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Forums - Sony Discussion - Sony exclusives that went multiplat have largely failed

 

Is this truth>?

yes 168 42.21%
 
maybe 58 14.57%
 
no 172 43.22%
 
Total:398
kowenicki said:
007BondAgent said:
kowenicki said:
Can you show me which exclusives that have remained so have done better than last gen?

I can think of one.


finalfantasy

wwe

gta

star ocean

i dont think you understood my question.

aha sorry



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Soooooo, your saying that they sell less when multiplat because Sony fans get so sensitive that they can't have the games to themselves, that they boycott the game?

lol.....not exactly a pretty picture your painting for Sony gamers.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

kowenicki said:
sales2099 said:
Soooooo, your saying that they sell less when multiplat because Sony fans get so sensitive that they can't have the games to themselves, that they boycott the game?

lol.....not exactly a pretty picture your painting for Sony gamers.


which is the one of only two conclusions.

a.  Sony fans boycott the games for some VERY ODD reason

b.  The games got worse

 

I'm still waiting for the long list of games that stayed as Sony exclusives that didn't also fall this gen?

lol yup......this propaganda thread kinda backfired :P



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

lol this guys petition must have actually worked

http://www.youtube.com/watch?v=k-uTnqYHZ-I



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Soooooo, your saying that they sell less when multiplat because Sony fans get so sensitive that they can't have the games to themselves, that they boycott the game?

lol.....not exactly a pretty picture your painting for Sony gamers.

Refer to
http://gamrconnect.vgchartz.com/post.php?id=5259390

I can't really understand how you miss things in the thread, it's not like you're reading this through the magical 360 browser, so you can't really blame it on poor picture quality. XD jkjkbro

But you have a good idea there.

At what point do developers shit their pants at the idea of spurning the ps3 fanbase? PS3 fans have been shown to gobble up anything that was once exclusive on other consoles, unlike 360 owners who have no interest in historically playstation games....so I guess the question is, do developers ever get so frustrated that their games barely eke out any additional profit going multi and then have to endure all this negative attention and press to themselves with people like the publicsudoku kid?

Surely, if I were a developer, regardless of how fanboyish, idiotic, arrogant, ignorant, or whatever other terminology might be held tight behind those lips of yours, I would be not only scared of upsetting such a fanbase, but completely frustrated to the point of defeat.

Great point, sales. Developers should fear the big playstation babies.



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Mr Puggsly said:
forevercloud3000 said:

http://www.siliconera.com/2011/04/24/lightings-house-was-cut-from-final-fantasy-xiii-but-you-can-see-pictures-of-it/

"Artwork was created for Lightning's living room and bedroom. You could practically walk through Lightning's house. However due to space issues the island was cut from FFXII"

Like you said, this supposed space issue is obviously not from the BluRay side.

There were several Artworks released for FFXIII that depicted unvisited areas by the time that game released. A few of them appear eerily similar to FFXIII2 locals. When this was pointed out, these images vanished from the internet, as did the comments from disgruntle SE devs that said during the porting process they were told that several plot points were dropped due to "space limitations" and it was important to fit no more than 3 discs(as MS was waving their fee attached to shipping on multiple discs). I will continue to see if I can find it....

Oh fuck! That whole thing was cut! Well nevermind! We would need like 10 fucking DVDs for that.

http://www.joystiq.com/2010/02/15/yoshinori-kitase-cut-final-fantasy-xiii-content-will-not-return/


that was just one example, there is much more cut obviously. I also wouldn't take anything SE higher ups say as reliable. They also said FFXIII would be exclusive, that PS3 version would not be hindered or delayed by 360 version, etc. All turned out to be false. They have been saying anything to save face for the last few years on this debacle.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

oniyide said:
forevercloud3000 said:

http://www.siliconera.com/2011/04/24/lightings-house-was-cut-from-final-fantasy-xiii-but-you-can-see-pictures-of-it/

"Artwork was created for Lightning's living room and bedroom. You could practically walk through Lightning's house. However due to space issues the island was cut from FFXII"

Like you said, this supposed space issue is obviously not from the BluRay side.

There were several Artworks released for FFXIII that depicted unvisited areas by the time that game released. A few of them appear eerily similar to FFXIII2 locals. When this was pointed out, these images vanished from the internet, as did the comments from disgruntle SE devs that said during the porting process they were told that several plot points were dropped due to "space limitations" and it was important to fit no more than 3 discs(as MS was waving their fee attached to shipping on multiple discs). I will continue to see if I can find it....

again, thats not showing me that they cut content because of 360. Nothing shown has said that content was cut cause of 360, you read space and content and atuomatically assumed its cause of 360, where is the proof? I want you, all of you to continue cause i want you to find where a SE rep said, "we had to cut content so it could fit on 3 DVD discs for 360" that would be undeniably proof. Since on one said that, that means

A) its BS and thats not what happened or B)...there is no B why would they just NOT come out and say that? it makes no sense. MS isnt anywhere near big enough to censor SE, and its not like they really need MS especially after sales of the last game. What benefit is there? Lets just say for the sake of argument it was true, according to Kitase, he himself stated what was cut was not essential to the game anyway, so there is no magical alternate universe where had it remain exclusive it would have been a better game. It would have been roughly the same, hell it might have been worst, just more hallways. What was stopping SE from just making another damn disc for 360? FF 8&9 had 4 discs and no dont say disc costs from MS cause that makes no sense either. MS went TO SE wanting FF13 for 360, MS paid for exclusive US ads; for both 13 and 13-2. MS bundled the damn game with their system. So why would they bust SE chops over another disc or two if they really needed it? They wouldnt to have one of the biggest franchises on their system that they didnt have before one would imagine they would just bend over backwards and wave those fees, if they are their to begin with. I mean, hell they spent alot of money already for that game already. 

No I think SE just sucked if we wanna "read between the lines" dont stop their. The fact that we still dont have versus 13, 13 was meh, and FF14 was horrid and we still dont have a date for the PS3 version tells me that SE just sucked on consoles this gen. It sucks, if someone told me a couple years ago that the best stuff coming out of SE would be from their Eidos branch; something that they freaking bought. I would have asked him what he was smoking and who his connect was. But here we are and no the portables dont cut it cause half those damn games are ports anyway.

Are you serious? So because a company is not telling you directly that they did a bad thing, then that bad thing didn't happen? Why would they tell us that the game was butchered for...any reason really? They have to make the product seem unphased no matter what happened. Even after FFXIII's release they continued to pretend that it was some how well recieved, while truthfully knowing that is not the case.

No one can show you the articles that fully proves this point is because they have been forced to be retracted. Before the game released a dev from the FFXIII team litterally came out and said that the game cut so much content to fit the limited disc space. Then a few days later Wada came in and retracted that statement, saying the stuff about a game's worth of content cut, normal, blah blah. He was saving face. Ever since the original story that started that statement has been burried on the internet. So has the articles showing the FFXIII artwork of backgrounds that are literally in FFXIII.

As for the article I did find, If you require it to be spelled out in lamens. Content cut due to space limitations, bluRay/PS3 couldn't possibly be the reason of that issue, only thing it could be is the DVD/360.

I would also like to point out that Square Enix admitted to having a test panel play the game, and tell them exactly what was wrong with the game (that it lacked towns, stifling, etc). They opted to keep it the way it was because they couldn't release it any other way, with the new idea of just moving that content across multiple games.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Mr Puggsly said:
forevercloud3000 said:

http://www.siliconera.com/2011/04/24/lightings-house-was-cut-from-final-fantasy-xiii-but-you-can-see-pictures-of-it/

"Artwork was created for Lightning's living room and bedroom. You could practically walk through Lightning's house. However due to space issues the island was cut from FFXII"

Like you said, this supposed space issue is obviously not from the BluRay side.

There were several Artworks released for FFXIII that depicted unvisited areas by the time that game released. A few of them appear eerily similar to FFXIII2 locals. When this was pointed out, these images vanished from the internet, as did the comments from disgruntle SE devs that said during the porting process they were told that several plot points were dropped due to "space limitations" and it was important to fit no more than 3 discs(as MS was waving their fee attached to shipping on multiple discs). I will continue to see if I can find it....

Oh fuck! That whole thing was cut! Well nevermind! We would need like 10 fucking DVDs for that.

http://www.joystiq.com/2010/02/15/yoshinori-kitase-cut-final-fantasy-xiii-content-will-not-return/


that was just one example, there is much more cut obviously. I also wouldn't take anything SE higher ups say as reliable. They also said FFXIII would be exclusive, that PS3 version would not be hindered or delayed by 360 version, etc. All turned out to be false. They have been saying anything to save face for the last few years on this debacle.

Delaying a game to do a port is believable. But butchering it so it could fit on DVDs, that's where you lose me with a presumption.



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1. Tekken
2. Final fantasy
3. Resident evil



DieAppleDie said:
1. Tekken
2. Final fantasy
3. Resident evil

Here's what I have to say about these.
1 Fighting Games largely depended on arcades. As they died off, so too did the console versions. Tekken didn't necessarily fail because of going multiplat, rather my point is that sales could have roughly remained just as good as an exclusive, along with cost savings.
2 FF could easily have just had tons of extras included. Sure, there's the argument that lots of stuff gets cut so they would've been cut anyway, but with so much space, they could've just said "fuck it. just leave it in", instead, it was cut, and the sales aren't really so great on 360 as to say the game wouldn't have sold that much as an exclusive (and probably come out a lot earlier too).
3 I wish I could say RE was an exclusive title, but it's never been exclusive. Not even since the first game.