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Forums - Sony Discussion - Silent Hill 1: Worth to play?

sennaho said:

Hey :)

Me and some friends are going to play a lot of horror games this summer to try to get into the genre.

I have heard something about Silent Hill 1 not being too good, but I personally would think it's a good game to have played trough.

 

What do you guys think? Is Silent Hill 1 worth a playtrough, or should I skip right to number 2?

 

Thanks! :)

Silent hill 1 is a great game,you must play it. But Silent Hill 2 is easily the greatest survival horror game of all time. The game is perfect.



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SH1 is very good

but, be prepared for dated massively pixelated GFX ...



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KylieDog said:
If you want to get into 'good' horror games play Silent 1-3 and Homecoming in that order, they are great. Can skip SH 4, Origins and Shattered Memories. Try and play an original US or Japan version of SH1, the Euro version was edited, I'm not sure what version is on the PS Store (if anyone can say if it still features the children you kill or not...).

Resident Evil 1 (play the GC version), 2, 3, Code Veronica X (CVX for story only, gameplay dull) and RE0 are all great horror games, play them in that order. Skip the rest of the series as they are either not horror or just plain shit (though if you have a G-Con for PS1 RE: Survivor is actually fun...though the US version has no G-Con support, Euro+Jap only).


The Fatal Frame (Project Zero in Europe) games are ok, not on the presentation level of SH or RE though.

Skip 4 and perhaps Origins ("classic" gameplay, only so-so story), but for gods sake play Shattered Memories. Short of 2 it is the best in the series. That said, SH1 is awesome, sure the graphics are weak, but it still scares the shit out of me to this day. Brilliant!



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KylieDog said:
Shattered Memories was terrible. There not exploring or searching the world at all, you only interct with thigns you use 99% of the time. The combat and ammo preservation which was always a big point in survival horror is completely absent, the hide and seek mechanics of the enemy sections are completely broken and the enemy interaction is messed up too.

Hmm some fair opinions- though I see it totally differently. Yes the puzzles and exploration were weak, I'll give you that. But the lack of the typical crappy SH combat seemed like a choice that should have been in implemented in SH1 way back in '99. Combat has always been a lowpoint of the series and dropping it or updating it seemed like a good choice. RE4/5 went the updating route and got lots of hell for it as did Homecoming. I think they made the right choice on that one.

They should have had the monsters roaming the levels though. But even without them the suspense of no ammo or weapons created fear in the way the haze did of earlier titles.

 

As for the broken mechanics of the running sections. I didn't have problems like some once I realized you actually have to do the motion on screen, not just a quick flick one direction or the other. I'll admit with the amount of lazy shovelware, spamming the controls is often the first way I try things.  But once you actually make the sweeping motions it works quite well (99%+ for me). As for the design of these sequences, they are take-it-or-leave-it. But yet again a carefull eye reveals the silliness of some of the comments I've read. For instance, many reviewers complained about getting lost. Apparently they missed the clear fact that large amounts of ice cover the proper door ways. I don't know if that was what you were refering to, but it's the critisism I hear the most about those sections and to me demonstrates an innattentive playthrough, just like the complaints about the fairly solid controls.

 

In the end ammo and controls were never a strongpoint of this series, and  even if you don't agree that they work well, its hard to argue that SH is all about the story. Something that IMO hasn't been done this well since SH2. Shattered Memories was the game SH1 should have been from the start. And yes I too was pissed about the lack of great puzzles.

 

I can see how opinions can vary, but calling this terrible makes me think you never gave it an honest shot in the first place.

Homecoming was an OK game, but was about as weak as they come in this series. The story was forgettable, the combat was terrible, and experience was totally un-SH in so many ways. It looked better than Origins, but was a less engaging experience. I don't agree with some that it looked bad though, it was quite visually appealing. A fun 5 hour romp but I struggle to remember much from my experience it was so forgettable. To go after Shattered Memories as before going after the RE4 styled Homecoming seems odd to me.

 

To each their own I suppose.



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KylieDog said:
I think the most broken thing about Shattered memories (aside dodgy motion controls when dealing with the enemy) was the stealth/hide mechanic.


Instead of just rushing through every single enemy area as fast as possible I actually tried using the hiding spots. The result was I hide under a bed for example and an enemy either would not leave the room (meaning I get jumped the moment I try and move) or by the time it walked out the door a second enemy had turned up so there was always one in the room, as one left the other entered (they only exit and turn out to re-enter too). The longer you try and wait the more turn up too, end up with 4-5 patrolling directly next to your hiding spot very quickly.

End result was hiding seemed pretty worthless.

I think if anyone gets lost its because some of the sections have multiple paths to take and all but one usually leads you back to near the start or back onto another wrong path. Just trial an error which is annoying when all you're doing is running.

Yeah the hiding was hit an miss.I'm not sure if it was broken, but it was not implemented in a particularly meaningful way.  I didn't use it much myself. But like I said carefull observation will show that the correct path has way more ice around it than the wrong choices. Perhaps they should have made it clearer, but once you notice it the chases become really easy. To be fair it took me until the second instance to realize it. But it still surprises me that an pretty clear indicator like that was missed by so many reviewers professional or otherwise.



XBL: WiiVault Wii: PM me  PSN: WiiVault

PC: AMD Athlon II Quadcore 635 (OC to 4.0ghz) , ATI Radeon 5770 1GB (x2)

MacBook Pro C2D 2.8ghz, 9600m GT 512 iMac: C2D 2.0, X2600XT 256