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Killer Instinct Maya Trailer 



Forza Horizon 2 Launch Trailer



103k Xbox One's Pre-Ordered in China

http://gamrconnect.vgchartz.com/post.php?id=6663439

Undead Labs Talks aboutthe Future of State of Decay.  Multiplayer will be the Heart of Any Future State of Decay Games

Hola fellow survivors,

There's been a flood of good news about State of Decay lately, and it's been both exhilarating and humbling to share it with you. It's always easy to share good news; but it's much harder to share disappointing news, and unfortunately that is what I must do today.

Over the past few weeks we've been working with Microsoft to lay plans for the future of State of Decay, including future Title Updates, DLC, and possible sequels. As part of that process we've also been thoroughly evaluating the possibility of adding co-op multiplayer to State of Decay. While there are great things in store for State of Decay, unfortunately multiplayer is not one of them.

As many of you know, we had originally planned to offer co-op multiplayer in State of Decay. However, we had to make the decision to cut it during development, which we announced in our forums one year ago. The reasons were mostly technical, as we were up to our eyeballs trying to retrofit our game engine to support an open-world sandbox game rather than the FPS style games it had been designed for. That retrofitting would have extended to the multiplayer support as well, and we estimated it could have delayed release of the game by as much as half a year. It was a painful decision, but a necessary one given the realities of our team size and project budget.

It's no secret the game has done well, so we now have the opportunity to realize some of our hopes — and your hopes — for how we reinvest in the game and make it even better. We know co-op is the most requested addition to State of Decay, and we've also continued to hope it might be a possibility after release. Unfortunately, after reevaluating it over the past few weeks, we believe our original estimate of six months was optimistic; the actual time is probably closer to nine months.

We could "check the box" and shoehorn multiplayer in sooner than that, but it wouldn't be a great experience, and certainly not one we'd be proud of. It's not simply a matter of adding the technology, but also redesigning core game systems to support multiple players, and then adding new content designed for people to play together. It's easy to imagine how all that would come together — as many have said, the game is practically begging for it — but retrofitting the game to add that experience would take the rest of this year, and well into the next. Worse, it would preclude our ability to offer any other kind of support for the game, including Title Updates and DLC.

We want to see a multiplayer State of Decay as badly as you do, but it’s not feasible to retrofit it into the existing game. That said, I can say definitively that multiplayer will be the absolute heart of any future State of Decay games. As many of you know, we've always had ambitious plans for the future of State of Decay, and those plans have not changed.

From the entire team at Undead Labs, I want to express our gratitude and appreciation to each of you for being here on the forums and giving us your thoughts, hopes, and opinions on the game every day. I'm not just talking to those of you who give us support and encouragement — although you give us the rocket fuel we need to keep going every day — but also those of you who provide constructive criticism and help "keep it real.”

Stay tuned for announcements on what we are going to do with State of Decay. We're just getting started.

Jeff

Online Retailer Suning Boasts 16k Pre-orders in China

Almost 16,000 Xbox One Pre-Orders Boasted by Chinese Online Retailer Two Weeks From Launch



Xbox One is speeding towards its Chinese launch, which will happen in a little more than two weeks (16 days to be precise), and today we get a little glimpse on the pre-order situation. 

Online retailer Suning actually publishes its own pre-order numbers on the listing pages, and it boasts 12,810 bookings for the console with Kinect and 2,807 for the Kinect-less version. The numbers sum up to a total of 15,617 pre-orders.

Not only we notice that the version with Kinect seems to be a lot more popular than the lighter package, but we can get a rough idea of the market situation.

According to Tech in Asia, Suning holds 2% of the Chinese market share, which could mean a total of 780,859 pre-orders. Of course this is just an empirical calculation and it shouldn’t be taken as solid data, but if the Xbox One managed to get close to that number of consoles sold at launch in China, it would definitely be a success.

We’ll have to wait and see if Microsoft will disclose any hard sales numbers in the future, as we wait for the Chinese giant to join the current generation fray.


Xbox Fragrance: Destiny



Gamestop Deal



State of Decay: Year-One Survival Edition Coming to Xbox One in 2015

 

When State of Decay debuted on Xbox Live last June, it broke a number of genre gameplay conventions: characters die permanently, story progression isn't pre-scripted, and the world continues to change even when players are offline. Fans responded enthusiastically to this "zombie survival fantasy" spin on the genre, ensuring a bright future for the State of Decay franchise.

 

So what's next for State of Decay? In Spring 2015, Xbox One owners will have the opportunity to experience the definitive version of State of Decay with the Year-One Survival Edition. Earlier this week, we paid a visit to Undead Labs' studios to learn more:

 

The State of Decay: Year-One Survival Edition will include the original State of Decay, now running in glorious 1080p, previously released Add-on packs Breakdown and Lifeline, as well as some entirely new content. Undead Labs will reveal more on the new content closer to release, and you'll read about it here when they do.

 

 

http://news.xbox.com/2014/08/games-sod-year-one-survival-edition?utm_source=dlvr.it&utm_medium=twitter - VIdeo here




Project Spark Live on Twitch

http://www.twitch.tv/project_spark

Killer Instinct Season 2 pre-season system & character updates

 

Great news! At PAX we're giving everyone a sneak-peek at the S2 early access build!

 

As part of the pre-season access for season 2 coming next month, we have a bunch of overall system and individual character updates for the season 1 cast. The changes below are derived from features we didn’t get to add in S1, ones motivated by data analysis, community feedback, and focus testing throughout the year, and finally aspects where we see opportunity to improve KI’s fundamental gameplay and keep it uniquely about two-way interaction at all times.

 

NOTE: Any or all of these changes are subject to change between now and when the update goes live on September 23rd. Even after release, we will continue to evaluate the changes as we add more content and characters to ensure everyone stays competitive, unique, and fun to play.

 

System:

 

  • Non-combo hits (pokes) and the 1st hit of combos now deal additional damage.
  • Shadow Meter gain rates have decreased 20% overall.
  • Shadow Enders now scale damage based on current Ender Level. 
  • Potential (white) damage decays slower than before.
  • New system extension: Air breakers & Air counter breakers
  • The breaker system has been expanded to cover Air to Air and Air to Ground interactions.
  • Additionally, all Counter Breaker attempts now will leave you vulnerable to punishment if you fail no matter what the situation or character.
  • After the 3rd non-chained move, combos that are not part of the Linker/Double ruleset are now breakable via Manual rules.
  • This includes juggled manuals and non-projectile special moves.
  • Combo Breakers no longer cause a Hard Knockdown.
  • Juggled Shadow Enders are now subject to Opener-Ender breaker rules, but can cash out a juggled opponent.
  • Projectiles no longer darken the screen.
  • Removed the ability to Instinct Cancel during an Ender.
  • Removed the ability to perform Ultra Enders from the air.
  • Fixed a bug preventing the 4 frame Manual Breaker window from actually working.  As a result, you now have 4 additional frames to break Manuals.

 

New linker rules:

 

  • The rules for performing Manuals after Linkers are now consistent across the cast.
  • Doing a Light Linker gives you access to a difficult Light Manual.
  • Doing a Medium Linker gives you access to a difficult Medium Manual or slightly less difficult Light Manual.
  • Doing a Heavy Linker gives you access to a difficult Heavy Manual, less difficult Medium Manual, and even less difficult Light Manual.
  • Exceptions still exist but for the most part you can count on these rules for all characters.

 

Jago:

 

  • Shadow Wind Kick travels 60% as far as before.
  • Heavy Wind Kick does not push back as far and is more negative on block.
  • Can no longer Counter Break from Opener - > Ender situations.

Updated Instinct:

  • Jago no longer heals automatically during instinct.
  • Jago now throws Double Endokukens during instinct.
  • During instinct, all Endokukens (Double, Enders, and Shadow) that hit the opponent heal Jago.
  • Jago maintains his frame advantages during instinct.

 

Sabrewulf:

 

  • The final hit of Shadow Leaping Slash now recaptures an airborne opponent into a ground combo.
  • While the forward Dash is the same duration as before, Sabrewulf gets behind his opponent quicker now so that properly timed punish attempts are less likely to come out facing the wrong way.
  • One additional frame has been added after the Super Flash before Shadow Eclipse hits.
  • Backdash distance reduced.
  • Crouching Light Punch pushes the opponent back further.
  • Fixed a bug that let Sabrewulf cancel Crouching Medium Punch into his Heavy Chain during Hitstop, which also prevented Manual Breakers from firing correctly.

Updated Instinct:

  • In addition to its previous properties, while in Instinct Sabre now gains the ability to perform a Feral Cancel (HP+HK) which can cancel any grounded move back to neutral. This has a short cooldown on it but can be performed as much as you want during Instinct.

 

Glacius:

 

  • Medium and Light Hail now bounce along the ground instead of breaking when hitting the floor.
  • Shadow Cold Shoulder is slightly less negative on block.
  • Shadow Cold Shoulder will now combo from Ice Lance at maximum distance.
  • Shadow Puddle Punch is no longer throwable until after the first active frame.
  • Startup time on all jumping Kick attacks has increased slightly.
  • Shatter has a few additional frames of recovery.
  • Fixed a bug that let you cancel out of a Shadow Cold Shoulder early.
  • Fixed a bug that let Glacius perform an attack facing the wrong way after going under his opponent with a Cold Shoulder.
  • New Command Move: Liquidize
  • Press all three kicks (hold). Glacius melts into a puddle.
  • Can move left or right a bit while in liquid state.
  • This is a dodge move.  It is immune to projectiles on the way down, but vulnerable to everything else.

 

Thunder:

 

  • Light Sammamish has bit more vertical travel.
  • Skyfall is now considered a special move instead of a command normal.
  • Every character’s reaction to Back Throw is now identical in duration so that Thunder can manual properly.
  • The low crush effect of Ankle Slicer is more reliable now, and it is less negative on block.
  • Medium Sammamish now hits 2 frames earlier, in the same number of frames as Light Sammamish.
  • When performing a manual after back throw, Thunder automatically moves in a bit to ensure that the intended combo works against all characters.
  • Fixed all instances that caused Thunder to miss with Shadow Call of Earth following a Back Throw.
  • Opponents who are locked out can no longer tech out of Thunder’s Back Throw.
  • New command move: Call of Sky
  • Press all three punch buttons
  • Thunder calls a bolt of lightning from the sky that strikes at his opponent’s current location.
  • This move has very long startup and recovery, but hits quickly.

 

Sadira:

 

  • During instinct, using a jump cancel and then canceling into a normal or special during pre-jump frames used to ignore the combo system and skip doubles and linkers in favor of manuals or openers. It now obeys the normal ground combo rules.
  • It is no longer possible to avoid the special landing recovery from Web Cling by throwing a Widow’s Bite.
  • Removed the ability to place a Web Trap from Counter Breaker stance.
  • Web Trap’s hold is slightly shorter.
  • The cross-up hitbox on Jumping Heavy Kick has been reduced slightly.

New target combo:

  • Ground MP->HK or Close MP->HK, chains into launcher.
  • New Reversal: Shadow Web Cling
  • QCB+2P
  • This is useable only on the ground, but when used, Sadira is invulnerable until she hits the wall.

 

Orchid:

 

  • Shadow Ich Ni San now sends out a shockwave of energy columns.  Charge the move up by holding the buttons to fire additional towers of energy that travel further. The final charge level is not unblockable.
  • Danger Zone (Air Throw) causes a recapture when used outside of a combo.
  • Flick Flack’s low crush effect now lasts until the first active frame.
  • Standing Medium Punch and Standing Heavy Punch become active slightly faster and their hitboxes are a bit larger.
  • Shadow Cat (Knee Slide) has a larger hit area and slightly smaller vulnerable area.
  • Crouching Medium Punch animation has changed slightly and now hits low.
  • New Command Move: Grenade Toss
  • Back+HP throws the grenade. Hold HP longer to set a longer timer and throw it further.
  • The grenade does not explode on contact with the opponent, and is governed only by its timer.
  • Colliding with an opponent’s projectile will detonate it immediately.

 

Spinal:

 

  • Color and skull logic:
  • Spinal’s attacks have been color-coded to more clearly show what does what: Green attacks give you skulls, Blue attacks curse the opponent’s Shadow Meter, and Yellow attacks curse the opponent’s Instinct Meter.
  • Any time Spinal hits with a ghostly attack (green) he gains one skull.
  • Searing Skull (with skull stock) projectiles are now colored Blue.
  • Shadow Searing Skull’s projectile is now colored Yellow.
  • All of spinal's green attacks now reward one skull. That includes:
  • Hitting with Crouching HP
  • Hitting with any Spectral Manual
  • Searing Skull (no skull stock)
  • Spinal’s throw
  • Other changes:
  • Crouching Medium Kick no longer sweeps and is now cancelable.
  • Shadow Bone Shaker is now projectile immune.
  • Throw Range increased slightly.
  • Shadow Searing Skull applies its curse on the 1st hit instead of the 5th.
  • Divekick causes a Ground Bounce when hitting an airborne opponent.
  • New skull use option:
  • Spinal can now cancel all normal attacks (except c.HP and c.HK) into his run at the cost of 1 Skull.

 

Fulgore:

 

  • Fulgore’s meter mechanics have been completely reworked to reward aggressive play with faster meter gain. As a result, he can no longer manually charge his meter and the charge command has been removed.

 

New reactor system:

 

  • Fulgore now gains reactor pips at a pace based on how fast his reactor spinner is turning.
  • The reactor always spins, so Fulgore is always gaining pips at a minimum rate at least.
  • A new energy bar has been added above the pip display to show you exactly when your next pip will appear based on the current spin rate.
  • Any of Fulgore’s physical attacks that make contact (hit or blocked) increase spin speed.
  • Auto Triples give a huge spin speed bonus.
  • Using energy systems (Energy Bolt, Plasmaport, or Eye Beam) reduces spin speed. 
  • Getting knocked down reduces spin speed.
  • If Fulgore does nothing, spin speed will decay over time, eventually returning to its minimum speed.
  • Activating Instinct Mode makes the reactor spin at maximum speed for the duration regardless of what Fulgore does or doesn’t do, or what happens to him.
  • Fulgore gains the walk forward speed buff after green pips are full, the walk back buff after yellow pips are full, and his dash buff at full pips.

 

Energy bolt:

 

  • Energy Bolt has been reworked.
  • Light, Medium, and Heavy inputs now all fire a single projectile, speed determined by the button used.
  • Tapping LP, MP, or HP while firing will spend 1 pip to fire an additional projectile at that button’s speed.
  • This can be done twice for a total of three projectiles traveling at various speeds on the screen.
  • You can still spend an additional pip during any of these to cancel into another special move.

 

Other changes:

 

  • Devastation (hype) Beam does considerably less damage, but is now available outside of Instinct Mode when Fulgore has full pips.
  • Plasmaport motion has been moved to QCB+K.
  • Auto Triples are now performed by pressing the button again instead of holding it down.
  • Medium Cyber Uppercut now hits twice, and Heavy hits three times.
  • All versions of Cyber Uppercut can be Shadow Cancelled into Air Shadow Eye Beam.
  • Air Shadow Eye Beam no longer hits low and damage has been reduced, but the hitboxes are taller and it now juggles.
  • Axis Smash (F+HP) is slightly less positive on hit and block.

 

 

We'll see all of you on September 23rd in early access or at PAX this weekend. Thanks for continuing with us on the journey as we evolve and grow Killer Instinct.


UK-based video game development studio Rare, the makers of Kinect Sports Rivals, will become an important part of Xbox's future.


Earlier this year, the studio was said to be evaluating its future project and prospects, following Redmond's decision to drop the Kinect sensor from the Xbox One and offer a console package at a reduced price.

With a number of high-profile devs leaving the studio after Microsoft's decision to change the development process at the studio, many were left wondering what its fate would be.

"I'm a Rare fan from the N64 days - that's kind of where my relationship with them was built. The range of genres that Rare exceeded at on N64 was crazy; you go from GoldenEye, to Conker and Banjo, Diddy Kong Racing... they were all over the place and they nailed a wide variety of genres."

"So I don't see them as a 'certain genre' studio: their strength has always been in their diversity," Phil Spencer, the head of Microsoft's Xbox division told CVG.

Many players love Rare for its Banjo-Kazooie games and Diddy Kong Racing, classic titles that brought many people a lot of good times, considered by many even better than what Nintendo's first-party studios were able to make during the era.

"When they came to Xbox we did Grabbed by the Ghoullies and the Conker remake. They didn't have tremendous success but I think they were fun games."

"Then they started building out the Avatars - that was really their work - and then frankly Kinect, which they were innovating with before we'd even decided we were going to do something like that. They actually build this kind of wand thing on their own before the Wii came out," Spencer explained.

The head of Xbox continued by stating that he didn't want the Rare brand to be associated solely with Kinect, on account of the fact that the dev's last three games were motion-based, as the studio was much more valuable than that, and it was just pursuing some innovative titles and features.

"I think it's about them thinking about the next game that's going to be the next 'Rare game' and really stand for what they are. So they've got some new ideas, they're excited about them and I think Rare should, can and will be an important part of our game future," Spencer concluded.

It definitely seems that Rare could turn out to become for Microsoft what Naughty Dog has been for Sony, a strong, platform-exclusive developer able to create great games that draw audiences to the Xbox One and Xbox 360.


 




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I will be linking ideas from the community that Microsoft will be reading.  Chances are the more popular something is the more credibility Microsoft will be giving it.  THat is where you come in.  Give ideas and vote on what you think is good ideas.  Let me know and ill link them here so all of us can vote on these ideas.  

https://xbox.uservoice.com/

Games Votes
Reboot Banjo-Kazooie, Conker, and Viva Pinata 1435
Bring Shenmu 3 to Xbox One 747
Halo Wars 2 on Xbox One 726
Gears of War Collection 1051
Kotor 3 499
New Banjo-Kazooie 363
Bring back Conker: Live&Reloaded 160
Kameo Sequel 115
New Perfect Dark from Crytek/FreeRadical 39
Banjo Kazooie Kart Racing 19
Battletoads XBLA Reboot 29
Jet Force Gemini Reboot 15
Banjo -Kazooie 1&2 HD Remake 4
Conker TV Show/Movie 4
Where's The JRPG Such as Lost Odyssey 2 277
A New Alan Wake 21

 

Features Votes
Make Xbox Feedback and Xbox App and to be Shared with XBL Friends 2
Xbox One Backwards Compatability 1279
Pre-Order/Pre-Download Digitally 1409
Official Gamerscore Leaderboards 520
Show the Number of Times a Game is Downloaded 2
Pre-Order Bonuses for Digital Games 1945
Discount on Digital Games 1721
Rewards for 1000g Gamerscore 1019
User Chosen Game With Gold 1154




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Gamerscore League 

<<<<Contact Ka-pi96>>>>

Thread Link Here

May's results.

 

Current standings


VGC Gamertag Total GS TA Races Platinums
1 jlmurph2 Murph JL 341 181 46 36 78
2 Welfare Welfare Queen I 261 143 45 24 49
3 NobleTeam360 SoDecimated 228 146 32 13 37
4 Angelus Arch Adonias 206 89 27 18 72
5 Ka-Pi96 Kapi96 202 127 29 19 27
6 Slade6alpha Slade6alpha 124 85 12 0 27
7 shikamaru317 Dethfromabove17 115 85 15 4 11
8 Brotherstotheend NOBLE CAMPER 102 85 17 0 0
9 Ryuu96 XiRyuuXi 98 52 4 5 37
10 VisionarySine VisionarySine 77 54 4 8 11
11 LudicrousSpeed Cpt RonCodpiece 75 48 7 10 10
12 Damo Honeycomb Maze 63 42 5 6 10
13 MoHasanie FrequentFlyer52 36 34 2 0 0
14 endimion Endimyon 34 31 3 0 0
15 Libara Libara 32 30 2 0 0
16 roland32 VehementAbyss 31 20 2 4 5
17 Iceland Elixir Error 29 25 4 0 0
18 Fusioncode Foxhound214 22 22 0 0 0
19 outlawauron LeafyBug07 8 6 2 0 0

 

Races


Titanfall
11th March - 7th April 2014


VGC Gamertag GS Points
1 Welfare Welfare Queen I 925 10
2 NobleTeam360 GuiltySpartan11 850 8
3 Angelus Arch Adonias 775 6
3 jlmurph2 Murph JL 775 6
5 LudicrousSpeed Cpt RonCodpiece 755 3
6 shikamaru317 Dethfromabove17 680 3
7 Ryuu96 XiRyuuXi 595 2
8 Ka-Pi96 Kapi96 405 1
9 Slade6alpha Slade6alpha 25 0

 


Trials Fusion
15th April - 12th May 2014


VGC Gamertag GS Points
1 jlmurph2 Murph JL 600 10
2 Ka-Pi96 Kapi96 475 8
3 Damo Honeycomb Maze 355 6
4 LudicrousSpeed Cpt RonCodpiece 100 4

 

Retail Platinums

  Assassin's Creed IV: Black Flag
1st: Angelus 10th February 2014
Current: Angelus 930 GS

 Battlefield 4
1st: Ryuu96 5th April 2014
Current: Angelus, jlmurph2 1000+ GS

 Call of Duty: Ghosts (Xbox 360)
1st: NobleTeam360 7th November 2013
Current: NobleTeam360 950 GS

 Call of Duty: Ghosts (Xbox One)
1st: VisionarySine 16th December 2013
Current: Angelus 1000+ GS

 Dead Rising 3
1st: Ryuu96 16th April 2014
Current: Angelus, roland32, Ryuu96 1000+ GS

 FIFA 14
1st: Ka-Pi96 31st May 2014
Current: Ka-Pi96 780 GS

 Forza Motorsport 5
1st: Angelus 9th April 2014
Current: Angelus 1000+ GS

 Madden NFL 25
1st: NobleTeam360 21st August 2014
Current: NobleTeam360 775 GS

 Metal Gear Solid V: Ground Zeroes
1st: Welfare 30th June 2014
Current: Angelus 950 GS

 Plants vs. Zombies: Garden Warfare
1st: jlmurph2 9th March 2014
Current: jlmurph2, shikamaru317 1000+ GS

 Rayman Legends
1st: Slade6alpha 11th April 2014
Current: Slade6alpha 1000+ GS

 Ryse: Son of Rome
1st: Angelus 26th November 2014
Current: Angelus, Ryuu96 1000+ GS

 South Park: The Stick of Truth
1st: Damo 13th March 2014
Current: Damo, Slade6alpha 1000+ GS

 Titanfall
1st: Welfare 17th March 2014
Current: LudicrousSpeed, NobleTeam360, Welfare 1000+ GS

 Tomb Raider - Definitive Edition
1st: Ryuu96 27th March 2014
Current: Angelus 890 GS

 Trials Fusion
1st: jlmurph2 23rd May 2014
Current: jlmurph2 1000+ GS

 Watch Dogs
1st: Angelus 8th June 2014
Current: jlmurph2, Ka-Pi96 1000+ GS

 Wolfenstein: The New Order
1st: Welfare 29th May 2014
Current: LudicrousSpeed, Welfare 1000+ GS

 

Digital Platinums

 Child of Light
1st: Angelus 2nd May 2014
Current: Angelus, jlmurph2, Ka-Pi96, NobleTeam360, Ryuu96, shikamaru317, Slade6alpha, VisionarySine 1000+ GS

 Crimson Dragon
1st: shikamaru317 29th December 2013
Current: jlmurph2, Ryuu96 1000+ GS

 Fibbage
1st: jlmurph2 23rd August 2013
Current: jlmurph2, NobleTeam360, Slade6alpha 1000+ GS

 Guacamelee! Super Turbo Championship Edition
1st: jlmurph2, Welfare 5th July 2014
Current: jlmurph2, Slade6alpha, Welfare 1000+ GS

 Halo: Spartan Assault
1st: Welfare 31st December 2013
Current: Welfare 1000+ GS

 Killer Instinct
1st: Angelus 12th June 2014
Current: Welfare 830 GS

 Max: The Curse of Brotherhood
1st: Ryuu96 23rd December 2013
Current: Angelus, jlmurph2, Ka-Pi96, NobleTeam360, Ryuu96, Slade6alpha, VisionarySine, Welfare 1000+ GS

 Nutjitsu
1st: Ka-Pi96 9th May 2014
Current: jlmurph2, Ka-Pi96, NobleTeam360 1000+ GS

 Peggle 2
1st: jlmurph2 21st December 2013
Current: jlmurph2 1000+ GS

 Sixty Second Shooter Prime
1st: jlmurph2 19th June 2014
Current: jlmurph2, Welfare 1000+ GS

 Strike Suit Zero: Director's Cut
1st: jlmurph2 31st May 2014
Current: jlmurph2 900 GS

 Super Time Force
1st: jlmurph2 18th May 2014
Current: jlmurph2, Welfare 1000+ GS


Watch Dogs
27th May - 23rd June 2014


VGC Gamertag GS Points
1 jlmurph2 Murph JL 1000 10
1 Ka-Pi96 Kapi96 1000 10
3 Angelus Arch Adonias 955 6
4 Welfare Welfare Queen I 910 4
5 Ryuu96 XiRyuuXi 505 3
6 NobleTeam360 GuiltySpartan11 75 2


Guacamelee! Super Turbo Championship Edition
2nd July - 29th July 2014


VGC Gamertag GS Points
1 Welfare Welfare Queen I 1000 10
1 jlmurph2 Murph JL 1000 10
3 Angelus Arch Adonias 530 6
4 roland32 VehementAbyss 205 4
5 NobleTeam360 GuiltySpartan11 185 3
5 LudicrousSpeed Cpt RonCodpiece 185 3
7 shikamaru317 Dethfromabove17 55 1
8 Damo Honeycomb Maze 25 0




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I'll have a think about the name...

I'm not really here!

televandalist Animated Gif on Giphy

Link: Shipment History Since 1995

The correct person took the President's job ^



I'll sign up for everything except CoD, L4D, Minecraft, and Borderlands

GT is Ceph Angelus, but due to change to Arch Angelus soon

Make me prime minister of the Republic please.


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tagged.

we'll join community as I buy the games..... but I should be in halo, gow, boarderlands, EA sport, titanfal, KI, and forza 5