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Forums - Nintendo Discussion - Creating New IPs Dilutes Nintendo's Franchise Output

Nintendo did great with doing both before the Wii.

Basically it was about managing various second party and external developers but the fact is with this generation, many of those developers are striking out on their own via digital distribution or folding due to not being able compete or meet Nintendo's stricter development demands on time and budget. Nintendo could easily do both, but they are focusing their main teams on proven successes (Mario, Kirby and Zelda games), having the smaller ones work with smaller portable projects or research and development.

Other notable second parties are usually either on loan for other projects (Monolith Soft and Project X Zone) or have to get used to new hardware requirements (hence why Camelot and Intelligent Systems have been fairly quiet over the past few generations outside of portable projects or sequels).



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RolStoppable said:
DanneSandin said:

I just don't think that those games would reach 25m and 20m each... The reason it was possible to have 3 SMB entries on NES is because, 1) It was a phenomenon; the first game was like nothing no one had ever seen before, making it exciting (kinda like Wii SPorts and Sports Resorts) and 2) the 2nd entry was... a disappointment (which clearly can be seen in its sales, not saying it's a bad game though - aaaand I know it's not the true sequel), so when SMB3 came around people finally got what they had yearned for.

And considering that EVERY NSMB installment is kinda... uninspired (none have gained the critical acclaim that the old school mario's ever got) it wouldn't be hard to imagine how stale the series would get if they pumped out 2 entries every gen.

And having 2 Zeldas each gen is totally different because each entry is very different from its predecessor. Case in point: Wind Waker and Twilight Princess and Skyward Sword. Very different kind of games and settings. It's easy doing something new with Zelda, while Mario is kinda stuck within a certain mold; deviate too far and you'll get a back slash.

So if all the NSMB games are uninspired according to you, wouldn't that justify to have Super Mario Bros. 7 on the Wii U, if it was a step up like SMB3 over its predecessors?

Critical acclaim is entirely worthless, because it's seen as heretic to rate a 2D game as high as a 3D game. For most reviewers, nowadays the scale for SMB is capped at 90, not at 100.

Mario actually gives developers more freedom than Zelda. Essentially, Zelda is locked to the mythology of Hyrule. Every game that deviates from this isn't particularly well received by the market. Link, Zelda, Ganon, Hyrule, Triforce - these are the five cornerstones of the legend.

Mario doesn't have as much mythology, it's a game about a real world plumber that somehow managed to enter an alternate world. This doesn't lock Mario to the Mushroom Kingdom and nobody knows what other lands exist within this world, so it's basically infinitely expendable. Super Mario World added Dinosaur Land and the game was successful, so it isn't much of a problem to integrate new stuff in the Mario universe and it also isn't hard to keep Peach and Bowser plus his underlings in the game.

Yes, I'll give you a point regarding critics and scores.

2D Mario is just as much locked to a certain formula as Zelda is. You have your Mario and Peach and Bowser (but I prefer his old name: King Koopa, actually :p). But the game play in 2D Mario is much more locked than Zelda. You run, you jump, you try to find pipes to go down in... That's Mario for you, and changing that would just be... wrong. So wrong.

Mario doesn't have any mythology at all. When I play 2D Mario I'm never thinking about that he's a real bloke stuck in the Mushroom Kingdom. It's not important. He could just as well have been an alien, or a native for all I care. And if we are to go by by the "New"-series Nintendo isn't THAT interested in exploring Mario's myths and worlds... Sure, they threw in a Van Gogh world, but that's about it.

As it looks right now, getting 2 2D Mario's/console would kill it imo, because they're not willing to give 2D Mario the 3D Mario-treatment.



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