Galaki said:
okr said: In other words: Nintendo was not content with Kid Icarus at the time of 3DS launch. |
I think it's likely Miyamoto that push the finish game back into development. He does that all the time.
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I think Nintendo's main problem never was too few games (as some fans claim) or too many games of the same (as some non-fans claim), it's aways been timing:
- Kid Icarus - comes too late imo, my guess: no matter when it's released, it wont' sell as much as it would have as a launch game; KI would have been the launch game imo (one of the oldest franchises revived at launch of the latest system)
- Golden Sun 3 - too late, only die-hard fans cared anymore, sold far below predecessors
- Pikmin 3 - announced long ago for Wii, will be developed for WiiU (if at all)
- Smash Bros. WiiU and 3DS - announced far too early, not even in development yet, these games are years away
- Skyward Sword - too late or too early (depends on your view - imo it comes too early, it should have been developed for WiiU in HD)
Just a few examples.
Not to speak of the terrible timing of semi-announcements and denials of western releases of Last Story and Xenoblade - if this "communication" was timed at all.
And the recent "Zelda HD was just a tech demo, actual game doesn't necessarily have to look like this" talk shows they just don't (want to) learn from their mistakes.
Nintendo is one of the best companies in this industry when it comes to quality and profitability, but at the same time one of the strangest when it comes to communication and release schedules.