ethomaz said:
Oh God... it is not PR... it is a developer session. There are no bullshit in this video or news... there are using ray-tracing in real time reflexion... the OP is pretty clear about that... Crysis 2/3 use that for the same pourpose too. There are no confusion here... please stop. |
They are doing an approximation, do you understand the word approximation? Read the Beyond3D thread, not only the first post. That technique was used even on the Stalker games, several years ago. Full pipeline raytracing is the holy grial of graphics, is an aberration to call this raytracing. Is like saying FXAA is a mathematically correct antialiasing filter, when it's nothing more than a blur filter.
PS: The op text is a quote of a guy who doesn't understand what he is talking about, and is corrected by several users on the same thread
PS2: When you are doing raytracing, you don't need pre-baked lightmaps, or cubemaps, or any way to emulate the lightning, as the raytracing provides all the lightning info you need.
PS3: Read this and you will undestand a bit more of this "Raytracing" (lol) technique: http://www.crydev.net/viewtopic.php?p=800381&sid=beacf2e088e9916e133b90970b4521d1#p800381