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Forums - Nintendo Discussion - Wii U "roughly" 500 gflops confirmed?

snowdog said:
Floppage tells only part of the story. There's still over a third of the silicone that's a complete mystery. I subscribe to the theory that they've implemented an evolution of the TEV Unit whilst maintaining a standard rendering pipeline so that engines can take advantage of it.

We'll get part of an idea what it's capable of when we see 3D Mario at E3, and even then it'll still be a first gen title.

Silicon.

Silicone is what goes in fake tits.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
snowdog said:
Floppage tells only part of the story. There's still over a third of the silicone that's a complete mystery. I subscribe to the theory that they've implemented an evolution of the TEV Unit whilst maintaining a standard rendering pipeline so that engines can take advantage of it.

We'll get part of an idea what it's capable of when we see 3D Mario at E3, and even then it'll still be a first gen title.

Silicon.

Silicone is what goes in fake tits.

and they feel pretty nice, you can easily nap on those.



Osc89 said:

 You could very well be right about the increase from 352 to 500+ gflops. However you then have to scale the PS4/720 up by roughly the same amount. The 1.2 and 1.84 tflop rumours aren't coming from Sony and Microsoft as theoretical limits, they are being judged by comparing to equivalent PC hardware, which is the same way the Wii U has been judged. None of these numbers have come from Nintendo. All will have increased performance depending on how well they each optimise their consoles.


From Cerny's own mouth: "The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two."

That isn't comparing it to equivalent PC hardware, talking about what exactly is in the system. Also this image, straight from Sony:

 

Everything about MS's console is a rumor....even if some of those rumors are very accurate/reliable.



ethomaz said:

Wii U is more powerful than PS360... everybody knows that.

In any case the Wii U GPU is weak compared to what we will see in the next-gen.


This about covers the thread. No contest compared to whats about to launch.



S.T.A.G.E. said:
ethomaz said:

Wii U is more powerful than PS360... everybody knows that.

In any case the Wii U GPU is weak compared to what we will see in the next-gen.


This about covers the thread. No contest compared to whats about to launch.

Sounds like a prayer

Edit: prayer is not the right word....hmmm, maybe mantra ?



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Wii U is a good console anyway



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ethomaz said:
Th3PANO said:
i'm not a tech genius, how does 500 giga flops compare to 360/ps 3 and what does it even do? lol

PS360 have a ~250 GLOPS GPU... the Wii U have a 350-500 GLOPS.

This.

If you want to discuss or read more of the comparison of next gen, there is a thread in my sig that's full of details.



RicardJulianti said:

They don't know what roughly a third of the GPU even does, so that 352 gflops number is the absolute minimum.

If it is indeed 320 shader part @550MHz, than it's not minimum, it's what it can pull out from those shaders at theoretical maximum.

Another thing to note about the PS4/720 supposed 1 tflop number is that all of these are purely theoretical limits.

PS4 is rated at 1.84TFLOPS, which is what 1152 shaders give at 800MHz clock (and given what Cerny talked about customization, it's most likely what it will be able to pull out in reality). 1TFLOP is not supposed, that's the number folks at Epic said they need at minimum to run UE4 - without going into usual "oh, but it can run on mobile platforms", it is what it needs not to be drastically down-scaled.





RicardJulianti said:
From Cerny's own mouth: "The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two."

That isn't comparing it to equivalent PC hardware, talking about what exactly is in the system. Also this image, straight from Sony:

 

Everything about MS's console is a rumor....even if some of those rumors are very accurate/reliable.

Whoops, my mistake, I thought that 1.84 number was old. Well you might be able to calculate what the Wii U can do by looking at what the equivalent AMD is to the PS4 and scaling up to 1.84. If that is the same as 352 to 500 then that could well be what the Wii U is capable of.



PSN: Osc89

NNID: Oscar89

Good to see Sony being honest with their specs for once. Some of you may remember the PS3 was supposed to be pushing 1.8TFlops and we were told everything was going to be 1080p native lol.