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Forums - Nintendo Discussion - 2D Mario is in decline. Less than 42% sell-through for NSMB2

the_dengle said:
AbbathTheGrim said:
the_dengle said:
Level1Death said:

How do you know that high digital demand is what brought the servers down?

Logic

People see what they want to see.

Mario is not in decline, it is just that World population is in decline. I mean, if a Mario game sells less than expected it MUST be any factor other than the possibility that some people stopped caring for it.

Yeah, Nintendo must have just felt like turning the servers off for two hours on one of the most important days of the year for their online service, conveniently within a half-hour after New Super 2 and Oni Tore became available for download. The chances of the downtime having anything to do with demand for one of the biggest releases of the year in its launch hour is obviously negligible.

Come off it. Of course New Super 2 didn't sell as well as its predecessors FW, whatever its digital sales might be. But if it was a 0.1% decrease, would you go so far as to say that "2D Mario is in decline?" Probably not, as even though it would be mathematically true, in practice that would be a completely insignificant difference. So the question is -- at what point does the difference become significant? 2%? 15%? 40%? The game still sold more physical units in its first week than all but eight games have sold in Japan YTD. Add in the variable digital sales and it could even already be in the top 5. Does that sound like "decline" to you? This is a series built on legs. Let's talk again in a few years and determine how much the series' sales have "declined."

As pointed out earlier, through simple arithmetic we can determine that Nintendo shipped over 1 million units in preparation. They obviously didn't expect New Super 2 to sell 1 million FW, which means it wasn't their intention to have an amazing sell-through. They simply wanted to have enough units on shelves to meet demand -- possibly for its first two or three weeks. This renders the reasoning of the OP completely baseless.

Sure, maybe 2D Mario is in decline. But there's no evidence to be found in this thread that supports that conclusion. It's just an impulsive reaction to a sequel having lower FW sales than the first game, without taking into account ANY factors other than an immeasurable perceived general interest in the series. Even if this game does perform significantly more weakly than the first two New Supers, you shouldn't extrapolate a "trend" based on the sales of a single game in a series, especially with another game in the same series coming out in just a few months.

This thread is silly.


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Did Nintendo's servers really go down?
I had no problems whatsoever.
The whole game was downloaded in about 3-4 minutes. That was quite nice.
Maybe I got in before the trouble.



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KylieDog said:
Digital sales in Japan are extremely poor, they have not taken to digital content like the west. If Nintendos servers went down due to NSMB2 then to me it says more about the quality of Nintendos servers.

So you know the number's?

Just wait.



We'll reevaluate this in 5yrs when its still selling a few thousand a week and is well over 20million.



spurgeonryan said:
Legs that will push it till Christmas and then slam the game through the roof again then some more legs throughout 2013. Digital sales had to have bee really big. Who could really resist trying it out.

@ manuel

3-4 minutes seems really fast to me! O_o Supposedly it takes 70 minutes just to get DQX to load.


Yeah, Japan has nice internet connections.

3 minutes is actually on the slow side for 370 MB.

The last day I downloaded a Mythbusters episode of about 400 MB in about a minute. Yeehah!!  :D (Torrents are great!)



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KylieDog said:
Digital sales in Japan are extremely poor, they have not taken to digital content like the west. If Nintendos servers went down due to NSMB2 then to me it says more about the quality of Nintendos servers.


Would be cool if you share your numbers. No seriously, I really want to know how poor exactly NSMB2 performed digitally.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

KylieDog said:
NintendoPie said:

So you know the number's?

Just wait.


Digital numbers?  Yeah I know them, crap.  Because it is digital japan sales, they always crap.  Is why they get a lot of stuff released on disc the west only ever gets as a digital release.

When CoD maps packs release they sell millions in a space of hours, don't see PSN or XBL going down because of it, so if NSMB2 brings down the 3DS shop then Nintendos online system is probably just poor.

You are ignoring the digital sales in retail cards, which at the moment it's not sure if they are going to be counted as retail or digital.

Guys, just calm down, it's a Galaki thread, just have a laugh and enjoy the comments :)

OT: Just to give some sanity to the balance. Apparently Obon is near, and so is summer brake holiday, andriasang reported that Media Create suspects that Nintendo anticipated this and overshipped the game. Even if it doesn't look good, over-shipping it's always better than undershipping. Besides, it's a bloody 2D Mario, it'll sells millions, and the sales will enrage many 'hardcore gamerz'.



The Obon is on the 13th till 15th

So, because of the whole 2 day thing, we already have a good second week almost guaranteed, and this holiday might make the 4th week great too



Mario is saved... it's not 42%!!!!

It's 45%


Dengeki Sales, Jul 23 - 29, 2012 (Week 30)

01. (__) [3DS] New Super Mario Bros. 2 (Nintendo) - 434,500 / 434,500 [ST: ~45% => 966,000]



VicViper said:
Mario is saved... it's not 42%!!!!

It's 45%


Dengeki Sales, Jul 23 - 29, 2012 (Week 30)

01. (__) [3DS] New Super Mario Bros. 2 (Nintendo) - 434,500 / 434,500 [ST: ~45% => 966,000]

LMAO! I just died