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Adinnieken said:
dahuman said:
Adinnieken said:
Sorry, but developers will easily take advantage of the feature available in 11.2. DirectX 11 is supported on Windows Vista, Windows 7, Windows 8, and Windows 8.1. So the base functionality in DirectX 11 is available to every modern Windows platform. Every installation of Windows 8 will become a Windows 8.1 installation, so I don't see the adoption of Windows 8.1 and DirectX 11.2 being a hurdle. So, at worse, in the near future, you'll be looking at developers that offer both DirectX 11 and DirectX 11.2 support. Long-term if the features of DirectX 11.2 are compelling enough then you'll see developers moving development over to it simply because more and more installations of Windows 8.1 will happen as well as more and more installations of Xbox Ones.


I want Windows 8.2 or 9 already after installing 8.1 preview on my laptop lol..... It's still not that good.

I think Microsoft feels that what Windows 8.x needs is developers, until developers build software and create experiences using the Metro interface, then resistence for the OS will continue to be a hurdle.  However, if they (Microsoft) can get developers to create software that takes advantage of the OS, than adoption for the OS will improve considerably. 

Hence why there is so much talk about the apps store and the number of apps on it, and why Microsoft makes APIs like DirectX 11.2 exclusive to the OS.

The problem is that the Windows 8 UI is terrible for desktop use, there is a reason why some people run 2+ monitors on high res so they can see much more at once. It's essentially a Tablet/Smartphone UI that does NOT belong on desktops, the faster they acknowledge that fact and pull their heads out of their asses, the better.