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Forums - Sony Discussion - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

New Destiny of SPirits event
http://www.jp.playstation.com/op/players/dos/en/events/raidevent_008.html

Get yo Husbando On

also three SRs added to destiny summons...

http://www.jp.playstation.com/op/players/dos/en/DoS_HunabKu_en.jpg
http://www.jp.playstation.com/op/players/dos/en/DoS_BaiSuzhen_en.jpg
http://www.jp.playstation.com/op/players/dos/en/DoS_Gaia_en.jpg

Also Japan exclusive hunt event is gonna go down for something called Magica Wars or something with one girl summon for each region or something....



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

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MikeRox said:
BlowoverKing said:
While I'm happy SAO is #1 again, I feel that DanganRonpa totally deserves the top spot.


Dangan entered the UK physical chart pretty highly (for that kind of game) I suspect the digital only nature of SAO is the reason its done better digitally. I wouldn't be surprised if Danganronpa 2 had paid it over all. Actually depressing that the FIFA Launch title sans online play debuted so high. Also hit 18th in the UK chart physically which is higher than anything else this year I think including Final Fantasy and Football Manager Classic.

Don't starve placing below SAO is interesting. Does that confirm that PS+ downloads aren't counted in these charts?

Yeah SAO  being download only is the only reason why it's still #1. Hopefully DanganRonpa 2 is going to perform well on Septembers NPD considering it released very early in the month.... if we get its numbers.

If it can't beat Conception 2's 18k (I think) I'm going to flip my shit.



PSN: extremeM

PlayStation Vita Japanese Software Sales (Media Create Physical/ Famitsu Digital)

Kresnik said:

Also, Sword Art Online tops both US & EU downloads for the second month in a row.  Hope for Lost Song?

http://blog.us.playstation.com/2014/10/09/ps-stores-top-downloads-for-september-2014/#sf5133396

http://blog.eu.playstation.com/2014/10/09/playstation-store-charts-september/

And, if anyone missed it, here's Hatsune Miku performing on... Letterman...

Minecraft will destroy it soon lol. Of course we'll get Lost song and probably also Physical :P I understand somehow why lost song is on PS3 not PS4, the flying engine is similar to the Gundam Unicorns one. It should be very easier to make it on PS3

I love mikus voice but her English voice is weird



                                               

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nanzano said:

 

I love mikus voice but her English voice is weird


That song is terrible, havent heard anything else of hers in English before... although I hesitate to call that English, I cant even understand it.
Wish they had picked a better song, oh well.



Kresnik said:


So, I've played about 2-3 hours over the past couple of days and honestly... my opinion is pretty much formed by now.  I think I'm gonna trade it in tomorrow.

The game is just too gimmicky for my tastes, and not in a good way.  I was always aware I'd be buying a game filled with AR stuff, but I never thought it would be as frustrating as it actually is.

Basically, there's various different parts to the game.  I'll start with the bad - the non-card based AR stuff.  Holy shit, it's annoying.  To catch an Invizimal, you have to follow certain instructions based on stuff in the real world.  So for example, it might be making sounds that come out of your Vita's speakers which you have to "follow" in the real world to get closer to it.  Or it might teleport around and you get a vague arrow pointing to where it is and you have to go and find it.

So for starters, as you can tell, there's lots of real world interaction.  And the biggest problem with it is - it's all time based.  I've spent plenty of time wandering round my house following these sounds only to be told time ran out and the invizimal got away.  And to be honest, I don't even want to leave my room when hunting for Invizimals, but the game will take me all over the place.  

To be completely honest, I'm stuck in the game at the moment.  I'm following this arrow towards and invizimal I'm supposed to catch and it's NEVER where the arrow is pointing me.  And since that's the next objective in the game, I can't actually proceed until I catch it.  It might be pointing me through the wall into another room, but fuck that - I don't want to play a game that way.

The card-based AR stuff is slightly better.  Once you've "caught" the Invizimal, you have to do various minigames with it i.e. guide it through an obstacle course; dodge projectiles it fires at you; play pinball with it.  These actually work for me, but they're not much fun to be honest - they're just gimmicky mini-games, the kind you'd find in Little Deviants.

You also have to do a little AR mini-game every time you build a building in the game.  It'll be in pieces and you have to pick each piece up, rotate it round and then put it in place.  This also wasn't much fun at all.

The good stuff is everything else.  The story is told through live action cutscenes that are Command & Conquer levels of stupid, and I absolutely love that.  The battles in the game are like a 3D 1v1 brawler - you move around in a 3D space and fire projectiles or close range attacks that need to recharge and use up a bar.  They're honestly quite fun.  There's also various stat building on your Invizimals which is a lot of fun, much like any RPG you can allocate stats as they level up to make them stronger.

There's also a minor city building aspect to it in that you build up a little stronghold with various structures in, which I quite like.

Honestly, without the AR rubbish I'd quite enjoy the game.  But the AR is the game.  If you're interested in that kind of stuff, i'd say absolutely go for it, but for me I really don't like it and the rest of the game isn't worth keeping tbh.

Luckily, I paid £4 for it when I bought it and CEX are accepting trade-ins for £8 cash or £10 store credit, so I've actually made money on the game, so I can't really complain :P

Thanks for the info. I was hoping this would scratch my pokemon/monster rancher fix. The core of the game and C&C style cutscenes sounds perfect.  The way battle functions sounds almost exactly ike monster rancher. 

I have all sorts of worries about acquisition of creatures and AR. I might really like the tracking creatures but I'm not sold on it because of the timer. That sounds unnecessary and frustrating. The capture minigames sound uninspired I bet they punctuate every new creature. The manually building every building sounds tedious too.

I was hoping the AR would help and not hinder. I will just wait for a sale. I'm too curious not to at least try it. 



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Kresnik said:


Minecraft Vita releasing on October 15th in Europe (digital I assume)


Even microsoft supported Vita more than Sony did :P



         

BlowoverKing said:

If it can't beat Conception 2's 18k (I think) I'm going to flip my shit.


Conception had all the Kotaku drama around it (just like Dragon's Crown).  I wouldn't expect too much.



Atelier Ayesha + announcement highly likely

 

 



ryuzaki57 said:

Atelier Ayesha + announcement highly likely

 

 


Nice.  Though, I still haven't gotten around to Rorona Plus yet.



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