What about GoldenEye 007 (Wii vs. PS360)?
And everything before the N64, with the exception of Mortal Kombat 1.
What about GoldenEye 007 (Wii vs. PS360)?
And everything before the N64, with the exception of Mortal Kombat 1.
hmm this takes me back to nintendo 64, and it was football games, you could make out the numbers and vaguely some names and it was revolutionary at the time, graphically. Also, wrestling games like wcw vs nwo were best on n64 then.
S.Peelman said: What about GoldenEye 007 (Wii vs. PS360)? And everything before the N64, with the exception of Mortal Kombat 1. |
I want to hurt people for saying Goldeneye 007 and then followed by Wii PS360.
N64 was was way better. And is the bar.
Multimedialover said:
I want to hurt people for saying Goldeneye 007 and then followed by Wii PS360.
N64 was was way better. And is the bar. |
Yeah, duh. But that one wasn't multiplat .
And isn't really the same game anyway.
S.Peelman said:
Yeah, duh. But that one wasn't multiplat . And isn't really the same game anyway. |
I know. It just seems like swearing.
Multimedialover said: I know. It just seems like swearing. |
I'm kinda with you though. I thought the remake was decent enough, but it isn't the original .
...I would say that the grand majority of GameCube/PS2 multiplats were better on the GameCube (and on par with the XBox version) like most of Ubisofts games, Sphynx and the cursed Mummy (the only multiplat that had the GameCube as the lead platform to my knowlegde) and Sonic Heroes (30 fps on PS2 vs 60 on GC)
Metacritic backs me up on this.
PS3 and PC versions: 75/100
360 version: 74/100
Wii version: 77/100
I'm going to say this is because the other versions had a larger focus on combat, and Prince of Persia combat isn't very good. Also, as the pope of Holy Level Design, I would like to remind everyone that good level design makes a world of difference.
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Mass Effect 3. Off-tv, touch menu and the enchanced ending with all the dlc added (except the last one).
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