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Forums - Gaming Discussion - DirectX 11.2 will be exclusive to the Xbox One and Windows 8.1.

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papamudd said:
I read this article yesterday... it seemed the people upset about this weren't Sony Fans but win 7 users


Why would Sony fans be upset about this? lol



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playin dirty i c



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

what kind of game is that



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

CGI-Quality said:
sales2099 said:
playin dirty i c

It's not really doing that at all. In fact, it's limiting their potential. 

and Sonys. Except only MS gettin paid with this.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

dahuman said:
Adinnieken said:
Sorry, but developers will easily take advantage of the feature available in 11.2. DirectX 11 is supported on Windows Vista, Windows 7, Windows 8, and Windows 8.1. So the base functionality in DirectX 11 is available to every modern Windows platform. Every installation of Windows 8 will become a Windows 8.1 installation, so I don't see the adoption of Windows 8.1 and DirectX 11.2 being a hurdle. So, at worse, in the near future, you'll be looking at developers that offer both DirectX 11 and DirectX 11.2 support. Long-term if the features of DirectX 11.2 are compelling enough then you'll see developers moving development over to it simply because more and more installations of Windows 8.1 will happen as well as more and more installations of Xbox Ones.


I want Windows 8.2 or 9 already after installing 8.1 preview on my laptop lol..... It's still not that good.

I think Microsoft feels that what Windows 8.x needs is developers, until developers build software and create experiences using the Metro interface, then resistence for the OS will continue to be a hurdle.  However, if they (Microsoft) can get developers to create software that takes advantage of the OS, than adoption for the OS will improve considerably. 

Hence why there is so much talk about the apps store and the number of apps on it, and why Microsoft makes APIs like DirectX 11.2 exclusive to the OS.



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Fun fact, using api's on a console is less efficient than coding to directly access the standardized hardware.
using apis on fixed format consoles is a waste, but microsoft kinda has no option but to do so because of the design choices they made in making their hdmi-passthrough-with-overlay box



Adinnieken said:
dahuman said:
Adinnieken said:
Sorry, but developers will easily take advantage of the feature available in 11.2. DirectX 11 is supported on Windows Vista, Windows 7, Windows 8, and Windows 8.1. So the base functionality in DirectX 11 is available to every modern Windows platform. Every installation of Windows 8 will become a Windows 8.1 installation, so I don't see the adoption of Windows 8.1 and DirectX 11.2 being a hurdle. So, at worse, in the near future, you'll be looking at developers that offer both DirectX 11 and DirectX 11.2 support. Long-term if the features of DirectX 11.2 are compelling enough then you'll see developers moving development over to it simply because more and more installations of Windows 8.1 will happen as well as more and more installations of Xbox Ones.


I want Windows 8.2 or 9 already after installing 8.1 preview on my laptop lol..... It's still not that good.

I think Microsoft feels that what Windows 8.x needs is developers, until developers build software and create experiences using the Metro interface, then resistence for the OS will continue to be a hurdle.  However, if they (Microsoft) can get developers to create software that takes advantage of the OS, than adoption for the OS will improve considerably. 

Hence why there is so much talk about the apps store and the number of apps on it, and why Microsoft makes APIs like DirectX 11.2 exclusive to the OS.

The problem is that the Windows 8 UI is terrible for desktop use, there is a reason why some people run 2+ monitors on high res so they can see much more at once. It's essentially a Tablet/Smartphone UI that does NOT belong on desktops, the faster they acknowledge that fact and pull their heads out of their asses, the better.



tonymarraffa said:
Xenostar said:
And?


It's pretty awesome!


No its not. Xbox 360 was the only system to use DirectX 9. DirectX is a Microsoft product, OF COURSE it will be exclusive to Microsoft platforms. It always has been. So, this isn't really news. At least, not awesome or exciting news.



dahuman said:
Adinnieken said:
dahuman said:
Adinnieken said:
Sorry, but developers will easily take advantage of the feature available in 11.2. DirectX 11 is supported on Windows Vista, Windows 7, Windows 8, and Windows 8.1. So the base functionality in DirectX 11 is available to every modern Windows platform. Every installation of Windows 8 will become a Windows 8.1 installation, so I don't see the adoption of Windows 8.1 and DirectX 11.2 being a hurdle. So, at worse, in the near future, you'll be looking at developers that offer both DirectX 11 and DirectX 11.2 support. Long-term if the features of DirectX 11.2 are compelling enough then you'll see developers moving development over to it simply because more and more installations of Windows 8.1 will happen as well as more and more installations of Xbox Ones.


I want Windows 8.2 or 9 already after installing 8.1 preview on my laptop lol..... It's still not that good.

I think Microsoft feels that what Windows 8.x needs is developers, until developers build software and create experiences using the Metro interface, then resistence for the OS will continue to be a hurdle.  However, if they (Microsoft) can get developers to create software that takes advantage of the OS, than adoption for the OS will improve considerably. 

Hence why there is so much talk about the apps store and the number of apps on it, and why Microsoft makes APIs like DirectX 11.2 exclusive to the OS.

The problem is that the Windows 8 UI is terrible for desktop use, there is a reason why some people run 2+ monitors on high res so they can see much more at once. It's essentially a Tablet/Smartphone UI that does NOT belong on desktops, the faster they acknowledge that fact and pull their heads out of their asses, the better.


And the data shows that people are moving away from desktop PCs to laptops, tablets, and smartphones.  So why concentrate your development on desktop PCs, which people are moving away from?  Why would anyone?

And don't tell me the Metro interface doesn't work on the desktop, I use it.  Yes, there are learning curves.  Yes, the interface has a disconnect, it isn't unified.  However, it works. 



CGI-Quality said:

Sony never had DirectX, so it makes no difference there at all.

PS4 had a API wrapper... you can run any DX code over PS4... of course not the same performance than running using the own low level direct access language.