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PC - Ubisoft DRM - View Post

Does anyone here got any data on ubisoft's DRM enabled games?

I want to find out the impact that a lack  of propper crack the initial weeks after release have on sales. If we is significant, we could expect to see it on other company's big releases, and it could even be applied easssily to console gaming. Even if we don't see a great gap between sales of Ubisoft's DRM enabled games and the ones with no-DRM [or Steam's DRM], it could effectivly stop day 0 piracy for the way it works

Taken from Skidrow's Prince of Persia nfo:

A little statement about the work involved:  To clear the minds of the individuals who think: "Game x was  done fast and this one taking ages" etc.  The way the Ubisoft DRM works, makes it so that every game is like a brand new challenge. What it does do, is offload certain parts of the game to a server, game then requests those things at runtime. These parts can be anything that the developer wants. In the case with Prince of Persia: The Forgotten Sands, those things were:
 - Levers logic
- Door timing
- Upgrades
-  Abilities
- XP & Levels
- Area codes

Every time you step on a button "in game", it sends a request to server asking what to do. Server then sends the door code to open, including how much time it stays open. Levers work similarly, every time you press the "TAB" button to display skills, game asks again server: "What skills do player have",  and so on and on.


<The Knight of The Doomeds>