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Forums - Nintendo Discussion - What do you wanna see/ don't wanna see on the next Pikmin?

What the thread title says, DUH!

So I played Pikmin 2, and since it rocked, I wanna see what you thought of the game, and what could be fixed.

Since possibly the game hasn't started develoment maybe Nintendo can see this

1. NO WATERWRAITH.

I mean, the guy was a total jerk, he killed more than 70 Pikmin (not him, my hurry), so I want him OUT!

2. Make stuff inconvenient, but not so much.

I can see development proccess:

Let's put fire monsters in the lake, and some shock bugs, and a posion bug, and hell, let's toss a Spotty Bulbear there too, nah, 3 of them. Oh and if you don't hurry Waterwraith will kill you. Oh, let's not forget falling bomb rocks, those are musts.

3.  Another Pikmin class.

Surprise me

4. Another character.

Surprise me

5. More outside time.

Self explainatory.

6. Before 2030.

Hope it happens.

7. Moral filled, Earth contamination story.

Pikmin 2 set the bases for this, and the series begs for this type of story.

 

 

What are your wishes?




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i want to be able to swim under water and control a swarm of piranha pikmin!



    R.I.P Mr Iwata :'(

New colored pikmin like green whihc is resistant to poison, and mayeb a colorless pikmin whihc enemies can't see apart from 1 or 2 this pikmin cannot attack but can carry stuff, but are also quite rare.



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Roma said:
i want to be able to swim under water and control a swarm of piranha pikmin!


Me too.

 

 

 

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I liked the time system/underground levels in Pikmin 2, so use that again.
A new kind of Pikmin would be cool, and giving more control over your hoard of Pikmin would be a plus (when navigating narrow bridges often some Pikmin would fall down).
And I hated the mechanical spider in Pikmin 2...



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I have no doubts that the single player will be top notch. Pikmin 2 was a great game, and I'm sure Pikmin 3 will improve on the single player.

However, I expect, and hope, that the biggest improvement in Pikmin 3 will be the multiplayer. The vs multiplayer was great fun, but it was not up to the level where you could actually get competitive in it, as in brawl/kart.

Co-op multiplayer will be done much better too. I expect that co-op will be done similarly to NSMB:Wii - it's not required for anything, but is permitted for the entire game. The challenges will probably still exist, but this will not be the main form of co-op.



Honestly, I just want to see the next Pikmin xD



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i wanna see it on Wii n not Wii U (unless its multiplat)



I'm still waiting for NPC Pikmin 2, though I'll probably be importing it eventually.
What I can say based on the time I spent with NPC Pikmin 1 and what I know of the sequel is that there are several paths the series can follow, in terms of being strategy games.

One option would be to let you breed pikmin in order to emphasize different qualities you might need in order to succeed in various environments. This could follow a pretty simple, intuitive model of averaging traits between the parents, or perhaps be based on less symmetrical Mendelian rules, or even offer surprises to the player in the form of unpredictable characteristics arising from certain combinations. In turn, enemies could also similarly evolve over time, making each playthrough of the single-player even more unique.

This kind of addition to the franchise makes sense to me because it fits well with the ecological and biological setting of the games, without being too similar to other models of "evolution" in Nintendo games, such as the one in Pokemon.

As to what kind of traits I had in mind, it should be something more creative than simply strength, speed, affinity to water/fire and so on. Perhaps better vision in caves and dark areas (maybe even night vision if there is a night mode), maybe a "stink-pikmin" trait that can be used to deter enemies or mark important areas of the map, maybe having better ability to "stick" to surfaces and climb up walls, and so on.

Then again it wouldn't really be necessary to "breed" Pikmin in order to control the combinations of these traits, as that could simply be accomplished by playing around with the different ratios in your group, so I dunno...

Another option I thought could be an interesting fit with the series isn't related to the ecological setting at all, but rather borrows from the "playing with your toys in the back yard" aesthetics. In this case I thought it could be interesting if players were allowed to create their own constructions out of the different parts they find throughout the map, and use these in order to more easily accomplish their goal.

These constructions could be dismantled in order to create new combinations of parts, or in order to transfer some of the salvaged parts into the space ship, thus furthering the main objective and also increasing the range of the ship.

This could add a great deal of depth to the strategy of the game as it would allow players to tackle the same problems in many many different ways. To make it even more challenging, you could have parts be "used up" after a certain number of uses, thus preventing you from putting them back on the ship, or alternatively you could make it so that once you've connected a part to the ship, you can't disconnect it. This has the potential to create a very deep risk-reward system that pushes the one currently in the game even further.

I'm not sure to what extent these constructions should be fully customizable, or whether there should just be a small number of things you can make, all implemented in a sort of "tech-tree". Perhaps something in the middle would be best, where there are basic types but you can tweak them by exchanging some parts for similar ones.

Examples for such constructions that I imagine are a digging machine that can move underground (similar to the ones in the old TMNT animated series, if anybody remembers), a bulldozer or caterpillar with a mechanical arm, and perhaps even more oddball creations like a catapult or submarine, etc. Naturally, these would all be powered manually by Pikmin.

Maybe it could be possible to combine these two ideas somehow and have the player create "constructs" out of multiple Pikmin of different types. Think about it like those old Japanese cartoons where the robots would come together to create a bigger, more powerful robot. Then you could have the player discover these different "recipes" on their own. For example, combing ten blue pikmin with five yellow, three purple and two white would create a "battleship" Pikmin that you could float on in water and also attack enemies or carry parts with...

I'm not sure if this would just look like a collection of Pikmin shaped like a boat, or if it would look like a new creature that would in turn fall apart and "bleed" pikmin when it's damaged, until it completely falls apart..

Like I said, I'm no expert on the series so perhaps I'm not qualified to make these suggestions, but I really like the idea of having more power to shape your environment (like a child playing with sand in a sandbox) and on the other hand having the option to adapt yourself and your Pikmin to it as well.

I'd appreciate your feedback on this. Any thoughts?



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oniyide said:
i wanna see it on Wii n not Wii U (unless its multiplat)

also, THIS



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club