Ori and the Blind Forest Becomes Profitable After One Week
Most of our Tech guys were still super busy on the patch and the design team is busy testing the current builds - There's a lot of good stuff happening there and the patch should be released very, very soon.
Apart from interviews, post mortems, etc., I'm also dabbling around with a few prototypes. There are 5 potential things we have in the oven right now (spanning from smaller to _huge_ projects) and I'd love to talk about these games, but as usual, we have to keep things secret for a while longer. We like a good secret as much as the next guy ;) Some other people just came back from their well-deserved vacations, so I think it's all good :)
We also started acquiring some new talent and I'm super excited to see them do work for us. I think a lot of people are really interested in our way of working, the 'virtual office' kinda thing, etc. - and I think a lot of people are just super hungry to work on passion projects instead of doing work on the, without trying to sound disrespectful, 'factory games'.
Business-wise, Ori was already profitable a week after release and Microsoft is super happy, so we'll see about Ori's future :)
Tomb Raider Reboot Marks 8.5 Million Sales Claiming Franchise Record
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Square Enix has announced that the Tomb Raider reboot originally released in 2013 has claimed a third franchise record. The title already sold more on its first day and in its first month than any other game in the series. Now it owns the top sales spot overall, too.
This morning, the publisher shared that 8.5 million copies of the reboot have been sold across all five of the platforms it was released on. The title originally launched in 2013 on Xbox 360, PlayStation 3, and PC. A “definitive edition” arrived on Xbox One and PlayStation 4 in early 2014.
The reboot will receive a sequel this holiday on Xbox One. Rise of the Tomb Raider will premiere on Microsoft’s platform. We continue to wait for concrete information about other platforms. For more on that title, check out our coverage hub from the March 2015 issue.
Tomb Raider has come a long way since 2013, when Square Enix deemed it a commercial failure. We're most curious to see how Rise of the Tomb Raider fares given its exclusivity.
Gears Collection Confirmed by Phil Spencer
Buy Ori and the Blind Forest to Get a Sequel
It's a bit too early to tell. But it's not as high as that Cities game... so buy more Ori if you guys want to see us making another game! :) I'm hoping that Microsoft sees thorugh Oris success that sidescrollers still have a place in this market and that players are still hungry for them. So we're obviously hoping for support from all the gamers out there that love games like Ori :)
There are over 300k people who put Ori on their STEAM wishlist, which is immensly impressive - If you want to support us, now would be a good time to convert that wishlist item into an actual sale cause we will be negotiating with publishers about future projects very soon. The sales so far will decide on whether or not we're allowed to make another game like Ori.
We had a great time with Microsoft. They completely understood and supported our vision. We initially even pitched Ori as a much smaller project, but when we all saw what we had and that we could turn this into a much bigger thing, Microsoft understood and re-invested more money into the studio, so we could finish Ori's production in the right way.
Microsoft got a lot of shit from other indie developers (and generally got shit on a lot over the past few months), but thankfully, we haven't had anything but positive experiences with them. Dan, Mark, Torin and everyone who helped with Oris development - You have our thanks! :)
Having said that, I think we're all interested in looking at the world of Nibel again in the future and I already started writing down ideas for what I'd like to do with it - who knows if that will be our next project, but we definitely like our relationship with Microsoft and it's a possibility if they see it as a financial and critical success.
Moon Studios Talks Ori Sequel
Now that quite a few people here have finished Ori and the Blind Forest (our Tech Team is currently working on a patch that should fix all the issues that have been reported to us, so that everyone can enjoy their experience), let's maybe talk about the future a bit :)
At Moon Studios, we're very proud of the world we created and we've been talking about what we'd like to do for a sequel - Note that this in no way means that we're working on a sequel at this point, we're just starting to do our Post Mortems and start figuring out what we could potentially do for a sequel and whether or not a sequel would actually make sense for us.
As I said before, I think we do have a bit of a 'Super Mario Galaxy' situation going on at Moon - We initially prototyped so many ideas, created levels and left quite a bit on the cutting room floor, simply because these ideas didn't fit into the game anymore, but they'd definitely still be very interesting to explore.
So, let me just ask directly:
What are the 3 things you'd like to see us do if we'd make a sequel to Ori and the Blind Forest?
I think we're always very attentive when it comes to hearing feedback from everyone, the entire Moon Studios Team is reading through every single comment on every single forum (Hell, I'm even using google translate to read what people on spanish / italian websites, etc. have to say :D) and we're incredibly pleased with the response we got for Ori, but we obviously always want to improve as a studio and create even better games than the ones we made before.
If we'd ever decide to make a sequel to Ori and the Blind Forest, our goal should be to turn it into what Super Mario Bros. 3 was to the original Super Mario Bros or what A Link to the Past was to the original Zelda. We're not interested in just churning out another Ori at all - if we do it, I can promise you guys that we'll again try to do the absolute best we can do to give you guys an experience that's remarkable and amazing.
Having said all that, fire away, we'd love to hear your feedback! :)
TITANFALL 2 CONFIRMED, COMING TO XBOX ONE, PS4 AND PC
Speaking to IGN ahead of tonight's BAFTA Game Awards, Zampella, whose title is nominated in three categories, acknowledged the game's existence for the first time.
"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah. So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform."
It seems the decision the broaden the game's horizons in terms of platform was never in doubt. When asked whether or not the team wishes they could change anything about the original product, Respawn COO Dusty Welch said, "Platform for me comes to mind right away." Though Zampella then explained, "Well, we needed that, though. We couldn't do the game," Dusty clarified the exclusivity was always a business decision rather than anything else.
"If we could do it though?" he said. "It would have been prohibitive to do that - we definitely made the right choices for the right reasons - but if you're saying what would we have liked to have done? The opportunity to be multiplatform could have made it even more significant for us.
When it came to what we should expect from the next game in the series, the duo's lips were sealed, but they did promise to expand the lore. As for whether we should expect to see a single-player component, it's still not clear.
"I wouldn't have done it differently," Zampella said when reflecting upon the original's multiplayer-only approach. "We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples's hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn't even see it because there was so much action happening around it. It's tough, because if you hit people over the head with it it becomes intrusive, and there are people who don't want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven't figured it out yet."
One thing Zampella was keen to think about changing was the DLC model for the future, citing Evolve's commitment to keeping the community united via free maps for all as the ideal way forward.
"I think that's a fantastic way to do it," he said. "I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy. Yeah. I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different."
Tyler Durden and Jack Returning in Fight Club 2