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Forums - Gaming Discussion - Hardcore Gaming is a plague that needs to be purged. Yes, I've gone crazy.

SmokedHostage said:
Boutros said:

I really only attribute such things as console wars to the growing importance of internet. They would have existed far sooner if it wasn't for how easy it is to obtain information nowadays.


At least hardcore gamers of the 5th generation had some respect.  You may have been a SEGA or Nintendo fanboy but if you were at someone's house with either a SNES or a Genesis, they would hesitate to play either or complain about graphics beyond a few minutes.

you mean the 4th Gen 5th Gen is PS1, N64 and SATURN.



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hikaruchan said:
SmokedHostage said:
Boutros said:

I really only attribute such things as console wars to the growing importance of internet. They would have existed far sooner if it wasn't for how easy it is to obtain information nowadays.


At least hardcore gamers of the 5th generation had some respect.  You may have been a SEGA or Nintendo fanboy but if you were at someone's house with either a SNES or a Genesis, they would hesitate to play either or complain about graphics beyond a few minutes.

you mean the 4th Gen 5th Gen is PS1, N64 and SATURN.

Sorry, you're right.



Pixel Art can be fun.

FYI, I do not think they group you are talking about are hardcore gamers.

They are just a new type of casual gamer that cares mostly about graphics, cut-scenes, and accessibility (see graphics-whore). They basically want the game to be a movie that they can pretend to play while all the prescripts do the majority of the playing for them.

Hardcore players, on the other hand, care about gameplay depth, tight controls, entertaining replay value, and intrinsically rewarding challenges. They like to play the same game many times because they are fun to actually PLAY over and over; and it feels good to them to overcome challenges (whether inherent to the game or improvised by the player) and bask in the BAMF glory of what they just managed to do.



Mummelmann said:

You do realize that the gaming industry is actually going in the direct opposite direction of the one you're implying? The addition of blazing effects and mind numbing stories instead of content and depth is the casualization (if there is such a word) of the industry and several genres. Call of Duty, Need for Speed producers claiming that simulators need to be less realistic and countless watered down RPG's show that games are turning casual and shallow to reach a broader audience.

Or are you implying that casual games are deep and hardcore games are shallow? I think you have the definitions mixed. Games are becoming less and less hardcore and more and more casual and it is plain to see (the addition of "play the damn game for you" modes in NSMBWii and DKC are also worrying imo). Hardcore gaming is not a disease that needs to be cured, its barely alive because developers are turning uber casual in an attempt to sell more (and many are failing). This generation has seen more companies go bankrupt than any other and this is due, in some part, to developers trying to make certain games and genres into something they never were and lacking in content.

Regenerating health, aim assist, infinite ammo (practically), RPG's with less and less skills and stats and more mindless action, strategy games with less micro management and options, racing games that are so over the top that no one even wants to play them etc. Its not the "hardcore" that is killing the quality of games, its the "casual" undertone and mindset of and in games that were never meant to have them to begin with.


I think he meant "hardcore" not in the actual meaning, but in the meaning that most "casuals" think of it as.

It seems like everyone has a different definition of Hardcore. I get his message. He probably could have used a word other than hardcore though.



I hate gaming so much I come on here just to bitch about it instead of find something else to do.

 

 

Back to reality:

I'm glad I live in Candyland where gaming is the best it has ever been.

 



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Interesting people are complaining about games becoming more cinematic, I think it's the opposite, they're becoming less cinematic.  The last game I played that had a good story was Mass Effect 1/2 (finished them up recently and are 3/1 years old) and they didn't exactly have movie grade cinematics (some scenes were) the game before them was Final Fantasy XIII and that was a year ago almost and there isn't anything coming up until November with cinematic cutscenes of movies.



The addition of better story telling in games is not aimed at a casual or hardcore audience.  They're doing this, in their minds, to continue the evolution of games as an art form, not to adjust their target consumers. 

At least on the developer side of things.

  Publishers on the other hand, are starting to look at story in games as just another "value added" propositon.  

Just like graphics, physics, easier to pick up and play, ect. 



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I disagree; then I see FFXIII heralded as a "great FF game". Then I agree.



Where did replayability go? Shot in the head in a basement in Yekaterinberg, unless you want to frag people online...



Monster Hunter: pissing me off since 2010.

I'll take Fallout 3, Uncharted 2 and Call of Duty 4 (including online) over any 3 games you can name from any of the previous generations.