Mr Puggsly said:
Veknoid_Outcast said:
Mr Puggsly said:
Veknoid_Outcast said:
Well, I guess we have to agree to disagree about that. I don't think the bar was low at all. Rare created its great games during a golden age of game design. I really can't see how the fourth and fifth generations could be called anything else. Final Fantasy III, Super Metroid, Super Street Fighter II, Ocarina of Time, Super Mario 64, Final Fantasy VII, Metal Gear Solid, Tomb Raider, Gran Turismo, Panzer Dragoon, etc. --- these are the games that set the bar, and Rare games consistently matched them.
I guess we just have to agree to disagree, because we'll never come to any soft of reconciliation here. I think Rare's games on the SNES, N64, and in the arcades were some of the best ever. You think they're overrated. I don't imagine either of us will be convinced otherwise.
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What do you mean Rare matched those games? Rare made similar games to what Nintendo was doing, but they didn't make anything comparable to most of those IPs you mentioned. Rare didn't make anything that matches Street Fighter, Gran Turismo, Tomb Raider, Metal Gear Solid, and Final Fantasy.
Once again, just because Rare was capable of making some cutting edge games in the 90s doesn't mean they knew how to cater to modern audiences.
We didn't see former employees of Rare making big hits after leaving Rare. Their last game with Nintendo wasn't considered great either. It was just another platformer that sold well because of Nintendo's audience.
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I think you're taking that too literally. I mean similar in quality, not in genre. Of course Rare didn't make a 60-hour RPG.
But, seriously, let's just agree to disagree. Clearly we have two very different opinions about the quality and popularity of Rare's games, before and after the acquisition by Microsoft.
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Dude, you can't say Rare made something that matched Metal Gear Solid, Final Fantasy, or Gran Turismo when they never made a game anything comparable. Did they make something equal in quality? That's a silly argument.
I don't feel the old Rare staff was in touch with what the 360 audience enjoys. While you feel MS ruined a studio that could have POTENTIALLY created great games. All we know for sure is the old Rare staff hasn't done anything amazing after leaving Rare.
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There's nothing silly about it. Tetris and Mass Effect, for example, are worlds apart in game design and genre, but they're both great games. I have no issue comparing games of different genres and eras.
Now, wait. I never said Microsoft ruined the studio. That's a straw man. I said the decline was due to the loss of creative talent and Microsoft's mismanagement.
You keep referencing the "Nintendo audience" and "Microsoft audience." Who are these people?