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DICE: death of PC claim is ‘bullshit’

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There are more PC exclusives than in all consoles combined. FACT. Don't try to spin this.



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shio said:

There are more PC exclusives than in all consoles combined. FACT. Don't try to spin this.


So? That's because console games have to be allowed and verified by the platform holders. Not that I care about your exclusive "MOD" . Or college student 2D Space Shooter



Speaking as a PC only gamer last gen, I can easily say PC gaming has declined a lot like it or not. There are many reasons for this.

- Mass piracy on especially the PC platform.

- Consoles being more comfortable / tidy for most people regarding from the couch gaming in the living room. Consoles becoming more all-in-one multi-media capable (for example Blu-Ray / Blu-Ray 3D playback) and powerful wireless controllers.

- Consoles having become far more capable with regard to online gaming and gaming in general, for example LittleBigPlanet user created content or lag free mass online gaming. Consoles having some of the most pretty and impressive games like Gran Turismo, God of War, Killzone, Uncharted, etc. The emergence of HDTVs and surround audio setups.

- Microsoft shifting focuss from Windows gaming towards XBox gaming. For example many Microsoft titles are XBox (timed) exclusive, like Halo, Gears of War and Fable series.

- Many people not wanting to constantly upgrade to play the latest and greatest while knowing a top title a year onwards may crawl or look unimpressive on just upgraded system. Consoles are seeing ever more optimised games released each year (sometimes combined with entry pricing reductions) while PC gamers know that apart from higher resolutions (often played on smaller screen than most HDTVs) at higher framerates there isn't much of an advantage to PC gaming. In any case no PC game can be fully optimised for all those possible different configurations. Actually games which are designed to run well enough on common minimal specs sell much better than those games which are developed to require top level setups.

- Laptops having become much more popular than desktop than in the past (recently also iPads etc). They aren't that good for many type of hardcore games.

- Social gaming having become popular, like Wii, PS Move and Kinect.

There are plenty more reasons, IMO this dev just wants to spread propaganda to mobilize the PC gaming loyalists to buy their game, IMO noting more than that. PC gaming has become far less significant commercially and will probably continue to decline significantly due to many different reasons.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Hehehe. It's the same rubbish trotted out time after time. It goes roughly like this-

"The PC is dead/ dying/ has no exclusives."

"Nope- here's a report stating PC gaming revenue was $x billion last year/ PC revenue grew by x% last year/ here's a list of dozens upon dozens of PC exclusive games."

"Yeah, but I don't care about them."

It's one thing to 'not care', it's another thing entirely to willfully bury your head in the sand and repeat the same old crap ad nauseam, while contradicting studies, reports and numerous dev comments attesting to the rude health of PC gaming.

We get it, you're narrowly focussed on a particular strand of the market and can't see past the increasingly archaic looking model of boxed retail 'AAA' blockbusters, but until you realise how diverse the PC market is, it's pointless even engaging with you. It encompasses just about everything and there are plenty of innovative companies making money hand over fist catering to it. Also, a point to consider- if PC gaming does die, you can kiss goodbye to consoles at a £150-250 price point- where do you think the R&D costs for the next generation of console video cards is going to come from?



MikeB said:

 PC gaming has become far less significant commercially and will probably continue to decline significantly due to many different reasons.

It isn't declining and it hasn't been declining. It's moved away from boxed retail, sure and many games have gone multi-platform as it's not financially viable to release on any one single platform, but your assertion is completely false and is contradicted completely by numerous reports.



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MikeB said:

Speaking as a PC only gamer last gen, I can easily say PC gaming has declined a lot like it or not. There are many reasons for this.

- Mass piracy on especially the PC platform.

- Consoles being more comfortable / tidy for most people regarding from the couch gaming in the living room. Consoles becoming more all-in-one multi-media capable (for example Blu-Ray / Blu-Ray 3D playback) and powerful wireless controllers.

- Consoles having become far more capable with regard to online gaming and gaming in general, for example LittleBigPlanet user created content or lag free mass online gaming. Consoles having some of the most pretty and impressive games like Gran Turismo, God of War, Killzone, Uncharted, etc. The emergence of HDTVs and surround audio setups.

- Microsoft shifting focuss from Windows gaming towards XBox gaming. For example many Microsoft titles are XBox (timed) exclusive, like Halo, Gears of War and Fable series.

- Many people not wanting to constantly upgrade to play the latest and greatest while knowing a top title a year onwards may crawl or look unimpressive on just upgraded system. Consoles are seeing ever more optimised games released each year (sometimes combined with entry pricing reductions) while PC gamers know that apart from higher resolutions (often played on smaller screen than most HDTVs) at higher framerates there isn't much of an advantage to PC gaming. In any case no PC game can be fully optimised for all those possible different configurations. Actually games which are designed to run well enough on common minimal specs sell much better than those games which are developed to require top level setups.

- Laptops having become much more popular than desktop than in the past (recently also iPads etc). They aren't that good for many type of hardcore games.

- Social gaming having become popular, like Wii, PS Move and Kinect.

There are plenty more reasons, IMO this dev just wants to spread propaganda to mobilize the PC gaming loyalists to buy their game, IMO noting more than that. PC gaming has become far less significant commercially and will probably continue to decline significantly due to many different reasons.

Last year, PC Gaming increased 20% in revenue, and Steam grew 178% in the first 9 months of 2010.

Consoles declined in the past 2 years, in revenue.

I think you have your ideas mixed up. What is this "decline" of PC gaming supposed to be? Because it sure as hell isn't about revenue of profitability.



> It's moved away from boxed retail, sure and many games have gone multi-platform as it's not financially viable to release on any one single platform

Yet we see many console exclusives. At retail (and marketing), which employ many thousands of people worldwide PC gaming is ever more fading in importance. What you state is basically the point.

But for playing online mini games PC gaming (especially if you count laptops, tablets, etc which are primarily used for webbrowsing) such as card games, gambling, board games, etc PC gaming will remain dominant for the longterm future.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

I don't understand what point you're trying to make here. Single platform console exclusives are usually at least partially funded by the console manufacturer to try and drive hardware sales. If they weren't money-hatted, I doubt they'd get made as it's simply too expensive and risky not to go multi-platform to maximise sales, which is why EA, Activision, Ubisoft, Capcom, and God knows how many others don't restrict themselves to a single platform.

By contrast, the PC doesn't have a central controlling company with deep pockets, and yet it still gets more exclusives than all the consoles combined, some of which will have comparable budgets to the big exclusives of 5 or 10 years ago. There simply never were $50 million PC exclusives, so it's not something that's suddenly dried up- as development costs have risen, it's become too risky to just release for a single platform, unless of course you've got the backing of MS or Sony.

As for your comments about retail, of what possible relevance is the number of people that work in it? Surely that's more an indictment of how inefficient it is when compared to DD? Also, you do realise that the fall in bricks and mortar retail revenue has been more than made up for by a corresponding increase in DD revenue?



brazylianwisnia said:
ssj12 said:
fps_d0minat0r said:

one thing worse than dying is torture and thats what pc is going through every time they have a game cancelled or someone makes a game for xbox/ps3 but not pc.....oh and when a pc exclusive goes to console (soon diablo III according to job listings)

its not dead but IT IS dying.


So thats why there are more exclusives on PC every year then all consoles and handhelds put together... ok then.


http://www.gamerankings.com/browse.html?site=&cat=0&year=2010&numrev=0&sort=0&letter=&search=

I see 18 console exclusives vs 4 PC exclusives in top games last year...and 6-0 in this year as for now.if this is the king of gaming market "his majesty PC" than keep it going...  also 21mln sales of COD:BO vs 1,5mln on PC and console game prices are twice higher...you are saying some serious BS here.

PC gameing is getting bigger because gameing busines as a whole is getting bigger.Console market is now twice as big as in the same time in PS2 generation.if i'm wrong than why biggest PC only titles comed to consoles in past years? Fallout,COD,The Sims,Battlefield,Elder Scrolls and many many more...

and what was most profitable games on PC last year?WoW and Farmvile...

 I don't hate PC.I play minecraft,Civ,sim City and Settlers very often but I do not like when someone spreads BS.

Wow.. games by major publishers... and a worthless top list.

how about we look at indie titles? Like Minecraft, Fate of the World (currently reviewing), and many others. Also the MMO scene is looking promising with RIFT and such.

When it comes to indie titles, massive sales doesn't matter. Profit comes with even as small as 1000 sales sometimes.



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MikeB said:

> It's moved away from boxed retail, sure and many games have gone multi-platform as it's not financially viable to release on any one single platform

Yet we see many console exclusives. At retail (and marketing), which employ many thousands of people worldwide PC gaming is ever more fading in importance. What you state is basically the point.

Console exclusive are exclusive mainly because 1) they're first-party or 2) their target audience doesn't exist on other consoles. Similarly you don't see many strategy games on consoles because there's not enough audience for them.