It's been a very eventful day in the world of online video game discussion. Perhaps the most sensationalist instance would be the immediate creation of a thread labelled "has Microsoft already lost E3?" at the conclusion of their conference, the thread's implication being that the Xbox 360-centered conference was appalling.
But in order to label something appalling, you'd think a basic examination of what it would take to be successful is necessary? Apparently not.
The author of the thread, reading between the lines, seemed to be of the impression that Microsoft could only deliver a successful conference if they announced shocking, unimaginable and unprecedented gaming revolutions, whilst keeping these revolutions within the narrow definition of hardcore, new IP targetted only at the most dedicated of fans. Well shucks, is it any wonder Microsoft failed to meet his expectations?
In reality, the measure of a successful E3 conference is, or should be, somewhat different. Microsoft (and other hardware manufacturers for that matter) doesn't spent a large amount of capital holding down a large presence at this annual conference because they want to appeal to 10 million people who bought their console first and will purchase every shooter, WRPG and racing game they put out regardless of how impressive their conference is. They spend a lot of money for the opportunity to appeal to a large audience, mainstream media, in order to sell more consoles, so that more developers make more games for all genres for more gamers.
In this respect, Microsoft had a great deal more success than the author gave them credit for, and certainly more success than Sony's conference had with the PS3 (though we must acknowledge Sony's handicap in having to promote two consoles). Microsoft talked up the technology that is currently pushing consoles and creating the most mainstream buzz for the platform, Kinect. I did not see one pre-existing hardcore game get dumbed down by removing controller options in favour of Kinect. I did not see one hardcore franchise get cancelled in favour of Kinect funding. Indeed, many hardcore gripes about Kinect, particularly that there are no hardcore games for it and that it cannot be used to properly control the Xbox 360's UI were attended to.
A plethora of hardcore games were shown, some exclusively for Kinect. Mass Effect 3 had an incredible showing, but the author and his compadres were apparently unenthusiastic because an additional voice feature was added for those who want it? A brand new Halo series was announced and is in development by a different team, guarenteeing a new direction, but this was not sufficient because the author and his compadres expected it in advance?
Microsoft's goal was to get the word out that it's console is for everyone. Hardcore games keep rolling out, Kinect and otherwise. Family games with Kinect-enabled are coming out, media features rival or surpass that of all other devices on the market. In this goal, the succeeded spectacularly. Noone outside of web forums will have had expectations, noone outside of web forums will be disappointed. It remains to be seen what Nintendo offers, but certainly by any non-expectation measure of success the Xbox 360 conference was substantially more impressive than the PS3-centric part of the Sony conference.
The author wasn't alone in his assertions. A member of the website staff posted an article coming from a similar line of thought, labelling the conference underwhelming. His thinking too, was based on lofty hopes and dreams, not the more pragmatic goal of raising publicity in mainstream media and audiences, to sell more consoles, to get more games, to make more money. He too, largely ignored this sensible aspiration.
So there is a clear answer to the author's question, has Microsoft already lost E3?
I'll leave you to figure it out.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS








That'd be amusing.

