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Forums - Nintendo - Ubisoft: How not to revive an existing IP

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March 26, 2011 by RawmeatCowboy Filed Under: GoNintendo Updates, 3DS

Tomorrow night is going to be absolutely insane. We're heading into NYC to check out the launch event, and we'll bring you all sorts of live-streaming coverage. I can't wait to check out all the fun, and I'll love having you guys right there with me! I better get some sleep now, because tomorrow is going to be a long night! See you in a few, short hours.

As I said a few days ago, a handful of people had emailed me to see if I had the chance to play Rayman 3D on the 3DS. While I'm a huge fan of Rayman, I didn't have the chance to check out the 3DS version of Rayman 2. I wasn't really chomping at the bit either, since we've seen this game re-released on so many platforms that it's hard to keep track. I've played it so many times before, I didn't really think the 3DS outing was going to offer much in the way of new content.

Still, these emails were weighing heavy on me, so I decided to bit the bullet and pick up a copy of the game from my local GameStop. I grabbed the game yesterday, and I've put in a couple hours with it thus far. While there's no denying that the game is still Rayman 2, I'd have to say that this version is pretty low quality. I would think that most people would react the same way to this port, but the review scores thus far have been much higher than I would have expected. I honestly do not understand where the reviewers are coming from.

In my play time thus far, I've seen some terrible framerates, absolutely abysmal audio compression, poor implementation of 3D, and dumbed down graphics. We all know that the 3DS is more than capable of running Rayman 2 at optimal settings, putting it in line with the Dreamcast, PC or PS2 versions of the game. How Rayman 3D can fall flat in any of these areas is beyond me. The only explanation is a lack of time and dedication on behalf of those that worked on the port.

Honestly, I cannot get over how horrible the audio is in this game. Sound effects simply play when they want to, and sometimes that means not at all. Rayman's punching sound effect works on its own schedule. I stood still and punched in various directions for a good 5 minutes just to try and get the sound effect to kick in. While I wasn't doing that, I was turning down my volume to do away with the horribly compressed music tracks. Seriously, the music is so bad at times that it sounds like your 3DS speakers are blown. This kind of stuff is absolutely inexcusable.

As I mentioned earlier, the 3D implementation is pretty bad as well. Out of all the 3DS games I've played thus far, I haven't had any issues with viewing 3D. I didn't get any headaches, ghosting issues or anything of the sort. With Rayman 3D, there are 3D ghosting issues all over the place. They love to crop up during cut-scenes that use fake letterboxing. In fact, the 3D was so poorly implemented in the intro cut-scenes that I wasn't sure I could play the game with 3D turned on. So far I have 3D on, but there are still ghosting issues every so often. Things get really bad when you mix 2D sprites with polygonal backgrounds, but that's another complaint in and of itself.

Rayman 2 is an absolutely fantastic game, but this port of the title is really a shame. I don't remember disliking the DS version of the game this much. I even prefer the iPhone version to this 3DS outing, minus the controls. Perhaps I need more time with the game, but as of right now I'm really upset with how little care was taken with this port. Rayman deserves far, far better.

Looks like Ubisoft is trying to kill Rayman rather than reviving him.



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Well, Ubi killed Far Cry too so it's no wonder they're doing something similar again. Only this time they're killing a much longer franchise.



Ubisoft with shoddy ports to the launch of a Nintendo platform

My my...



Monster Hunter: pissing me off since 2010.

What pisses me off the most is their attitude. Don't pretend like you are really supporting Nintendo.



@sleepwaking gott agree with that one, i wonder how the Rayman Origins game for PSN/LIVe is coming along?? maybe they devoted their energies to that



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I am one of the suckers that got a Ubisoft game "Splinter cell 3d".



 

Ubisoft you suck! is what i always say :P



    R.I.P Mr Iwata :'(

Man I plan to buy Rayman 3D and GhostRecon tomorow, some reviews said Rayman was good. So I dunno I might just have to find out the hard way!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Humm.. I was sort of interested in this game, seeing as how I never played the original and that seemed to have gotten fantastic reviews back in the day. Too bad.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Cheebee said:

Humm.. I was sort of interested in this game, seeing as how I never played the original and that seemed to have gotten fantastic reviews back in the day. Too bad.


I bought it, its an amazing game. I never played the origional either. I think a large part of why everyone is upset is that UbiSoft didn't make any improvements to the origional apparently. The graphics are decent they are DreamCast graphics and the sound effects do lack polished quality. Also the audio does sound scratchy sometimes.

But the gameplay is amazing. Its a real 3D platformer and its the first of its kind on the 3DS. I really enjoyed playing it I played it for one and half hours straight until my battery died. In the end I love the game and the lag reported is barely noticable.

In the end I think you should rent it or something, don't take my word 100% because I love platformers, but don't take the reviews 100% either most of them remember playing on the DC and not seeing any improvements and a few glitches (like the sometimes scratchy audio) makes them dislike the game.

For someone who's never played it before like you or I its definatly worth checking out!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer