Is this why JRPG's are a dying breed?

Forums - Gaming Discussion - Is this why JRPG's are a dying breed?

Eh. I don't think most people actually buy action / shooter games for the story, so I doubt that's even relevant. Note how all the best selling games have a strong multiplayer focus, which has nothing to do with story. If multiplayer were removed from these games, I guarantee you their sales would plummet.

And keep in mind, not even all single player games are bought for story. I enjoyed games like Uncharted 1/2 or Assassin's Creed, yet I don't exactly care for the story. Characters, maybe, but videogames have always had likable characters.

If anything, I think the quality of JRPG's has simply gone down. By focusing on stuff that doesn't matter so much (like cutscenes, gameplay gimmicks), and neglecting the basics, the games have become less accessible, and for most people, less fun.

Take Dragon Quest, for example - the formula is the same, hell, the series has hardly changed at all, yet it still sells extremely well. This is because its quality hasn't diminished. The same can probably be said for Pokemon (though I don't play it). Note that these games still play like the old ones - the same old turn-based combat that you refer to as bad gameplay.

The ones trying to be fancy, like FFXIII, are seeing decline for obvious reasons (not that I dislike it, but it plays nothing like the rest of the series, and alienates too many fans).

Hrm... I guess my overall point is, people don't buy games for the reasons you think they do. Story isn't as important as you might think, and the old JRPG's (FF, or Chrono Trigger), did not have bad gameplay.

Around the Network
thelifatree said:
Scoobes said:

I think there is one thing everyone is forgetting to take into account and that's the power of imagination as a storytelling tool in the genre. In the NES/SNES and to a lesser extent the PS1 days, the graphics and tech were sub-par and people could use their imagination to fill in gaps in graphical power and artwork.It can personalise the story experience in ways not possible now.

Take voice acting for example. I used to imagine all the voices in my JRPGs and have an idea in my head of how everyone should sound. Now, any cliched voice acting winds me up. The character sprites would give me a basis upon which I could imagine the main character looking. With technology and graphics as advanced as it is now, cliches and cultural differences are a lot more noticeable. Imagine if FF7 had voice acting; Yuffie would probably be very annoying.

Obviously, other genres haven't escaped this problem, but I think it's a lot more telling in JRPGs which have traditionally relied on good storytelling.

Yuffie's voice is not annoying in the bad sequals to FF7 though :(. Yuffies still awesome!

Lol. To be honest I don't remember her voice in Advent Children at all. And I can't remember her being in Dirge of Cerberus.

My problem with JRPGs in general is that they're stuck with stories that seems out of fanfic land, as far as quality and maturity is concern.

Their stories are targetting the teenagers crowd, and usually has very young protagonist with effeminate features.  When it comes to the actual stories, they're more often than not very similar to those we found during the SNES era, with the same clichés, but most importantly the same kind of treatment.  To me, it's as if the Japanese JRPG developers seem to think their audience is too dumb to understand more mature, deeper, complicated and meaningful stories.

Games like Final Fantasy Tactics, Lost Odyssey, Tactics Ogre, Suikoden and the most popular Final Fantasy VII are the exceptions, not the rule.

Heck, if I take FF VII for example, the story was deep enough to be talked about for years.  People debating this and that about the meaning of Jenova, the Reunion, the ecologic message behind the story and the place of us humans in our own world.  Sure, the game came out when such messages in mainstream media were still scarce and has become kind of old in this day an age.  But back then, it was groundbreaking, deep, and meaningful. 

The JRPGs of today feel to me like some random Saturday morning Anime.  Which is lame, because I like when a game story makes me think, feel and analyse the event of the game in comparison to the state of our own world's politics, economics, ecology, etc...  Few games this gen has given me this. 

In a nutshell, I think that the JRPG makers are still doing games for a much younger audience, where WRPG makers are more inclined to making games for adults, or young adults.  Games like Mass Effect 2 and Fallout 3 (like them or not) are 2 very good example of that.

It's very sad to me, because I tend to very enjoy the gameplay style of JRPGs, but if a story doesn't hook me, I won't like the game as much, and might even just quit and do something else.  Happened to me half way through Tales of Vesperia (man, do I think this game is overrated!).

Maybe I'm wrong about all this and it has always been in the same state, and the reason I don't enjoy them as much is because I'm just getting older.


It's late here, very tired I am, I hope I still managed to make sense.

  • PSN: Hynad
  • NN: 3519-6016-4122
  • XBL: Hynad
  • Steam: Hynad81

Why are people even comparing sales of this gen to last??? its not really fair, considering there are way more Rpg games that were released last console gens than this one. I think finance has to do with it. RPGs have always been more expensive games to make than others. In terms of consoles there just not that many, and WRPGs have stolen some of the thunder. When FF7 was released it opened up the floodgates in the US for alot of RPGs to come in and get recognized. It was a very cult genre b4 that. YOu couldnt go to a game store without seeing 10 dif. RPGs on the shelf in those days, way more than FPSs now today the situation is reversed

They simply don't have the financial power/income to make great JRPG's that would appeal to the big part of the audience.

Most of the gamers don't want a good story they want a decent multiplayer something JRPG's can't offer and that cost JRPG's devs a lot of money...

Serious..Halo, Cod, Monster Hunter, the wii franchise would ll not be so popular if their was no option to play with friends. 


Around the Network

Persona 4 renders your whole argument invalid....good day

Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

ShadowSoldier said:

Persona 4 renders your whole argument invalid....good day

Persona 3 too :(

Hynad said:

The JRPGs of today feel to me like some random Saturday morning Anime.  Which is lame, because I like when a game story makes me think, feel and analyse the event of the game in comparison to the state of our own world's politics, economics, ecology, etc...  Few games this gen has given me this. 

Play Xenosaga. Not from this gen but who cares. And read the database in the games too.

When other genres started adding in RPG qualities, it became easier to get the RPG experience from a wider, and better array of games.  It's not so much the story that's killed JRPGs for me, but the RPG elements like loot, levels, and loadouts that have enhanced other games beyond the tired, tired, tired menufests, random battle slogs, and stale action.