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Forums - Microsoft Discussion - Microsoft’s Phil Harrison Explains that Xbox One’s Cloud Can Actually Improve Graphics

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Source: Dualshockers.com

 

Microsoft’s Phil Harrison Explains that Xbox One’s Cloud Can Actually Improve Graphics

 


The  cloud feature of Xbox One has been discussed quite actively by developers and fans, and one of the points of contention is if it can actually provide enough computational power to improve a game’s graphics. Even the PS4′s Lead Architect Mark Cerny explained that “Trying to boost the quality of the graphics, that won’t work well in the Cloud.”

Yet Microsoft seems to disagree with that view, as mentioned today during his panel at Eurogamer Expo by Corporate Vice President Phil Harrison.

""It’s also about cloud processing and AI. This is where some of the computational effort of a game can be offloaded to the dedicated CPUs on the cloud, to make your game experience even better, better graphics, better lighting, better physics.

This is an example of where we think the the cloud is going to push the next generation of game development in new and creative ways, that will make the experience even more better.""

There you have it, straight from the Lion’s mouth: at least according to Harrison, the Xbox One will actually be able to count on the cloud’s power to improve games’ visual fidelity. Will it really manage that feat? And how? We don’t know yet, but we’ll hopefully see it in action soon.

As a bonus, below you can see a picture of one of the massive server farms that will offer their CPU power to the Xbox One’s cloud.



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the-pi-guy said:

Does this actually mean that the cloud can boost graphics or does it mean that the cloud can offload some of the processes from the box, so that the box itself has more to give to graphics?  


I think he meant both.



Here we go again...................



 

 

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wick said:
Here we go again...................




Wright said:
wick said:
Here we go again...................






 

 

        Wii FC: 6440 8298 7583 0720   XBOX GT: WICK1978               PSN: its_the_wick   3DS: 1676-3747-7846                                          Nintendo Network: its-the-wick

Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

Angelus said: I'm a moron

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the-pi-guy said:

Does this actually mean that the cloud can boost graphics or does it mean that the cloud can offload some of the processes from the box, so that the box itself has more to give to graphics?  


Usually the later, but the former is possible too.



there must be a way!



When it actually happens, let me know.

Still, I can imagine it being beneficial in multi-player.  HOW beneficial, I don't know.  As for single-player, no.  I don't want my single-player to be internet-dependent.  The fact that my internet has been in-and-out like crazy over the last week has made me certain of that, as single-player games have been my haven during those periods.



pokoko said:

As for single-player, no.  I don't want my single-player to be internet-dependent.

 

What if the singleplayer games are already maxed out, and connecting to the cloud pushes it even better? That way you have a singleplayer game great on its own, that receives further benefits (not possible on the game itself) if you happen to be connected.

 

Also, great gif.



There is no way microsoft can improve rendering on the xbone with cloud unless microsoft decides to employ rendering servers to every city or town to mitigate the transfer times of each partial frames. Even if microsoft did choose to do it they would suffer losses left and right because now they have to spend more money to improve their rendering infrastructure to gain a noticeable boosts in performance plus they will only be making losses when attempting this strategy.