I'm still waiting for NPC Pikmin 2, though I'll probably be importing it eventually.
What I can say based on the time I spent with NPC Pikmin 1 and what I know of the sequel is that there are several paths the series can follow, in terms of being strategy games.
One option would be to let you breed pikmin in order to emphasize different qualities you might need in order to succeed in various environments. This could follow a pretty simple, intuitive model of averaging traits between the parents, or perhaps be based on less symmetrical Mendelian rules, or even offer surprises to the player in the form of unpredictable characteristics arising from certain combinations. In turn, enemies could also similarly evolve over time, making each playthrough of the single-player even more unique.
This kind of addition to the franchise makes sense to me because it fits well with the ecological and biological setting of the games, without being too similar to other models of "evolution" in Nintendo games, such as the one in Pokemon.
As to what kind of traits I had in mind, it should be something more creative than simply strength, speed, affinity to water/fire and so on. Perhaps better vision in caves and dark areas (maybe even night vision if there is a night mode), maybe a "stink-pikmin" trait that can be used to deter enemies or mark important areas of the map, maybe having better ability to "stick" to surfaces and climb up walls, and so on.
Then again it wouldn't really be necessary to "breed" Pikmin in order to control the combinations of these traits, as that could simply be accomplished by playing around with the different ratios in your group, so I dunno...
Another option I thought could be an interesting fit with the series isn't related to the ecological setting at all, but rather borrows from the "playing with your toys in the back yard" aesthetics. In this case I thought it could be interesting if players were allowed to create their own constructions out of the different parts they find throughout the map, and use these in order to more easily accomplish their goal.
These constructions could be dismantled in order to create new combinations of parts, or in order to transfer some of the salvaged parts into the space ship, thus furthering the main objective and also increasing the range of the ship.
This could add a great deal of depth to the strategy of the game as it would allow players to tackle the same problems in many many different ways. To make it even more challenging, you could have parts be "used up" after a certain number of uses, thus preventing you from putting them back on the ship, or alternatively you could make it so that once you've connected a part to the ship, you can't disconnect it. This has the potential to create a very deep risk-reward system that pushes the one currently in the game even further.
I'm not sure to what extent these constructions should be fully customizable, or whether there should just be a small number of things you can make, all implemented in a sort of "tech-tree". Perhaps something in the middle would be best, where there are basic types but you can tweak them by exchanging some parts for similar ones.
Examples for such constructions that I imagine are a digging machine that can move underground (similar to the ones in the old TMNT animated series, if anybody remembers), a bulldozer or caterpillar with a mechanical arm, and perhaps even more oddball creations like a catapult or submarine, etc. Naturally, these would all be powered manually by Pikmin.
Maybe it could be possible to combine these two ideas somehow and have the player create "constructs" out of multiple Pikmin of different types. Think about it like those old Japanese cartoons where the robots would come together to create a bigger, more powerful robot. Then you could have the player discover these different "recipes" on their own. For example, combing ten blue pikmin with five yellow, three purple and two white would create a "battleship" Pikmin that you could float on in water and also attack enemies or carry parts with...
I'm not sure if this would just look like a collection of Pikmin shaped like a boat, or if it would look like a new creature that would in turn fall apart and "bleed" pikmin when it's damaged, until it completely falls apart..
Like I said, I'm no expert on the series so perhaps I'm not qualified to make these suggestions, but I really like the idea of having more power to shape your environment (like a child playing with sand in a sandbox) and on the other hand having the option to adapt yourself and your Pikmin to it as well.
I'd appreciate your feedback on this. Any thoughts?
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