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Forums - Nintendo Discussion - Revolution: The Story of Wii

noname2200 said:
Squilliam said:

They staked a console release but they anticipated a much lower release price ($199) and much lower sales. They had confidence enough to release a new console based on the technology but not enough to go without hedging their bets. This wasn't the first time they hedged their bets, they released the N64 with only a single analogue stick when the industry finally settled on two and they didn't move to make any adjustment either after the PS1 obsorbed their innovations.

The pre-release period where developer confidence set the tone of the whole course of the lifecycle of the Wii would have been completely different had they actually bothered to release new hardware. Before the release of the Wii the developers essentially voted no-confidence and moved on to larger projects on other platforms. The only developers who developed for the Wii essentially were given no other choice whereas the developers with some market power decided against the Wii, hence the fact that the Wii was supported by the least capable developers plus Nintendo. Whilst new hardware would have cost more money, hindsight more than suggests that a $299 price point was supportable given the price so many were willing to pay for access to the unavailable hardware.

That's merely Nintendo being itself. This is the same company that used parts made in the 70's for its first home console. It's the company that released the Gameboy when technology like the Game Gear were available. Consider that the Wii was the most expensive system Nintendo had ever released, and that they manufactured more of them from day one than they have any prior system, and you'll realize that the only reason they were hedging their bets is because conservatism is in their DNA. Remember, they were barely leaving the generation where they had to stop manufacturing their newest home console, two years after its release.

I also must point out that your N64 example has its timeline reversed. The N64 controller was the first home console to use an analogue stick. Dual analogues didn't come along until after its release.

 

As for the idea that the system might have done better with third-parties if it was beefier: perhaps. It's fun to speculate, anyways. But as this article points out, the industry as a whole was (and still is) pursuing a direction that's not healthy. The system's success demonstrates, indisputably, that the general market placed less value on horsepower and more on accessibility and games with a wider appeal. That others, and eventually Nintendo itself, chose to ignore this message is unrelated to the subject matter.

What I meant with the N64 was conservatism in that they took a new paradigm but didn't take it to the logical conclusion, one stick vs two.

Anyway the conservatism has good points and bad so one can't say that nothing good came from it like for instance ensuring good battery life with the Gameboy instead of including a more powerful screen/backlight.

The industry itself is a strange one I have to give you that. The actions of the big publishers could almost be described as deliberate given they would have wanted to shut out the smaller developers from the majority of the game funding and hence secure a larger share of the pie even if it was self destructive. However this has changed the market  and smaller/agile developers are fighting back which presents problems for all of the big three given the vastly increasing market of free to play and/or cheaply developed games, especially on PC and Apple ecosystems. The Wii U tablet is likely a response in part to this growing trend towards a dumbell shaped market where free or next to nothing competes with expensive AAA experiences with nothing in the middle.



Tease.

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This actually feels like the the revenge of Sony's disc add-on for Nintendo's next console project back then, Sony's advert warning (from Bill Gates himself), but realized too late equals backhand slap to the face. And Nintendo's double edged sword (a success with a cost)...

The irony in life.



 And proud member of the Mega Mario Movement!

The revolution overall was good in spite of what I might have sounded like. Nintendo are their own company and as a result their actions can be confusing. Whilst I wish that they had a more powerful device I also have no place to say that they ought to have taking into account hindsight is always 20/20 and they have taken on board many of the criticisms to design a Wii U console which doesn't have the same weaknesses.



Tease.

Amazing article. Thanks for the link.



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RolStoppable said:
The gaming industry didn't do itself any favors with their herd mentality. Development costs are only going up, but the market is collapsing around them. Only the strongest will survive from now on, so goodbye, THQ.

You really don't think THQ will pull off the brink?  They seem to have made many cost cutting measures and business improving measures, such as a large move to digital sales (their games are consistent top sellers on steam and they are one of the few publishers offering Digital download on the Wii U), closing of studios, cancellation of risky games and DLC's, and even taking more time to develop key IP's.  Their games that are selling modestly are turning decent  profits for them (see Metro 2033).  They made some mistakes like with Udraw last year, but they have already dealt with the brunt of that.   THQ have also incurred most of their restructuring costs already. 

THQ is one of the more interesting companies to follow as far as sales go.

 

http://www.ign.com/articles/2012/01/25/amid-growing-concern-thq-shifts-focus

http://www.ign.com/articles/2012/08/07/thq-eyes-digital-sales-for-return-to-profit-discusses-next-gen

http://www.joystiq.com/2010/05/05/metro-2033-has-been-very-profitable-for-thq-ceo-says/

http://www.webpronews.com/saints-row-the-third-expansion-cancelled-2012-06

http://www.computerandvideogames.com/361719/thq-returns-to-profit-amid-crackdown-on-expenses/