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Forums - Sales Discussion - IBIS Report: 47% of videogame revenue are on Wii

Don't think the internet is gonna like this.



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THIS... CAN'T... BE... HAPPENING!!!!!!!!



fastyxx said:
Wow the Wii is really underperforming. It has 49% of the marketshare, but only 47% of revenue.

Slackers.

u forgot hd games cost $10 more.



Wii dominates current 7th generation consoles with 47% of global Platform Revenue

 

Console games profits for Sony/Microsoft come from Software, as consoles sold at a loss. The lower cost Wii has generated Profit for Nintendo.

 

 

 When you include the profit made by the sale of the Wii system and games for the Wii it has 47% of the revenue marketshare, this is different from saying the Wii has 47% of Software revenue.



very nice indeed for the wii, the day the consoles are digital only is the day i get out of the getting any new consoles, and instead stick to playing the older systems.



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Didn't see all the R&D budgets cited mentioned...

  • PS2/GC/Xbox $3-5 million
  • Wii $5-7 million
  • 360/PS3 $15-30 million (plus advertising/promotional budgets can match this)

...generational console marketshare revenue...

  • Wii: 47%
  • 360: 35%
  • PS3: 18%


ssj12 said:
alfredofroylan said:
darthdevidem01 said:
Wait what do they mean by reducing the chances of the 9th gen?

aren't we in the 7th gen?

Or dot hey mean the one after nex gen!!!!!!

so nex nex gen?

{faints}

They're talking that we probably won't have a 9th generation because of DLC, non-disc games and so. A 8th generation is something that is going to happen but after that nobody knows.

there can be a 9th generation, easily. retailers would just sell download cards like for the PSP Go. Console power would be increased dramatically in a ten year space. DLC might make things hard to track, but hardware can be.

By the 9th Gen we could be streaming games. I don't think the OnLive model will work as it curretly is but by then it's feasible.



ssj12 said:
ok... umm... what is this report. Why should I care. How do they calculate revenue when there is TONs of unknown revenue factors in the PC market from indie developers being paid through sources like PayPal. Does this even include PC, and that last line makes zero sense other than the gamestop part.

It specifies console, which I'm fairly sure excludes portables



ssj12 said:
SleepWaking said:
ssj12 said:
ok... umm... what is this report. Why should I care. How do they calculate revenue when there is TONs of unknown revenue factors in the PC market from indie developers being paid through sources like PayPal. Does this even include PC, and that last line makes zero sense other than the gamestop part.

It doesn't include pc, it's global console revenue. Only question is does it include handhelds??

actually it includes 2 sectors from the PC market, web based and MMOs. From what I could tell, no handheld. I;m rather disappointed that they didnt include a full view of the industry. Lot of data there, useful in some ways, useless in others.

No it doesn't.  It even states that MMO/casual/mobile growth will constrain the console market.



jarrod said:

Didn't see all the R&D budgets cited mentioned...

  • PS2/GC/Xbox $3-5 million
  • Wii $5-7 million
  • 360/PS3 $15-30 million (plus advertising/promotional budgets can match this)

...generational console marketshare revenue...

  • Wii: 47%
  • 360: 35%
  • PS3: 18%

Do they mean the budgets for Wii big games like Mario Galaxy, Zelda, Monster Hunter, Metroid, etc?

and 360/PS3 the same?