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IGN - Zelda: Skyward Sword - The Great Graphics Debate

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i prefer gameplay over graphics thats why i play timesplitters 2 still and modern warfare 3 :P and this article is well pointed out, to many hd nerds out there these days



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Well I think this game graphics aren't that great something they point very well in video reviews, especially compared to SMG that is now an +4 year old game.



 

Lostplanet22 said:
Well I think this game graphics aren't that great something they point very well in video reviews, especially compared to SMG that is now an +4 year old game.

The levels in SMG are all tiny compared to Zelda's. Durh.



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kitler53 said:
the concept art looks great, the game however looks boxy, jagged from the low poly count models that work against the intended art style and imo make it look bad. game isn't even out yet and it already looks dated.

The big problem which developers never got a grip on is anti aliasing.Its really beyond me why that was such a problem on Wii,

I could swear more games on GC had AA than on Wii. I know its costly, but so what ?

Looking at Good of War and Prince of Persia, I find the artistic texture style and look of such game to stand the test of time better than pure realism, low poly or not.



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Emme said:
kitler53 said:
the concept art looks great, the game however looks boxy, jagged from the low poly count models that work against the intended art style and imo make it look bad. game isn't even out yet and it already looks dated.

The big problem which developers never got a grip on is anti aliasing.Its really beyond me why that was such a problem on Wii,

I could swear more games on GC had AA than on Wii. I know its costly, but so what ?

Looking at Good of War and Prince of Persia, I find the artistic texture style and look of such game to stand the test of time better than pure realism, low poly or not.

I don't think the Wii supported AA, which also would mean the GC didn't, given procedural similarity



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The GC supported subpixel anti aliasing. And some Wii games have anti alising. So I wonder why Big N wouldn't at least add it to Skyward Sword, if the graphics themselves are not pushing the Wii in any way. There is anot a lot going on onscreen, compared to stuff like God of War on PS2.



Greetings,

Emme

PXLRY

Mr Khan said:
Emme said:
kitler53 said:
the concept art looks great, the game however looks boxy, jagged from the low poly count models that work against the intended art style and imo make it look bad. game isn't even out yet and it already looks dated.

The big problem which developers never got a grip on is anti aliasing.Its really beyond me why that was such a problem on Wii,

I could swear more games on GC had AA than on Wii. I know its costly, but so what ?

Looking at Good of War and Prince of Persia, I find the artistic texture style and look of such game to stand the test of time better than pure realism, low poly or not.

I don't think the Wii supported AA, which also would mean the GC didn't, given procedural similarity


The Wii has AA and pixes / vertex shaders. They are pretty basic compared to other GPU's, but it does have them. The Conduit uses both. The jagginess on Wii seems to be more about resolution than the lack of AA, since it tends to look much better on non-LCD TV's.



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Sure, the old art vs technical specs debate, we all get it. I don't think the new Zelda has that great of an art direction to begin with it, however.



not a big fan of that art style either. Link looks good, but the landscape not so much.