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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

Zod95 said:
Final-Fan said:

2a2.  In what way are the graphics "dated"?  And I am not an expert on the SHMUP genre but as one who has played many of those games from several different generations I can confidently assure you that the games are evolving at least as much as (for instance) your sports game example.  The "bullet hell" type of game went from just throwing a lot of bullets on the screen to making it so crowded that you have to predict the pattern and dance through it; then a game called Ikaruga pioneered a system where there were black and white bullets and it was impossible to dodge them all, but you could change between being immune to black or white, and also absorb that color to use as a powerup.  The game I linked makes the player manage up to like half a dozen different systems of some kind (I watched the video but I forget) and blah blah blah.  You speak from ignorance when you say the genre isn't developing compared to other genres, or that this particular game isn't evolved.

This statement of yours has too many incorrections. First, I didn't say the genre isn't developing. I said the game seemed retro to me. Second, you fill many lines talking about game design and that has nothing to do with graphics. Third, the fact that the graphics are dated doesn't mean they aren't evolving from previous games in the genre, it means they are not as evolved as games in general (at least the ones that aren't retro).

Plus, graphics are just 1 gaming aspect. Think about the gameplay. Is it as sophisticated as the games from 7th gen? Do the same thing regarding content. Etc.

Final-Fan said:

But seriously, if you open this request by banning artistic vision and the quality of the storyline from consideration, I would rather get a more detailed idea of what counts as acceptable metrics.  Does ingenius level design count?  Do only the sheer number of levels enter into consideration?  Does the amount of in-game bonus content count?  (i.e. things you find by exploring withing the game that aren't necessary to completing the game.)  Does it count for less if it's just something literally unlocked and shown to you as bonus content outside the regular game?

First of all, artistic vision is extremely important but it has one problem: it is subjective. That means anybody in bad faith can pick a shitty producer and say it makes the best games ever, claiming that they are amazing pieces of art... And it has a 2nd problem: art costs nothing. Being artistic or very competent on making games doesn't mean the dev is working hard or investing a lot of money. That means it's possible to exist some producers in this industry that are talented enough to make low-budget games that are insteresting to play and thus extract huge amounts of money from the market that never goes back to the industry again. That's why it is so important that, at least in a first step, we focus just on what is measurable and proof of hard work / heavy investment (which show the real commitment of a dev). That is already the answer for all your questions: you can define any requirement (like I have defined 9 yet) as long as it fulfills these 2 criteria (1. it's measurable - 2. it's proof of hard work / heavy investment). Therefore, ingenious level isn't measurable. Number of levels is measurable but doesn't tell whether there was hard work, since the levels can be too simple and repetitive. The same for in-game bonus.

Final-Fan said:

Since you asked about a Nintendo game that is "very deep", I'll go ahead and answer with Metroid Prime.  That is a game with very good graphics for its day.  It has a great atmosphere and huge levels that all interconnect.  It has a very deep backstory that can be investigated by players that choose to examine the environment around them and see the clues and records of what has happened, as well as find out all about the flora and fauna.  This information can be reviewed after being seen by the player at their leisure.  It has a good combat system that was very original and very different from earlier Metroid games (which were 2D side scrollers while Prime is 3D and first person).  It is an objective fact that it received practically universal acclaim, but I guess that is only objective evidence that is is a "good" game, not a "deep" one.

By now you have already concluded Metroid Prime isn't objectively deep. Metascore and other numbers from the critic are in fact measurable BUT they measure something subjective, not substential. So, that can't qualify.

Final-Fan said:

2a4a.  I dispute that the Wii's Mario games don't have "high quality graphics" (which should not be taken to mean that I concede the other claims).  I dispute that the Wii's graphics are "not 7th gen", and as evidence I say that the Wii indisputably can and has done graphics far superior to the graphics of previous generations (Xbox being generally considered the best of 6th gen).  That makes it 7th gen.

Just saying that A is better than B proves nothing. Please show me a Mario Wii game with better graphics than this:

http://download.ultradownloads.com.br/wallpaper/62066_Papel-de-Parede-Gran-Turismo-4_1024x768.jpg

or this:

http://uk.ign.com/images/games/geometry-wars-xbox-482233/4fa6c9c8cdc388ed13e876f4

Final-Fan said:

2a4b1.  I was not aware that that is what you meant by photorealistic.  In that case, I can only disagree that copying an existing environment rather than forging a completely new environment is a sign of harder work.

But it is. Among the thousands of games ever created how many do you think that are photo-realistic? Why would that number be so small? Maybe because not everybody can do that. And, among those who can, not everyone is willing to do so. It demands a lot of equipment, time, effort and money. Also, creating fictional environments is a way of avoiding being evaluated. "If something goes wrong, change it. If there is a detail stucking the process, avoid it."...you can't do that in regards to reality. If the details are like that, you have to do them like that...otherwise your incompetence will be visible when comparing the environment with reality. Believe me, photo-realism is far more difficult and time consuming than simply creating environments at the devs will.

Final-Fan said:

2a4b2.  "Simulating gameplay", without context, as incredibly unclear.  If you'd said "simulation-type gameplay" or "reality-simulating gameplay" then I would have more than likely understood what you meant.  Simulator games are, indeed, to the best of my knowledge "not Nintendo's style", which is a completely different thing from saying "hard work" isn't their style.

From the 9 requirements I've defined, you couldn't say 1 single Nintendo IP that fulfilled at least 1 of them. That's miserable and that strongly suggests Nintendo isn't a hard-working or heaving-investing producer. I can tell you 1 Nintendo game that qualifies: Pokemon (it has more than 100 gameplay variants, which are the pokemons...altough it's easier to do it with baloon-based games).

As for Sony, I can tell:For Microsoft, I can tell:Then you have EA:Then Ubisoft:Then Codemasters:

Then there are Activision-Blizzard, Atari and many more with 1 or 2 games that also qualify. And this is just as far as I know. Sony has most probably more than 11 games, Microsoft more than 5, etc. These are just the ones I'm aware of. But the point is: Nintendo, your so beloved billionaire dev with dozens of critically acclaimed games and the biggest veteran in the industry...has...just...1...game...qualified...

We can all pretend Nintendo is the best, profits billions and deserves them, cares about gamers like no other does...but maybe the king has no clothes. No one dares to tell that because, after all, it's our so beloved king that saved the industry in 1985 and is fighting the HD lack of creativity and innovation. But the truth is there underneath and it becomes visible when we start looking at the numbers and the facts and everything that can really measure substantial matters. I'm sure I'm not the first thinking about this and probably most of Nintendo fans are aware of this disguised truth. But we tend to protect something we like, even if that protection isn't legitimate...even if we have to lie to ourselves.

Final-Fan said:

2a4b3.  Do you know how much area the largest Nintendo game worlds have?  Do you know how big Metroid Prime is?  Do you know how big ANY of them are?  Unless you do you are just blowing smoke out your ass.

You tell me how big are them. You tell me which Nintendo games are so big that someone cared to measure. I'm not blowing smoke anything since I haven't took my chances for any Nintendo game (except for Pokemon, which I know for sure that has more than 100 pokemons). If you do find any Nintendo game, besides Pokemon, that fulfills at least 1 of those 9 requirements, you say it. That was the challenge (for you to find at least 10 Nintendo games that qualify). At the beginning you tried. But now, if you think you can't, don't blame me for that.

Final-Fan said:

2b&c.  You've given me a clear impression of disdain for Wii Sports.  Perhaps I was mistaken in developing that impression.  What is your opinion of Wii Sports as far as how much you personally enjoy it?

If Wii Sports came to the PS3, I would buy it (if I hadn't bought already Sports Champions). I find that mini-games collection quite interesting. I find Nintendo Land even more interesting and I would like to have that experience on PS4. But both are far from making me to desire a Wii or a Wii U. But what if I hadn't this positive opinion about Wii Sports? Would that make you believe I'm not qualified to tell it's not 7th gen? Does my opinion make a difference regarding the facts I point out? I'm actually able to put aside my tastes (subjectivity) in order to focus on facts (objectivity) that support my arguments. I feel sorry for you if you don't think that's possible.

Final-Fan said:

But actually, that's not what I said.  I said that the evolution was what you didn't like, not the game itself.  The evolution you deny the existence of.  Let's examine that.  What game like Wii Sports has ever existed in the past?  It was created to show off the Wii's motion controls, and to introduce the Wii's Mii system.

That's precisely what I think. I see Wii Sports as a bunch of demos to introduce the player in the Wii.

Final-Fan said:

There had been games before that used motion controls.  There had been games before that let you customize the face of your character.  But I really don't see how you can say that Wii Sports was regressing to an earlier generation of games when IMO it's really unlike earlier generations of games!  Just because it is simplistic doesn't mean it is simplistic in a similar way to the simplicity of NES games, or SNES or whatever.

You may be able to make a definition of "retro" that Wii Sports fits, but at that point "retro" is NOT going to be synonymous with "game from the past" or "not an evolution".  Why is it impossible for something to evolve into something simpler?

Now you're trying to be philosophic. "Retro games" is not the same as "games from the past"?! Videogaming (which is part of Information Technology) can evolve into something simpler?? Sure, I'm immagining the next gen PCs to have less processing power, less memory and less features. A PC with 20MB HDD...amazing! That's not regression, no! That's just an evolution some won't like.

Final-Fan said:
3.  The PS3's hard drive capability does not put it in a different magnitude of power as far as games are concerned compared with not having a hard drive, as the Xbox 360 Core did and as the Wii does.  Would you say that the PS3 is in a different magnitude of power compared with the 360 Core? 

Is the HDD the only spec of a console?

Final-Fan said:
4.  Please explain to me all of the things that SA did, which previous games had not done, that SMG subsequently did in a similar way.

You are confused. I've talked about Sonic Adventure 1 when comparing to the impact Mario 64 has produced. And I've talked about Sonic Adventure 2 when comparing Sega to Nintendo and who copies who. Mario Galaxy copied Sonic Adventure 2 on the 3D planet gravity gameplay, which is the core of the Mario Galaxy's concept.

2a2.  I guess you misunderstood me regarding the graphics.  I was saying, "I disagree with your claim that the graphics are dated.  What is the evidence you have for this claim?"  You have given none. 

The rest of what I said is about the development or evolution of the genre.  But you claim that even if the genre is evolving, it's not evolved from other genres; IMO you're making a pretty subjective judgment about that.  For instance, if you want to pursue this point, explain how you judge how "sophisticated" the gameplay is. 

2a3a.  "Art costs nothing." 

If a game has great art it doesn't mean the developer put effort or money into the game?  Either simply pointing out the ridiculousness of this statement will be enough to turn you around, or it would take so much effort on just this one thing that it's not worth derailing the debate.  If the latter, this point is done, stick a fork in. 

2a3b.  "By now you have already concluded Metroid Prime isn't objectively deep."

I don't know if you intentionally misread what I said, or just have a poor grasp of the English language.  What I ACTUALLY said was that the REVIEW SCORES didn't objectively PROVE that it was a deep game.  All my earlier points still stand; and if we were to peruse the individual reviews, they might well provide objective evidence of depth.  Try again, if you like. 

2a4a.  I am confident that upon objective examination Super Mario Galaxy 2 will prove to have superior graphics than PS2 and Xbox games including those.  Of course, just by glancing at them it's impossible to say because they have completely different graphical styles.  I'm sure you wouldn't make such a subjective judgment. 

2a4b.  I am curious to know what you mean by "balloon based games", but on the other hand, I'm a little afraid of the answer.  Anyway, I already told you I didn't research that much into it after getting my initial list of 10+ (which you rejected).  Also, since you care much more about these kind of criteria, of course you are more likely to know about games that fit them.  For instance, at the time of my earlier response, I didn't remember WarioWare, which I just thought of.  WarioWare games have hundreds of little minigames in them.  Wii Sports Resort has dozens of variants, possibly over 100.  And so on.  You, however, categorically state that only Pokemon qualifies, proving that you are making claims without sufficient evidence.  You ought to have known about a Nintendo franchise as important as WarioWare if you thought you had done enough research to make such a bold claim.  Also, at least one of the Brain Age games has well over 100 gameplay elements, a fact I just discovered when I thought about other Nintendo franchises that might qualify for that one.  These are huge games, selling as much as 20 million copies!  There is no excuse for being ignorant of their existence if you are purporting to know all about Nintendo games, enough to deny that they qualify for your criteria. 

So we've gone from 0 (after you threw out the ones I'd done and then stopped looking) to 1 (after you came up with one and then stopped looking) to 3 (after which I stopped looking again because I've proven my point). 

2b.  That was actually just to settle the question of your personal opinion of Wii Sports.  I now have your word on the answer:  that you like it enough that you'd buy the game if you owned the system but not the game. 

2c.  "Retro games" is not the same as "games from the past"?!
As crazy as that may sound, it's entirely true that those are no longer one and the same thing by the way you've defined the term retro, if something can be retro and unlike anything from the past. 

2d.  Videogaming (which is part of Information Technology) can evolve into something simpler?? Sure, I'm immagining the next gen PCs to have less processing power, less memory and less features. A PC with 20MB HDD...amazing! That's not regression, no! That's just an evolution some won't like.
Your mockery notwithstanding, games evolving to be simpler is a completely different thing from the technology evolving to be simpler.  Consider a simple game like "Flower" on the PS3.  Surely you don't deny that the gameplay is extremely simple.  I am sure you would call it a minigame.  But that doesn't mean that it is skimping on the presentation.  I don't know if it could have been done on the PS2 and look remotely as good as it does.  I wouldn't like it, frankly, if all games moved in that direction.  Flower is a nice game to visit but I wouldn't want to live there, if you get what I mean.  But if that happened, it would be an EVOLUTION in games.  Not the same thing as people spontanteously deciding to go back to 1995's computer hardware.  And Windows 95. 

3.  That's the one this particular issue was about. 

4.  If you're talking about the gravity shifting as shown in this video, that is a completely different gameplay concept from the "Little Prince" style planetoids in SMG, each with their own gravity.  If you have better evidence, please produce it. 



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A shrink would have a field day with that post as it has nothing technical, or really even speculation, just desperate clutches at straws.



Zod95 and Final-Fan please just stop it, it's enough, really! I have one little wisdom I want to share with you: Facts (any fact) are linked to the perspective of the group of people who claimed and/or believe these facts. If you do not belong to this group of people, these "proven" facts are not facts anymore and therefore aren't "proven". The conclusion: Facts (any fact) are just subjective! And yes, this includes scientific facts! For example, it's a hard "proven" fact that any human being will die without water within 3 days (or at the very best after 5 to 6 days). Nevertheless, there are proven cases where people survived much longer!

For Zod95 I have one thing to say about Nintendo: Shigeru Miyamoto set the tone for Nintendo games many years ago. He said many times, that he is not interested in photorealistic graphics, he doesn't like violence and is not interested in making typcial arcade type games (meant are typical arcade games from the mid 90' to early 00') on consoles. Shigeru Miyamoto is producer or at least a consultant of ANY game Nintendo produces. As he is the one everybody is looking upt to at Nintendo, of course anybody wants to please him and accordingly everbody makes games he will like. Especially in Japanese behaviour this is something to be understood. That's the real reason why Nintendo has no photorealistic graphics, no violence and no typical arcade type games. Because, believe me with that many employees in the development of games Nintndo has, do you really believe none of them would be interested in making a photorealistic or violent game?



Final-Fan said:

2a2.  I guess you misunderstood me regarding the graphics.  I was saying, "I disagree with your claim that the graphics are dated.  What is the evidence you have for this claim?"  You have given none.

I've pointed out 3 incorrections from your statement and I'm pretty sure about them. What have I misunderstood? Or is it just a way for you to withdraw from your own arguments without causing the impression you were wrong about them?

As for the evidences about the dated graphics, I've given none because I don't need to. You had already gave them. Look at your own video about that shoot-em-up and then look at videos from AAA games like Killzone 2, Gran Turismo 5, Crysis, Project Gotham 4, FIFA 13, etc. Don't they seem to have better graphics? Honestly, if you say no, I can't do more about that. I won't search for someone on the internet, expert or not, that tells that shoot-em-up has clearly worse graphics than most of 7th gen titles. That is actually moving away from the evidences. Much better than to see the opinion of someone about something is to see that something with your own eyes. If you tell me your eyes see no difference on those videos, I laugh a bit and then I just quit this debate.

 

Final-Fan said:

If a game has great art it doesn't mean the developer put effort or money into the game?  Either simply pointing out the ridiculousness of this statement will be enough to turn you around, or it would take so much effort on just this one thing that it's not worth derailing the debate.  If the latter, this point is done, stick a fork in.

You seem to be nervous. Is it because we have finally got into a substantial point where you can't escape of its objectiveness? You were so interesting in understanding what could qualify as a criteria to assess the depth of a game and the commitment of a developer. Now that you have a solid answer, you're scared about how miserably Nintendo will look on that. You're panicking so hard that you haven't even said a word about that. Instead, you've just focused on 1 single detail (that you know you can't win) and tried to make me unreasonable about that matter.

But you know, I know and everybody knows that art costs nothing. Some artists are just more talented than others. That means, for the same work hours, they will produce better pieces of art than others. They won't make a bigger game or a more sophisticated gameplay. They may even focus on the simplicity you were talking about and thus making in some months a game that sells millions.

But even if all of this wasn't true, even if I'm all wrong and you're all right about this art costing nothing, there's still the problem that art is subjective and thus not measurable. So, it can't be included in this analysis. I won't say this analysis shows the best games and the best developers. It's far from representing my tastes. But it shows something neither I nor you can't deny. It get us somewhere rather than making us going in circles in subjective matters because we have different visions due to our different tastes.

So please forget about the philosophic debates about art and the meaning of evolution and start focusing on what can get you somewhere. You won't do it for me. You will do it for yourself. Stop lying to yourself. In the end, you can still think Nintendo is the best. But then you'll also know in what it fails miserably. You will honestly say Nintendo is the best game developer in your opinion rather than pretending it is the best in everything and that it has no weak spots.

 

Final-Fan said:

2a4a.  I am confident that upon objective examination Super Mario Galaxy 2 will prove to have superior graphics than PS2 and Xbox games including those.  Of course, just by glancing at them it's impossible to say because they have completely different graphical styles.  I'm sure you wouldn't make such a subjective judgment.

Than prove that. Because you said Wii had better graphics than the 6th gen games ("as evidence I say that the Wii indisputably can and has done graphics far superior to the graphics of previous generations"). Then prove Mario Galaxy 2 has far superior graphics than Gran Turismo 4 or Project Gotham 2. Otherwise, you can't say you have evidence.

 

Final-Fan said:

2a4b.  I am curious to know what you mean by "balloon based games", but on the other hand, I'm a little afraid of the answer.

"Balloon based games" are boring games based on boring reading of boring messages in bored ballons. From the 6th generation onwards, it was replaced by voice acting in non-lazy gaming studios. Unfourtunately, Nintendo was not one of those. That's my personal view about it

Objectively, "balloon based games" usually belong to a major classification: discrete input games, as opposed to continuous input games. Taking Pokemon as example, it's discrete-input because I tell the pokemon to perform the attack rather than controlling the pokemon and making the attack myself with my own skills. Taking another example, a RTS game is also discrete-input since I click on the tank and then click on the target (to tell the tank to shoot the target). The inputs are performed one by one and they don't involve physical skills, like a driving game or a FPS or a third-person action or a sports game does, which are then continuous-input games. Unless the sports game is like Championship Manager and, in that case, it's a menu-based game (which also belongs to the discrete-input group).

In these kind of games, it's much easier to achieve gameplay with more than 100 variants since the animations, the sounds and the gameplay mechanics are very limited or even non-existent.

 

Final-Fan said:

Anyway, I already told you I didn't research that much into it after getting my initial list of 10+ (which you rejected) ...  You, however, categorically state that only Pokemon qualifies, proving that you are making claims without sufficient evidence.  You ought to have known about a Nintendo franchise as important as WarioWare if you thought you had done enough research to make such a bold claim

I haven't rejected any of your 10 games. I've just rejected your criteria because it was misunderstood from my words. If you tell me the 10 games you've listed qualify for the photo-realistic environments (environments replicated from reality) requirement then I may accept or reject each of them based on my research. As for now, I don't need to do any research on them. The challenge is yours, not mine. I have already done mine in regards to Sony, Microsoft and some other companies...and I also said the only Nintendo game I was seeing capable of qualifying was Pokemon. That doesn't mean I claim it's the only one on Nintendo's list. I'm still waiting for YOUR list and then take some conclusions. But you're delaying it and I'm wodering why. You were so quick to speak about SNES specs. Now you're so lazy...

 

Final-Fan said:

For instance, at the time of my earlier response, I didn't remember WarioWare, which I just thought of.  WarioWare games have hundreds of little minigames in them.  Wii Sports Resort has dozens of variants, possibly over 100.  And so on. Also, at least one of the Brain Age games has well over 100 gameplay elements, a fact I just discovered when I thought about other Nintendo franchises that might qualify for that one.

I didn't understand what is the requirement you're trying to say that WarioWare fulfills. Please let me know.

Wii Sports Resort has dozens of variants of what? For example, I know that FIFA has thousands of players and each of them has his own skills map, which will make him behave differently than other players in certain situations. Of course the situations and the way they develop can be much more than thousands but that's the output. The input (more than 100 players) is what makes them to be infinite and it's what is work from the dev. Plus, even if you're talking about inputs, "to have dozens, possibly over 100" isn't enough. "To have hundreds, possibly 1000" is more like it (then I know it has 100 for sure). Don't forget we are talking about lower limits. If the game struggles to get 100, forget it.

Regarding Brain Age, I didn't talk about gameplay elements. Everything can be a gameplay element. "Gameplay variant" means it's a different version of the same gameplay. Taking FIFA as example, that game could have only 1 player skills map and then every player would behave like the others (yet, the gameplay would be complete). Taking Gran Turismo 5 as example, that game could have only 1 car handling and then every car would behave like the others (yet, the gameplay would be complete). But if I remove gameplay elements, the gameplay becomes incomplete. If I remove all gameplay elements but 1, the gameplay simply doesn't exist anymore.

As for now, Nintendo continues to have only Pokemon qualified.

 

In regards to 2c and 2d, I'm done with philosophy.

Final-Fan said:

3.  That's the one this particular issue was about. 

Then stick to the issue and don't make assumptions on the overall matter.

 

Final-Fan said:

4.  If you're talking about the gravity shifting as shown in this video, that is a completely different gameplay concept from the "Little Prince" style planetoids in SMG, each with their own gravity.  If you have better evidence, please produce it.

No, I wasn't talking about that. And yes, I do have better evidence:

http://www.youtube.com/watch?v=pEIC70VzwAY

As you can see: gravity, "Little Prince" style planetoids and even transporters between different gravity systems are all there, in a Sega's game launched in 2001. Sega's shown Nintendo how to do it.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Fight-the-Streets said:

For Zod95 I have one thing to say about Nintendo: Shigeru Miyamoto set the tone for Nintendo games many years ago. He said many times, that he is not interested in photorealistic graphics, he doesn't like violence and is not interested in making typcial arcade type games (meant are typical arcade games from the mid 90' to early 00') on consoles.

Sure, I see a lot of violence in Gran Turismo and Forza. Those games are full of blood and terror...LOL...I've seen better excuses to avoid hard work in photo-realism. I'm sure Miyamoto has also interesting excuses to avoid all the other 8 requirements.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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POE said:
RedPikmin95 said:

And lifetime?


Less than the Wii but more than the PS4 and XBone    :D

C´mon guy, more details!

'Less than Wii' is too vague.



Final Fan and Zod please take it elsewhere you're just rabbiting on about nothing now!!! Gees!



 

I've missed the past 6 pages. Something going down?



Seece said:
Final Fan and Zod please take it elsewhere you're just rabbiting on about nothing now!!! Gees!

johnlucas must bring this kindergarten to an end...



JoeTheBro said:
I've missed the past 6 pages. Something going down?

Final fan and Zod argued about whatever.