Xbox One Starts with 100k in China, September 29th
(Reuters) - Microsoft Corp has set Sept. 29 as the new launch date for its Xbox One game console in China, the U.S. software giant said on Tuesday, in the first launch since a 14-year ban on sales of foreign games consoles was lifted this year.
The world's biggest software company gave no reason for the delay in the launch which was originally scheduled for Sept. 23.
The delay is the latest in a series of setbacks for Microsoft in China, where it is under investigation for suspected anti-trust violations related to the Windows operating system and Microsoft Office.
"We take great care to ensure that we meet or exceed regulatory standards," said Microsoft in an e-mail to Reuters in response to the delayed console launch.
The Xbox One console will cost 3,699 yuan (367.60 pounds) without the Kinect motion detection system and 4,299 yuan ($700.53) with Kinect, Microsoft said.
China is the world's third-biggest gaming market where revenues grew by more than a third from 2012 to nearly $14 billion (8.54 billion pounds)last year.
Console games must also get approval from Shanghai's local culture department, which will ensure they do not harm China's national unity, territorial integrity or reputation - or promote racial hatred, obscenity, gambling, violence or drugs. This could stop some of video games' biggest franchises, such as Grand Theft Auto and Call of Duty, from being published in China.
"After receiving government approval for the first wave of games, we've decided to launch with digital copies of the first 10 games now and will continue our work to bring more blockbuster games and a broad offering of entertainment and app experiences to the platform in the months to come," Enwei Xie, Microsoft's general manager for Xbox China, said in a press release.
In May, Sony Corp) said it would set up a joint venture with Shanghai Oriental Pearl Group to bring the PlayStation games console to China.
Microsoft makes the Xbox One console with Chinese internet TV set-top box maker BesTV New Media Co Ltd.
Killer Instinct Maya Trailer
Forza Horizon 2 Launch Trailer
103k Xbox One's Pre-Ordered in China
Undead Labs Talks aboutthe Future of State of Decay. Multiplayer will be the Heart of Any Future State of Decay Games
Hola fellow survivors,
There's been a flood of good news about State of Decay lately, and it's been both exhilarating and humbling to share it with you. It's always easy to share good news; but it's much harder to share disappointing news, and unfortunately that is what I must do today.
Over the past few weeks we've been working with Microsoft to lay plans for the future of State of Decay, including future Title Updates, DLC, and possible sequels. As part of that process we've also been thoroughly evaluating the possibility of adding co-op multiplayer to State of Decay. While there are great things in store for State of Decay, unfortunately multiplayer is not one of them.
As many of you know, we had originally planned to offer co-op multiplayer in State of Decay. However, we had to make the decision to cut it during development, which we announced in our forums one year ago. The reasons were mostly technical, as we were up to our eyeballs trying to retrofit our game engine to support an open-world sandbox game rather than the FPS style games it had been designed for. That retrofitting would have extended to the multiplayer support as well, and we estimated it could have delayed release of the game by as much as half a year. It was a painful decision, but a necessary one given the realities of our team size and project budget.
It's no secret the game has done well, so we now have the opportunity to realize some of our hopes — and your hopes — for how we reinvest in the game and make it even better. We know co-op is the most requested addition to State of Decay, and we've also continued to hope it might be a possibility after release. Unfortunately, after reevaluating it over the past few weeks, we believe our original estimate of six months was optimistic; the actual time is probably closer to nine months.
We could "check the box" and shoehorn multiplayer in sooner than that, but it wouldn't be a great experience, and certainly not one we'd be proud of. It's not simply a matter of adding the technology, but also redesigning core game systems to support multiple players, and then adding new content designed for people to play together. It's easy to imagine how all that would come together — as many have said, the game is practically begging for it — but retrofitting the game to add that experience would take the rest of this year, and well into the next. Worse, it would preclude our ability to offer any other kind of support for the game, including Title Updates and DLC.
We want to see a multiplayer State of Decay as badly as you do, but it’s not feasible to retrofit it into the existing game. That said, I can say definitively that multiplayer will be the absolute heart of any future State of Decay games. As many of you know, we've always had ambitious plans for the future of State of Decay, and those plans have not changed.
From the entire team at Undead Labs, I want to express our gratitude and appreciation to each of you for being here on the forums and giving us your thoughts, hopes, and opinions on the game every day. I'm not just talking to those of you who give us support and encouragement — although you give us the rocket fuel we need to keep going every day — but also those of you who provide constructive criticism and help "keep it real.”
Stay tuned for announcements on what we are going to do with State of Decay. We're just getting started.