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Forums - PC Discussion - Ubisoft DRM

Does anyone here got any data on ubisoft's DRM enabled games?

I want to find out the impact that a lack  of propper crack the initial weeks after release have on sales. If we is significant, we could expect to see it on other company's big releases, and it could even be applied easssily to console gaming. Even if we don't see a great gap between sales of Ubisoft's DRM enabled games and the ones with no-DRM [or Steam's DRM], it could effectivly stop day 0 piracy for the way it works

Taken from Skidrow's Prince of Persia nfo:

A little statement about the work involved:  To clear the minds of the individuals who think: "Game x was  done fast and this one taking ages" etc.  The way the Ubisoft DRM works, makes it so that every game is like a brand new challenge. What it does do, is offload certain parts of the game to a server, game then requests those things at runtime. These parts can be anything that the developer wants. In the case with Prince of Persia: The Forgotten Sands, those things were:
 - Levers logic
- Door timing
- Upgrades
-  Abilities
- XP & Levels
- Area codes

Every time you step on a button "in game", it sends a request to server asking what to do. Server then sends the door code to open, including how much time it stays open. Levers work similarly, every time you press the "TAB" button to display skills, game asks again server: "What skills do player have",  and so on and on.


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Oh wow that's rediculus. Thank god they don't do HoMM 6 so i have no reason to buy any Ubisoft games ever again.



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Zlejedi said:

Oh wow that's rediculus. Thank god they don't do HoMM 6 so i have no reason to buy any Ubisoft games ever again.

Its coming?! :-o



Tease.

If Ubisoft actually made good games then I would be really upset by this.



So part of the game is running on the server, not due to technical reasons but simply due to DRM.

That's one step in the direction of an Onlive-like service where the game is completely out of your control, subject to the whims and solvency of the company which owns the servers.



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I will prolly just stop buying their games.



A Torrent system should be somehow implemented for consoles. That way everybody will eventually suffer this! Equal opportunity for everyone.



blunty51 said:

A Torrent system should be somehow implemented for consoles. That way everybody will eventually suffer this! Equal opportunity for everyone.


people already pirate 360 and Wii games and stuff like this will be making there way to consoles soon. It's only a matter of time until you have to tie your game to your online profile (XBL PSN etc) to play online, now you can't say I didn't warn you.



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zarx said:
blunty51 said:

A Torrent system should be somehow implemented for consoles. That way everybody will eventually suffer this! Equal opportunity for everyone.


people already pirate 360 and Wii games and stuff like this will be making there way to consoles soon. It's only a matter of time until you have to tie your game to your online profile (XBL PSN etc) to play online, now you can't say I didn't warn you.


That's no reason to punish their customers.

I bought a lot of Ubisoft games. I will simply stop buying their games if they bring this to the Wii, too.

 



Galaki said:
zarx said:
blunty51 said:

A Torrent system should be somehow implemented for consoles. That way everybody will eventually suffer this! Equal opportunity for everyone.


people already pirate 360 and Wii games and stuff like this will be making there way to consoles soon. It's only a matter of time until you have to tie your game to your online profile (XBL PSN etc) to play online, now you can't say I didn't warn you.


That's no reason to punish their customers.

I bought a lot of Ubisoft games. I will simply stop buying their games if they bring this to the Wii, too.

 

Of course it's not a reason. Everyone knows the real reason is killing second hand market and making sure you can't even borrow your game to your friend.



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