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Forums - Sony Discussion - Since AC:L is a success, which game should come from Ubisoft for the Vita?

Splinter cell and future Assassins Creed games should come on it.



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naruball said:
Gehirnkrampf said:

- Heroes of might and magic


I would probably have a heart attack. Not sure if it would work, but I would pre-order it in a heart beat.

Realistically speaking, Rayman Legends would be great

i can't imagine that heroes of might and magic would be this expensive to port. I'd buy it, just like you.

since you like the idea of heroes you could also like the settlers. but those two games just won't appear, they are too small.



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

See PS fans enjoy bundle sales just as much as 360 fans do.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Ghost Recon: Shadow Wars.



I can't help but think that Ubisoft would be reluctant to expand development for a platform that requires a game to be bundled to pass the 500,000 unit mark ...



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The OP said: I know it is given away for free, but successfully so!

Awesome logic.



Imagine not having GamePass on your console...

pezus said:
HappySqurriel said:
I can't help but think that Ubisoft would be reluctant to expand development for a platform that requires a game to be bundled to pass the 500,000 unit mark ...

They made that deal with Sony before it even came out. Why would they suddenly be disappointed now once it's proven that deal was a good one?

Define "good one"?

From my understanding, most bundled software produces far less per-unit revenue for third party publishers than a retail sale and they enter into these contracts because the high volume more than makes up for the reduced revenue. I don't know the figures from this contract but I wouldn't be surprised if Ubisoft was earning $5 or $10 per unit rather than the $20+ they probably get at retail.

In other words, while a game like Assassin's Creed may break even on development costs with 250,000 to 500,000 games sold digitally (where they cut out the retailer) or with 500,000 to 1,000,000 sales at retail, they probably require far more sales to break even on bundled software.

 

Beyond that, they won't be able to bundle all of the software they produce and the more software that is bundled the lower of sales they can expect from bundled software.

The core problem for publishers with the PS-Vita still stands, it is selling at a rate below 5 million units per year which means it doesn't have the userbase to support the budgets of PS-Vita games. It needs to maintain roughly double its sales to become a viable platform for strong support.



Ubisoft needs to give annual Assassin's Creed's to vita !!! Plus a Ghost recon..



You heard here folks all the assassin's creed sold, all of it came from bundles.
Not a single soul bought the game they got it for free!!!!



pezus said:
HappySqurriel said:
pezus said:
HappySqurriel said:
I can't help but think that Ubisoft would be reluctant to expand development for a platform that requires a game to be bundled to pass the 500,000 unit mark ...

They made that deal with Sony before it even came out. Why would they suddenly be disappointed now once it's proven that deal was a good one?

Define "good one"?

From my understanding, most bundled software produces far less per-unit revenue for third party publishers than a retail sale and they enter into these contracts because the high volume more than makes up for the reduced revenue. I don't know the figures from this contract but I wouldn't be surprised if Ubisoft was earning $5 or $10 per unit rather than the $20+ they probably get at retail.

In other words, while a game like Assassin's Creed may break even on development costs with 250,000 to 500,000 games sold digitally (where they cut out the retailer) or with 500,000 to 1,000,000 sales at retail, they probably require far more sales to break even on bundled software.

 

Beyond that, they won't be able to bundle all of the software they produce and the more software that is bundled the lower of sales they can expect from bundled software.

The core problem for publishers with the PS-Vita still stands, it is selling at a rate below 5 million units per year which means it doesn't have the userbase to support the budgets of PS-Vita games. It needs to maintain roughly double its sales to become a viable platform for strong support.


Good = 1m in sales, 700k-800k of that in ~two months

If they spent $10 Million on development, $10 million on marketing, and earn $10.00 per bundled game is 1 million sales when most of them are bundled really good? It may be good in comparison to the 250,000 sales at $20 per unit you would have received if it wasn't bundled, but in general it is pretty awful; and certainly wouldn't be a strong argument for spending another $10 million on development with an additional $10 million on marketing for another PS-Vita game.

 

In general, games for the Nintendo DS cost (about) 1/2 to 1/4 to develop than a similar game for the 3DS or PSP does, and games for the 3DS or PSP cost about 1/2 to 1/4 to develop than a similar game for the PS-Vita does; while 1 million sales for a DS game may be fantastic it is probably pretty mediocre for the 3DS or PSP, and it is pretty bad for the PS-Vita. This progressively increasing cost on higher detailed graphics is the main reason why studios were going bankrupt after million+ selling games on the HD consoles last generation, while 500,000+ sales for a Wii game typically meant there would be (many) sequels.