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Forums - Gaming Discussion - FPS Map Design, 1993 and Today

And that (along with auto health regeneration) is why modern first person shooters are dull, boring and too easy.
Press "A" to win.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

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cutscene ? more like....- Shout "RPG!!!" here -



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

e1m6

that's all what I have to say..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Further proof of the casualization of the FPS genre without mentioning multiplayer with recharging health, kill streaks, a level system rewarding time investment as opposed to skill, and on.

This post has me thinking when did this simplistic map design start?

Personally, my knee jerk reaction is screaming Half-life, but even in Half-life the indoor levels were labyrinthes.

I am going to pin the blame for the casualization on the first Call of Duty as it started as a scripted immersive experience as a soldier on the shores of Normandy. Yeah, Call of Duty is to blame.

As for Halo, even the most simplistic outdoor map in Halo makes the most complex Call of Duty map (pick a game from Call of Duty to Black Ops) look like a straight line from A to B.



I don't know the changes of the FPS in the years, because it's a genre that I don't like, but the image seems more appropriate for the RPG, as Severance said before. (Just think about FFXIII!)



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Basically the only type of games that still require any kind of skill nowadays are 2D games (I mean this kind http://www.2dgaming.net/ )

Kinect won't make it any better. It's sad.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

Damnyouall said:

Basically the only type of games that still require any kind of skill nowadays are 2D games (I mean this kind http://www.2dgaming.net/ )

Kinect won't make it any better. It's sad.


what the hell does kinnect have to do with this? original doom was controlable on a 2 button joystick... kinnect can do more than that.



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Hephaestos said:
Damnyouall said:

Basically the only type of games that still require any kind of skill nowadays are 2D games (I mean this kind http://www.2dgaming.net/ )

Kinect won't make it any better. It's sad.


what the hell does kinnect have to do with this?

Casual assault incoming.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

Damnyouall said:

And that (along with auto health regeneration) is why modern first person shooters are dull, boring and too easy.
Press "A" to win.


FPS story telling 1993 antoday

 

You can whine all you want, but I find the first person shooters of today to (often) get boring a lot slower than they used to. RPG elements, story telling, visuals, audio .. and a actual (sometimes) functional AI all helps in in adding to the experience :p



Check out my game about moles ^

Damnyouall said:

And that (along with auto health regeneration) is why modern first person shooters are dull, boring and too easy.
Press "A" to win.

Agreed, also you forgot to add 27 checkpionts, and autosaves on the right figure....