to add additional detail and effects. In short, the EASIEST WAY to maximize the PS4 over a PS3 port is
PS3 original : 640p, 30fps, No AA, medium quality settings
PS4 port : 1080p, 60 fps, 4x AA, high quality setting (10x performance cost)
That is of course not the OPTIMUM performance, there probably would be much better trade offf choices as well as platform specific enhancement, which are mostly irrelevant for 1st gen 3rd party titles. You can roughly get twice the graphics detail at 30 fps for example, this alone will wow you, but at the cost of higher development spending (likely to be materialized in 1st party exclusives).
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%
























No offense but it made me laugh 