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Forums - Nintendo Discussion - Nintendo: Gamers growing tired of same experiences

Ironic.

I like both... sometimes the same experience and sometimes something new.



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o_O.Q said:

which other company?

Every company. If someone thinks Nintendo hasn't brought anything new, they are being ridiculous. If someone thinks MS hasn't brought anything new, then they are being ridiculous. And you already talked about Sony.



Nintendo: Gamers are tired of same experiences, we better launch New Super Luigi U.



They make new IPs but never market them enough to be effective.

Pikmin was the last new core IP they really marketed. (Well it was Miyamoto's IP so he probably had some say in that)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Sony and Microsoft are facing with the same challenge of slowing down technology, innovation AND creativity in game direction.

That's why they made sure to future proof their next console and push the specs and power as far as they could.

Nintendo release a completely stupid, underspec'd console that will not even stand 2 or 3 years no matter the games. And fanboys are making it worse by stupidly defending them instead of critizing them to make them react.

Nintendo, no matter how many good IPs they have, have been cutting off talented studios and directors, they've been frowned upon the vast majority of players/publishers in the industry, more and more gamers also, AND they're milking their IPs like Mario or Zelda with lame versions or remixes.



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I don't like the title of this thread....

This isn't specific toward Nintendo, it's just Iwata talking. He does refer to the PS3/360 as well.

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Anyway I do agree, late gen PS3/360 titles don't appear that different from early iterations. Halo 4 really isn't that different from Halo 3/Reach, and Dead Space 3 is no different from 1. I abandoned many franchises which I thought were initially awesome, when the franchise became "milked." This includes games like Assassin's Creed and Dead Space, which have been selling less and less with new iterations.

However what Iwata says isn't 100% true, gamers will pay $60 for the same Call of Duty experience year after year LOL. However I think he was refering to non-annual game franchises, games like Zelda, Super Mario Galaxy, Assassin's Creed, Dead Space, Killzone, Forza, etc.



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NintendoPie said:
o_O.Q said:

which other company?

Every company. If someone thinks Nintendo hasn't brought anything new, they are being ridiculous. If someone thinks MS hasn't brought anything new, then they are being ridiculous. And you already talked about Sony.

i wasn't talking about sony specifically

"underline their ignorance of gaming beyond nintendo platforms"



How classy from Nintendo, blaming others.



orniletter said:
Conina said:
orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Interacting with NPC-crowds like in Dead Rising, Assassin's Creed and Left4Dead.

Bigger levels/areas (not so many invisible walls) and detailed open world games (Red Dead Redemption, Skyrim, Fallout 3, Bioshock Infinite, Witcher 2, Deus Ex: Human Revolution, Crysis 1, S.T.A.L.K.E.R.). The GTA-games for the PS2 oder Halo 1 + 2 were a great start, but with many compromises (NPC clones & few traffic on the streets in GTA, sterile/dead areas in Halo)... the more detailed and livelier the virtual worlds, the better the immersion (fauna and flora in Red Dead Redemption, Alan Wake, Skyrim)

1.Complexer areas/levels in all 3 dimensions also allowed larger than life protagonists with superpowers (Crackdown, inFamous, Prototype, Assassin's Creed, Uncharted, Tomb-Raider-reboot after Angel of Darkness) and unusual camera views (Mirror's Edge).

2.Reading character expressions as gameplay element (L.A. Noire)

3.Fun editors unleashing the creativity of the gamers (LittleBigPlanet, MineCraft)

4.Complexer level-designs (portals/wormholes in Prey, Portal and Portal 2) and physics-based puzzles/weapons/gimmicks (fluids in Portal 2, water in BioShock, physics in Trine, gravity gun in Half-Life 2, grappling hook in Just Cause 2)


1.There were large open world games on the PS2 back in the day which didn´t look as pretty, but you could move freely through the city (Spiderman 2)

2.Good point, but there really is only this one game that uses this gamplaymechanic

3. Level Editors were already in the Tony Hawk games

4.You might not know this, but there is a homebrew project which brought Portal to the DS ( http://www.youtube.com/watch?v=VzkcN3um_yg ), Half life 2 is on the XBOX and the rest could have been done on it too (with significant visual downgrades)

2. You could read links expressions in wind waker to give you clues. 



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2. You could read links expressions in wind waker to give you clues. 


How could I forget this :D ! That is absolutely true, Link always stared at the objects that were important for the puzzles !