By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Found that one in GAF.

To resume do you remember the differences between the original UE4 PC and the PS4 version? The lack of Sparse Voxel Octree Global Illumination (SVO-GI)? So Sony showed alternatives to how to do that on PS4.

Insted to do the SVO-GI using heavy CPU processing they combined CPU + GCN (GPU) to create SVC-GI with a similar result.

The source (in German): http://www.pcgameshardware.de/PlayStation-4-Konsolen-220102/Specials/PS4-Inside-1084325/

Video:

Slides: