By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Nintendo: Gamers growing tired of same experiences

orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Online multi-player, Co-Op, huge open-world games...etc.



Around the Network
VGKing said:

They must have only figured this out recently.


Is it correct to define Nintendo by spin off titles like NSMBU or by the quality of premium main series releases which will occur in the future?



VGKing said:

Online multi-player, Co-Op, huge open-world games...etc.

Co-Op was only created in the jump from Sixth to Seventh Gen? Interesting....



NintendoPie said:
VGKing said:

Online multi-player, Co-Op, huge open-world games...etc.

Co-Op was only created in the jump from Sixth to Seventh Gen? Interesting....

I'm talking more online Co-Op campaigns in games like Resident Evil.



orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Interacting with NPC-crowds like in Dead Rising, Assassin's Creed and Left4Dead.

Bigger levels/areas (not so many invisible walls) and detailed open world games (Red Dead Redemption, Skyrim, Fallout 3, Bioshock Infinite, Witcher 2, Deus Ex: Human Revolution, Crysis 1, S.T.A.L.K.E.R.). The GTA-games for the PS2 oder Halo 1 + 2 were a great start, but with many compromises (NPC clones & few traffic on the streets in GTA, sterile/dead areas in Halo)... the more detailed and livelier the virtual worlds, the better the immersion (fauna and flora in Red Dead Redemption, Alan Wake, Skyrim)

Complexer areas/levels in all 3 dimensions also allowed larger than life protagonists with superpowers (Crackdown, inFamous, Prototype, Assassin's Creed, Uncharted, Tomb-Raider-reboot after Angel of Darkness) and unusual camera views (Mirror's Edge).

Reading character expressions as gameplay element (L.A. Noire)

Fun editors unleashing the creativity of the gamers (LittleBigPlanet, MineCraft)

Complexer level-designs (portals/wormholes in Prey, Portal and Portal 2) and physics-based puzzles/weapons/gimmicks (fluids in Portal 2, water in BioShock, physics in Trine, gravity gun in Half-Life 2, grappling hook in Just Cause 2)



Around the Network
VGKing said:

I'm talking more online Co-Op campaigns in games like Resident Evil.

Wouldn't that just be considered online multi-player? And wasn't Online already, in some form, happening during the Sixth generation?



NintendoPie said:
S.T.A.G.E. said:



LOL Blockbuster titles havent ended for Sony in five years, pretty much the Wii's existence. They dont allow saturation to stop their sales. Microsoft used kinect to stay ahead of Sony. The profits for the games are dwindling though, so they really need to prepare for something new. Perhaps saturation is the issue.

I never really saw blockbuster-like sales for most Sony exclusives during the PS3 era. But whatever.

I agree with you that profits are dwindling, though. Maby certain developers have gotten out of touch with their series'.


Uncharted and MGS4 boosted the sales of the playstation 3 in 2008. Since then Sony has had a multiple blockbusters out every year since then. The first two years were pretty rough for Sony though.



VGKing said:
orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Online multi-player, Co-Op, huge open-world games...etc.

But, like I said earlier, where these new elements possible through brute hardware power, or were they possible because of the deeper integration of the Internet ?

Gamerace said that both Wii U and 3DS won´t allow these new elements because of power (or the lack of), and I asked him which new elements were introduced after the GC/PS2/XBox generation that were only possible on the more powerful consoles.



S.T.A.G.E. said:


Uncharted and MGS4 boosted the sales of the playstation 3 in 2008. Since then Sony has had a multiple blockbusters out every year since then. The first two years were pretty rough for Sony though.

See, those are the titles I was remembering. The three main Uncharted games have all sold below or around 6 million units and same with Metal Gear Solid. Six million, compared to how much other titles (even on the PS3) can sell, really isn't all that huge.



the_dengle said:
richardhutnik said:

User generated content is one of them. 

Shenanigans. I was making my own skaters, decks, skateparks, and tricks in Tony Hawk long before 7th gen started.

But in the end, it was still a skating game. With the editor of LittleBigPlanet 1 & 2, gamers with no programming experience can create all kinds of games.