Forums - Nintendo Discussion - Nintendo and 3rd parties *Formerly; Nintendo is f*cking up big times with 3rd parties*

So, I have things to reveal, things I cannot prove but that comes from within the industry. That's why I knew KillZone 4 would be revealed during the PS4 event (even though I didn't say anything) and that's why I'm fairly certain PS4 will cost $349 at launch. I also know what games will be shown at e3 (MEGATON incoming!!! Fan boys of all sorts will cry tears of joy and tears of anger), so just take my word for what I'm writing now - and come e3 you will see what I mean by megaton, which should prove what I'm about to tell you about Nintendo and 3rd parties.

Wanna know the real reason why Nintendo is getting shitty 3rd party support? It's no conspiracy like some think. Nintendo has ever since the GameCube days (and perhaps even before that) given 3rd parties GIMPED dev kits. We all know Wii U has 2gb RAM, and 1gb of those are reserved for the OS - leaving 1gb for games. But only Nintendo has access to that FULL 1gb RAM; 3rd parties got gimped dev kits with about 730mb RAM to work with, with the explanation that the rest of the RAM were off limits.

What happened was early on a very large publisher got their hands on source code to a 1st party title accidentally (was meant to be sent a code segment on disk for assistance with a gpu addressing issue, but ended up with whole game source), and in the source for that, it became obvious that 3rd party dev kits lacked vital and very helpful api's for graphics rendering.

This thing also happened with the Wii. 3rd party developers wanted more access to the hardware to make games, but weren't allowed by Nintendo, and that's why Wii never saw much support except for shovelware.

And what's even more troubling is that I just heard that Nintendo has canceled 2 3rd party games to the Wii U; 1 being exclusive and 1 being a multiplat. And these games are well known, popular titles by a major publisher. The exclusive games will now probably be heading to the PS360.

But seriously, you all need to know this - especially the Nintendo fans. 3rd parties are skipping Nintendo's consoles because they are being treated as shit. Nintendo only has themselves to blame for this fuck up.

MAJOR UPDATE: The exclusive title coming to the Wii U is STILL ON! It has been postponed though, so as not to compete with another title due for release at around the same time.

 

EDIT: I'm backing up ALL my claims (how Nintendo is treating 3rd parties shitty and the cancelled games) with that I know what will happen at e3 during Sonys presentation, but since I can't tell you what games will be announcened I will simply tell you that there will be megatons at this years e3. We will see and old friend return to playstation, we will get a remake that will blow people away and we will see a former exclusive xbox title cause meltdowns, AND PS4 will get a BIG online service that no one has seen coming. If at least half of these predictions come true it should prove that I know a thing or two of what is going on within the industry, and thus prove that I know what I'm alking about in the OP.



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This is from eurogamer; an interview with criterion that shows that 3rd parties were struggling with the gimped dev kits until Nintendo gave them more capable ones:

The Criterion team found itself looking at what seemed to be some decent hardware, but without the means to fully access its potential. Idries Hamadi, technical director, is at pains to point out that this isn't a port in the traditional sense ("it's not like we finished Most Wanted and then we started this on Wii U, we had stuff running this time last year") but explains the general process involved in bringing a game on one platform to another.

"Getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support... that wasn't there at day one... the tools, everything."

"The difference with Wii U was that when we first started out, getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support - support which helps people who are doing cross-platform development actually get the GPU running to the kind of rate we've got it at now. We benefited by not quite being there for launch - we got a lot of that support that wasn't there at day one... the tools, everything."

"Tools and software were the biggest challenges by a long way... the fallout of that has always been the biggest challenge here," Idries reaffirms. "[Wii U] is a good piece of hardware, it punches above its weight. For the power consumption it delivers in terms of raw wattage it's pretty incredible. Getting to that though, actually being able to use the tools from Nintendo to leverage that, was easily the hardest part."

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes



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Furthermore, I think VGChartz should add a "Like"-button.

Well, there's no third party support yet. They don't know what to do with the console. Usually it takes Nintendo to show other third parties what can be done on a Nintendo console. The PS4 is more powerful than the Wii U but it's not that much powerful so we'll just have to wait. It's not like 3rd party games sell overwhelmingly well on Nintendo consoles anyway. Nintendo has survived on Mario, Zelda, Pokemon, Dragon Quest, Star Fox, Kirby, Smash Bros., Mario Kart, Pikmin, Animal Crossing, Fire Emblem, and other first party titles and they still came out on top without 3rd party support.: I'm not saying 3rd party support isn't important but Nintendo has some convincing to do first. Specs do not chart the success of a console, it's creativity. And Nintendo has some of the most talented game designers in the world.





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Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.


Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.



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Conegamer said:
Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.

Nintendo gave 3rd party developers gimped dev kits?!

 

Has anyone really read what I'm saying???



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Conegamer said:
Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.

PS4



 

 

DanneSandin said:
Conegamer said:
Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.

Nintendo gave 3rd party developers gimped dev kits?!

 

Has anyone really read what I'm saying???


so did Sony with the PS4, until the reveal they were all under the impression it had 4GB of ram.



 

 

DanneSandin said:
Conegamer said:
Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.

Nintendo gave 3rd party developers gimped dev kits?!

 

Has anyone really read what I'm saying???

No, I read what you said and good points are raised in it. However, why did Nintendo do this, and moreover, why did the devs say that the kits were so great initially if they weren't?



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Cobretti2 said:
Conegamer said:
Turkish said:
Just look at the reactions of 3rd parties, they're all very happy with PS4s 8GB GDDR5 ram, ram was one of the biggest bottlenecks current gen. Nintendo just let them down.

Gamecube was a beast console, in return it got many multiplats.

As I recall at E3 2011 (or even 2012?), Nintendo said that they designed the console with 3rd parties in mind, and as such there was nothing but praise for the system. Who knows what happened to cause such a change.

PS4

People always knew that the PS4 would be more powerful, so surely the devs were either incredibly short-sighted or it's not actually the case. As you said; all devs received underpowered PS4 dev kits, so it must be a common feature at a new console launch.



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