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Forums - Gaming Discussion - Why Photo Realistic Graphics is Doomed to Fail

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CGI-Quality said:
JayWood2010 said:

Uncharted and Call of Duty are definitely not trying to achieve photo realistic graphics. Uncharted is filled with vibrant colors and has a unique art style where Call of Duty is on the realistic side it is just ugly and hasn't been upgraded for years. Battlefield 3 took a step in the right direction. Look up photo realistic games on youtube for PC. We are already pretty much there with extreme high end PC's. For consoles another decade or so, maybe more and I doubt if they will get shunned. However devs will need to find new ways to innovate because if it is a copy and paste format of game play then people will grow bored and move on. The games with the good graphics will no longer stand out but the ones with good artistic styles.

Heavy Rain and Beyond: Two Souls are the only console games that really go for photo-realism, and they work for that game structure. But on PC, we have stuff like:

 

Yeah I'd agree with that, but if we are going to use interactive movie type games then I'd say throw L.A. Noire in there because of the motion capture or whatever it's called.




       

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i have the uncanny valley feeling when i look at ellen page in beyond but only the short hair variant of her (and i believe it's intentionally) so it is not really a problem and everything which will look better as beyond face models won't give me that uncanny valley feeling, i'm almost sure about that so i think we are already at graphics better as that.

but besides that, for many games simulating the real world would be wrong but i don't think someone making a pokemon game would ever try to make a world looking exactly like the real world but for other games like battlefield or gran turismo it would work good. but what the guy making the pokemone game would try is to let his fantasy world look as good as possible with new technology.

what i mean with beyond is:

horrible, can't look at it:

looks nice and i doubt something even better will give me a bad feeling:



DanneSandin said:
JayWood2010 said:

Uncharted and Call of Duty are definitely not trying to achieve photo realistic graphics. Uncharted is filled with vibrant colors and has a unique art style where Call of Duty is on the realistic side it is just ugly and hasn't been upgraded for years. Battlefield 3 took a step in the right direction. Look up photo realistic games on youtube for PC. We are already pretty much there with extreme high end PC's. For consoles another decade or so, maybe more and I doubt if they will get shunned. However devs will need to find new ways to innovate because if it is a copy and paste format of game play then people will grow bored and move on. The games with the good graphics will no longer stand out but the ones with good artistic styles.

@Bolded and the real world isn't? ;)

My point was that photo realistic games trying to emulate human looks will get shunned (at least for a while) because we humans don't take kindly to things that ALMOST looks human :p


lol no Uncharted looks nothing like this haha  Even the character models are nothing realistic.  They are all filled with colors.  Sure it has a real aspect to it but it is because of the unique color pallet and style that uncharted stands out.  That and it looks crystal clear. with a good polish to it.  

Looking at the picture above that looks more like "Watch Dogs' from ubisoft




       

CGI-Quality said:

Depends on the game/circumstances/goals of the dev. Certain games work well will closer-to-real-life visuals. No, not every game needs them, but if a market can exist for these types of games with stylized visuals, I see no reason why more realistic game graphics can't have their place.

That's the problem I see with many in the industry (gamers, journalists, and some devs alike), when something works, we suddenly think it should be done away with for "fear" that's it's going to impair the market. The aim to try and reach reality hasn't hurt the industry (from where I'm sitting, seems like it's helped out a lot). And btw, Naughty Dog has never tried to achieve photo-realism with any of the Uncharted titles (they stated very clearly that they were avoiding that). The games have a stylized look that avoid The Uncanny Vally completely.

As for what The Uncanny Valley is, you're preaching to the choir.

Well, if you're already on board with this concept, surely you must agree that having almost human like game characters will turn people off? Even if UC has a stylized design, they're trying to emulate real life objects. Gears of War, on the other hand, do not risk getting too realistic imo. compare these two imagies:

Clearly, UC is giong for a more realistic look on Drake, rather than what's been done with Fenix; he's a lot more... cartoony. Well, maybe not a lot :P And going the way of UC is the wrong path imo...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

CGI-Quality said:
JayWood2010 said:
CGI-Quality said:

Heavy Rain and Beyond: Two Souls are the only console games that really go for photo-realism, and they work for that game structure. But on PC, we have stuff like:

Yeah I'd agree with that, but if we are going to use interactive movie type games then I'd say throw L.A. Noire in there because of the motion capture or whatever it's called.

LA Noire tried to capture the motion, but it was graphically not up to the part. Still looked cartoony. However, I agree with some in here to avoid these types of graphics for most games/genres, but where it works it works, ya know?


Yeah i agree with that




       

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Mr Khan said:
All i wish is that more developers would move away from the "real is brown" camp.

yes i remember when the history, characters, especial moves/habilitys were the most important aspect of a game (chrono trigger), the games were more fun, you were so deep in the gameplay and history that all you can do was say "this is a masterpiece", now graphics are near photorealism but are stuck in the 90's in the other components of a game.



34 years playing games.

 

Compound to that the repulsive nature of overly charicaturised videogame characters, the "necessary" association to the nitty-gritty, and you have a recipe for an uncanny valley.

However, a movie like Brave tells another story. There is some incredible photorealism there, and good caricatures, but it's done right.

But then this is stupid imho:



So, I think it's a tricky concept, but photorealism done right works (e.g. no uncanny valley), it just all depends on how interesting your characters are. Some things can fool the human eye, as long as they're done right. Animation and drawing have captured the imaginations of humans for ages, and lately with the advancements of Pixar and company this has not changed despite the leaps in photorealism. Yet, we continue to be drawn in. That's because it's well done.


soulless-serious-nitty-gritty =/= photoreal.



kaneada said:

That's an interesting topic and there is some merit to your points, but I also think that the struggle for photo realistic graphics in games also has shown some interesting side effects already in the game industry. Given that photo realism tends to go with high production values (AAA game development), I think that it has altered the value of games as a whole. I am not a fan of big budget prodcutions because of the emphasis on graphics over game play. That's not to say that all games are like this and there are some AAA style games that I like, but I generally think that in those games there is very little to differentiate one title from the next as they seem to regurgitate one type of gameplay where the only unique quality between titles is the character models and worlds themselves. 

Perhaps that has more to do with how long it takes to produce these high quality visuals and inevitably that struggle will lead to technology that makes producing that level of detail easier, but my general conclusion on that matter is that all this tech has just made the big budget studios lazy and its entirely plausible that game quality will suffer because of the technology...time will tell though.

haha yeah, I think I agree with this pretty much =) high budget games have become some what generic (at least visually). Games like UC still sports good game play, and they're lovely to watch, but it's sad to see so many games giong the realistic way. That's what I loved with Zelda Skyward Sword; it had a new and personal art style!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
CGI-Quality said:

Depends on the game/circumstances/goals of the dev. Certain games work well will closer-to-real-life visuals. No, not every game needs them, but if a market can exist for these types of games with stylized visuals, I see no reason why more realistic game graphics can't have their place.

That's the problem I see with many in the industry (gamers, journalists, and some devs alike), when something works, we suddenly think it should be done away with for "fear" that's it's going to impair the market. The aim to try and reach reality hasn't hurt the industry (from where I'm sitting, seems like it's helped out a lot). And btw, Naughty Dog has never tried to achieve photo-realism with any of the Uncharted titles (they stated very clearly that they were avoiding that). The games have a stylized look that avoid The Uncanny Vally completely.

As for what The Uncanny Valley is, you're preaching to the choir.

Well, if you're already on board with this concept, surely you must agree that having almost human like game characters will turn people off? Even if UC has a stylized design, they're trying to emulate real life objects. Gears of War, on the other hand, do not risk getting too realistic imo. compare these two imagies:

Clearly, UC is giong for a more realistic look on Drake, rather than what's been done with Fenix; he's a lot more... cartoony. Well, maybe not a lot :P And going the way of UC is the wrong path imo...


how many people who have actually played uncharted or gears do you see complaining about this issue?

...you're the first person i've seen



o_O.Q said:

how many people who have actually played uncharted or gears do you see complaining about this issue?

...you're the first person i've seen

I played both, and I can tell you I wasn't liking the Gears visuals at all, it gave me an Uncanny Valley experience (it repulsed me). The style didn't do it for me. Uncharted on the other hand, loved the visuals.

The life in these "robots" is what solves the uncanny valley effect, and imho the style of themes like Gears and such don't do it for me, and I'd assume so for many others. For something to be organic, it needs to resonate with us. Clichés simply don't work.