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Quantic Dream has no interest in ending Sony exclusivity

Forums - Sony Discussion - Quantic Dream has no interest in ending Sony exclusivity

sales2099 said:
CGI-Quality said:
sales2099 said:

Does sony own this developer? If not, then offcourse Sony can't impose deadlines. That would be just silly.

Sony publishes their titles, but doesn't own the company (yet). This still gives them a say-so in meeting deadlines.

Not exactly. Sony isnt responsible for paying employee salaries and building maintenance. Id imagine they be a tad more strict if they did.


In fact they kind of are. They are funding the studio after all... ¬_¬



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"We're certainly not going to change partner for the sake of making more money; that's not the philosophy behind our studio. As long as we can create the games we want to create, we'll stay with Sony."
Which eloquently sums up what this company's vision is all about and why Sony doesn't have to own them for exclusivity. They are already by default.
RESPECT.



sales2099 said:

Does sony own this developer? If not, then offcourse Sony can't impose deadlines. That would be just silly.


what are you talking about? if they are funding the project of course they can impose deadlines



Dallinor said:
sales2099 said:
CGI-Quality said:
sales2099 said:
CGI-Quality said:

False. As the publisher, they have the ability to create deadlines, due dates, and such. You learn that when you become a game dev. Heavy Rain had deadlines.....imposed by Sony (David Cage made it clear). 3EYOND is no different.

Sonys imposed deadlines consist of saying: "You finish it when you can. Take your time."

Good for the consumer because they give a no-pressure atmosphere. Just saying thats what I, and others think of when thinking of Sony and deadlines.

I'm just correcting your error of assuming the publisher imposes no deadlines. 

To be fair I thought Sonys idea of a deadline was not having a deadline :P

Factor 5 had to meet a deadline for Sony to release Lair in time for the holiday season. L.A Noire was dropped by Sony who predicted (accurately) that the game was a money sink and wouldn't see profit. They also dropped Adrift from Dontnod Entertainment.

I guess they will allow a project to continue longer than many publishers if they see potential and trust the developers, but if they don't they will and have pulled out of a few contracts.


Adrift/Remember Me looked like it could have had potential

..hmm everybody wants to be like Uncharted these days..



Turkish said:
Screamapillar said:
BloodyRain said:
Sony should just buy this studio already.


They don't want to be bought.  They enjoy being an independent studio.  Didn't you read the article?


http://www.vg247.com/2012/03/09/quantic-dream-open-to-becoming-first-party-sony-studio/


Quantic Dream probably still has a little bit to create for Sony and than they will become probably 100% 1st Party.
If you have the chance you NEED to become a Sony 1st Party or at least a close friend to them especially if you don't create mainstream games like Shooters that sell no matter how good the quality is.
QD said before the PS4 Presentation they already have enough ideas for 4-5 new games and already work on some concepts.Probably one of them is the recently confirmed PS4 Project they announced.
They already plan to work for many many years with Sony and we can be pretty sure the quality will rise with every game and so will their fanbase especially NextGen.

Sony is by far the best Publisher and friend in the gaming industry.
That insane variety in genres,new projects(a lot of New IPs all the time) and communities they support doesn't even exist on other platforms.
Their really close ones like Naughty Dog are even allowed to do what they want...They don't have to stick to one Franchise and are allowed to touch even new,untouched and hard to create genres this late in the Gen.



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bertlsenix said:

Sony is by far the best Publisher and friend in the gaming industry. (In my humble opinion)


Fixed there, mate.



Dallinor said:
sales2099 said:
CGI-Quality said:
sales2099 said:
CGI-Quality said:

False. As the publisher, they have the ability to create deadlines, due dates, and such. You learn that when you become a game dev. Heavy Rain had deadlines.....imposed by Sony (David Cage made it clear). 3EYOND is no different.

Sonys imposed deadlines consist of saying: "You finish it when you can. Take your time."

Good for the consumer because they give a no-pressure atmosphere. Just saying thats what I, and others think of when thinking of Sony and deadlines.

I'm just correcting your error of assuming the publisher imposes no deadlines. 

To be fair I thought Sonys idea of a deadline was not having a deadline :P

Factor 5 had to meet a deadline for Sony to release Lair in time for the holiday season. L.A Noire was dropped by Sony who predicted (accurately) that the game was a money sink and wouldn't see profit. They also dropped Adrift from Dontnod Entertainment.

I guess they will allow a project to continue longer than many publishers if they see potential and trust the developers, but if they don't they will and have pulled out of a few contracts.

I thought L.A Noire was profitable for RockStar? It sold better than they expected.  Sony Drooped Adrift because Dontnod and Sony had different vision on where to take the game. Not because  of a deadline or anything like that.



Sony has been getting alot more respect from devs these days thankfully. I remember all the hate they used to get from devs.



Godchild1020 said:
Dallinor said:
sales2099 said:
CGI-Quality said:
sales2099 said:

Sonys imposed deadlines consist of saying: "You finish it when you can. Take your time."

Good for the consumer because they give a no-pressure atmosphere. Just saying thats what I, and others think of when thinking of Sony and deadlines.

I'm just correcting your error of assuming the publisher imposes no deadlines. 

To be fair I thought Sonys idea of a deadline was not having a deadline :P

Factor 5 had to meet a deadline for Sony to release Lair in time for the holiday season. L.A Noire was dropped by Sony who predicted (accurately) that the game was a money sink and wouldn't see profit. They also dropped Adrift from Dontnod Entertainment.

I guess they will allow a project to continue longer than many publishers if they see potential and trust the developers, but if they don't they will and have pulled out of a few contracts.

I thought L.A Noire was profitable for RockStar? It sold better than they expected.  Sony Drooped Adrift because Dontnod and Sony had different vision on where to take the game. Not because  of a deadline or anything like that.

http://news.softpedia.com/news/Take-Two-Reports-Loss-L-A-Noire-Fails-to-Deliver-215807.shtml

No way to know if it did "better than they expected", but it certainly didn't prevent them from seeing losses that quarter. Beyond that, Rockstart had a falling out with Team Bondi, so maybe it was for the better that Sony dropped.



                                                                                                                                            

good to hear
its better to release their quality games on a quality console



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