Found that one in GAF.
To resume do you remember the differences between the original UE4 PC and the PS4 version? The lack of Sparse Voxel Octree Global Illumination (SVO-GI)? So Sony showed alternatives to how to do that on PS4.
Insted to do the SVO-GI using heavy CPU processing they combined CPU + GCN (GPU) to create SVC-GI with a similar result.
The source (in German): http://www.pcgameshardware.de/PlayStation-4-Konsolen-220102/Specials/PS4-Inside-1084325/
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