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Forums - Nintendo Discussion - So now the Wii U can run UE 4 games...

ghost_of_fazz said:
ninjablade said:
ghost_of_fazz said:
This was obvious for people with at least a bit of technology knowledge, but not so much for people that only know what gaming sites and blogs tell them. And the latter were the ones making a big deal out of it.

It should be pretty clear that the Wii U can do anything the PS4 or Next Xbox are able to do, albeit at a lower resolution/framerate/scale/quality. It is not a Wii vs PS360 difference, where the technology inside them was totally different, combined with a big difference in power.


i think it is, the 2 biggest engines for nextgen are not being supported for wiiu, you think developers are gonna invest to make the wiiu version when there not even investing in current gen ports, its gonna take serious work to run ps4/720 games on wiiu, at a playable level, is not gonna worth it, just the orginial wii.

But it's not, my dear. There could be many reasons for Epic not creating the UE4 tools for the Wii U, not only the power of the hardware. It could be a matter of market: We all know that UE is used mainly (but not only) by a certain type of games, you know, FPS. Epic might think that, since these kind of games don't sell on Nintendo consoles, and not many people will develop that kind of games for the console, it's not worth their time to create the UE4 tools for the Wii U.

And still, someone could get the engine running on the console if they want to. Hell, the UE2.5 runs on the 3DS. That UE2.5 that gave the first Bioshock some Best Graphics awards back in the day.


Wii U is current gen thats why. Nintendo invented a time machine, went back in time and found 7 year old gimped parts you cant find anywhere in excess now just to make Wii U. Dont forget about its old Broadway CPU archetecture.



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The WiiU can do pretty much everything that the PS3 and the XBOX360 can do AND it has a quirk gamepad, THAT IS IT.

The PS4 and Nextbox will be in a whole other level above.

THAT IS IT, deal with it.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

WagnerPaiva said:
The WiiU can do pretty much everything that the PS3 and the XBOX360 can do AND it has a quirk gamepad, THAT IS IT.

The PS4 and Nextbox will be in a whole other level above.

THAT IS IT, deal with it.


Agree with you 100%. Thats why Sony integrated Facebook and features for multitasking and posting content in the PS4 because they wanted to show what the Wii U cant do.



keroncoward said:
WagnerPaiva said:
The WiiU can do pretty much everything that the PS3 and the XBOX360 can do AND it has a quirk gamepad, THAT IS IT.

The PS4 and Nextbox will be in a whole other level above.

THAT IS IT, deal with it.


Agree with you 100%. Thats why Sony integrated Facebook and features for multitasking and posting content in the PS4 because they wanted to show what the Wii U cant do.

I included that with the quirk gamepad thing pal.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Would a scaled down UE4 not be the UE3?



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-Newcloud- said:
Would a scaled down UE4 not be the UE3?

In terms of graphics probably. The point is that if someone wants to make a port of an UE 4 game, then the game will much more easier and more importantly cheaper to port. 



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osed125 said:

Porting a game from UE 4 to UE 3 will be harder for devs. Having the same engine will make porting way easier, your only "concern" as dev will be making the game run smoothly (by lowering textures, resolution, etc). Granted this doesn't mean 3rd parties will do it, but if they do plan on making a port their job is going to be much easier and cheaper than using UE 3.

I wasn't talking about porting, I was talking about using UE3 in place of UE4. Just, as a whole.



NintendoPie said:
osed125 said:

Porting a game from UE 4 to UE 3 will be harder for devs. Having the same engine will make porting way easier, your only "concern" as dev will be making the game run smoothly (by lowering textures, resolution, etc). Granted this doesn't mean 3rd parties will do it, but if they do plan on making a port their job is going to be much easier and cheaper than using UE 3.

I wasn't talking about porting, I was talking about using UE3 in place of UE4. Just, as a whole.

In that case they can probably use either of them. UE 3 will most likely have more optimization so when a dev makes a game from the ground up they are probably going to use that one and it's probably cheaper.



Nintendo and PC gamer

So UE4 games can be scaled down to Wii U, but there's not much point when UE3 is perfectly acceptable fit for the platform.

Did I get that right?



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F0X said:
So UE4 games can be scaled down to Wii U, but there's not much point when UE3 is perfectly acceptable fit for the platform.

Did I get that right?


Actually, Crytek 3 requires a lot more Hardware Power then Unreal 4.

The Wii U runs Crytek 3 at 100% and beautifully at that.

 

So the Wii U can run a Unreal 4 port without it being scaled down.

 

But Unreal 3 on PS3 & 360 is already scaled down, so Unreal 4 would be further scale down on PS3 & 360.

 

In fact graphics wise, well Crytek 3 does almost every different thing way better then Unreal 4, but Unreal 4 does do 2 things in graphics much better then Crytek 3.

 

Basically Unreal is the Angry Birds of Engines.........while Crytek is the "Halo 4/Last of Us/Shin Megami Tensei cross Fire Emblem" of engines.

(does this help U understand?)

 

They can run Unreal 4 port at 100% (NO down scale) on Wii U, but it wouldn't be running Natively on the Wii U is all.